Glad to say I finally finished this but wow is the back half of this game unforgiving. Some of the dungeon puzzles are nearly impossible to figure out without some kind of guide. Also bizarrely the dungeons are so much harder than the actual bosses. Final Gannon fight was an absolute cakewalk but glad to have what many consider to be an all time classic checked off the list.

I came back to Cal Kestis journey with some slight trepidation, I enjoyed the previous game but felt it dragged in a couple places and frustrated me in others. I'm happy to say I'm very glad I decided to re-join the Mantis crew, this is a thoroughly enjoyable game, movement feels fluid and extremely satisfying, combat is sufficiently difficult while still making you feel like you really are crossing sabers with formidable foes, and the story and characters are incredibly well written, this outpaces Episode IX's clumsy pacing by a huge margin. Highly recommended to those who played through Cal's previous outing, fans of Star Wars and anyone who knows just how damn good Respawn are at designing levels that are a joy to traverse.

There is nothing else like Death Stranding. The quiet contemplative moments, the puzzle of reaching your destination, the terror of entering a BT Zone, and of course the absolute batshit story that still made me stop and think. Also I once reached my destination by snowboarding down a mountain on a floating cargo carrier. Truly incredible. Glad I finally got around to picking it back up after starting it back in 2019. Looking forward to the next one.

Great games, will never understand why this was a limited release

This was honestly worth the price of admission just for the commentary from Sam Lake on here, it was super interesting to get his prespective on what the game meant to him and hear about the different influences that went into it. New visuals and cutscene animations were pretty nice too :D

I've now run through this game twice and I think my second run has really cemented my opinion of this game: a great concept with a pretty flawed execution. Starting out both times I thought to myself "this isn't as bad as I remembered" but it's the back half of this game that is the real bastard. The twin stick control, while odd, isn't the problem. The problem is the challenge modifiers, that's where, to use a British phrase here, the game really starts to take the piss. An example is a room where the game is asking me to find a key hidden in the room, another key guarded by an enemy and to not kill any skeletons. The problem arises where the key is guarded by a vampire who hides in her coffin and can't be damaged until she opens the lid but just refuses to do so. My solution then was to find and kill the skeleton, prompting the game to spawn the one hit kill Grim Reaper as it always does when a challenge is failed, and kite him to the vampire, killing her and releasing the key. There are many such instances in this game and rather than being fun challenges to keep things fresh they just become annoyances that turn the game into a slog. Telling the player what to do but then hindering their means of doing it isn't my idea of fun. This is, in my opinion, another instance of Rare coming up with a fun conciet but absolutely fumbling just about everything else.

The enemy design is fun at least?

After 13 years of wondering whether a sequel to the original would ever materialise, nothing makes me happier than saying that this game is fantastic. Alan Wake 2 is Remedy absolutely swinging for the fences as hard as possible and nailing it. Taking notes from it's survival horror contemporaries, the game creates an incredibly tense and eery atmosphere that is actually frightening, unlike it's mostly campy and only mildly creepy predecessor. Artistically striking and visually impressive, use of FMV gives the game even more of its own character and also brings levity into the otherwise very dark story. Soundtrack also absolutely stellar, playing quite a central part to the plot, and further elevates the already incredible work on display. No game is perfect but, for me, this is damn close.

Just absolute top tier excellent shit. There's little I didn't like about this wonderful gem of a game. The story is pretty simplistic and straightforward but it's all tied together with the spectacular rhythm based combat, soundtrack and striking art style. Only frustrated by one boss fight that seemingly had an attack that didn't seem on the beat. Otherwise though so thoroughly enjoyable that I will be thinking about this for a very long time.

2021

Solid boomer shooter that had me laughing when it got one over on me. Spectacular ending, only complaint is that some weapons don't sound as punchy as I would like. Could definitely do a lot worse if you're looking for a solid boom shoot.

You can really feel the makings of a truly great Sonic game bubbling under the surface here, and much like the recent games that came before Frontiers, the main thing that majorly needs addressing is the way Sonic controls, too may times I will be speeding my way along one of the games many open world obstacle courses when I'm suddenly flung off course through seemingly not fault of my own. Also, unsure if I maybe wasn't paying attention but very unsure about what was happening in the story here, had to read a plot synopsis after I finished and feel like I missed a plot beat somewhere?? Either way Frontiers is a great step in the right direction, a solid groundwork to build something truly amazing. Also miles better than Forces, though it doesn't have to try too hard at that.

Starting to think that maybe Bethesda RPGs just aren't for me. This one feels aggressively by the numbers though. The main way of getting around being tied to looking at a menu robs of it of any character it could have. I don't get any sense of where things are in relation to each other or really feel the enormity of space. A real shame.

Incredible game concept where you rock up to a small village expecting to be handed a house on a platter and instead get suckered into a massive loan that will take several actual real world months to pay off. The villagers are sometimes mean to you for no reason and you can grab clothes to wear from the dump. One of the greatest games ever.

This review contains spoilers

The moment when you realise you've been playing with another real person is really really cool.

Can you feel the sunshine? Does it brighten up your day?