There's something really daunting about discussing Terraria since its my second favorite game, after the Xenoblade trilogy. What's going to happen here is me slathering this game with praise which is gonna get old real quick. There's only so many ways to say something is good.


This game is pure satisfaction and is a master of teaching the player by figuring things out for themselves. I guess your main goal of Terraria is simply to become strong. The game is unforgiving and that is enough to drive the player to want to surpass the obstacles. On one side of the World is the Corruption and on the other side is the Jungle. Both of which are extremely difficult to travel through. So what is the player to do when they have no path to go on either side of them? Go down of course! And that's the beauty of it. You'll find all kinds of equipment from various sources that will slowly make you capable of surpassing these barriers. And when you do get strong enough then you find there's a whole new area or boss that will kick your ass. So the cycle repeats until the player is wielding the most powerful gear in the game and fighting eldritch gods. It's incredibly satisfying. You'll get more powerful simply because YOU want to. Not because the game is telling you.


This game is incredibly dense for content. There are so many unique bosses, weapons and opportunities for customization that its a little bit daunting. However its also not so rigid that once you've found a style that you like doesn't mean you aren't free to change your entire class for the sake of using a cool new weapon. If you go through the entire game as a melee build you can easily swap to a mage right before the final fight if you really wanted to and it wouldn’t be much to stop you.


Every boss fight is just... so fun. Especially when you up the difficulty and they start to learn some fancy new moves. Bosses in this game aren't just another obstacle to get through like boss fights are in some other games. They are real tests of your abilities and the game will not allow you to progress unless you are able to beat them. My issue with them though is that actually starting boss fights take a lot of effort. Boss summons are expensive to get and are all consumable to you'll only get a single go before you have to craft a new summon when you fail. Like the Moon Lord, for example, is the final boss and is naturally really difficult and the Gauntlet you have to go through to summon him is agonizing to repeat. It's like losing to a boss in Dark Souls or Hollow Knight and being sent back to an earlier area in the level then going all the way back to the boss for another attempt. However in Terraria, this space in between isn't a chance to cooldown or rethink your strategy. It's just tedium. Thankfully though, this, among other minor issues, can be fixed with mods.


The game also excels in many other ways. The OST is just perfect. It's incredibly iconic and whether your vibing out in space or fighting an army of pirates, the OST will set the mood really well. The artsyle is also really nice. The only game with better pixelart in my opinion is Owlboy and when you add some mods and texture packs you’ll have something beautiful. This game on the surface looks very generic fantasy but look a little closer and you’ll see that it has an incredibly fun personality to it, whether that’s referencing just about every other game in existence or seeing what madness the community has made.


That’s gotta be one of my favorite things about the game. Terraria is such a universally loved game that just about everyone has played it or at least knows about it. And in my experience, it is one of the few fandoms worth engaging with. This is a pretty subjective point but I’ve never had a bad time around other fans and the only discourse seems to come from whether Corruption or Crimson is better and that is just such a non serious thing to discuss. It’s great. As well as with devs that are actively engaging with their fans and youtubers like Chippy giving constant support. It’s just a nice group to be a part of.


So yeah, this is easily one of the greatest games of all time and my favorite (non Xenoblade) video game. A fun game with an awesome community. Infinite replayability and a crazy good modding scene. (But I’ll discuss mods at another time…) It is perfection.

A common criticism for Mario games released in the 3DS and Wii U era was that they were getting very bland. Not bad really. Just nothing new. Every game was designed to appeal to everyone. No risks of attempts to change the game like with 64 and Galaxy. Just very basic Mario platforming. Super Mario 3D Land!

This game is nothing special. It is marketed as the 3DS's mainline Mario game and that's all it was. The story is the same as usual with no new characters besides Pom Pom... I guess? Bowser kidnaps Peach and Mario has to do platforming to save her. Its the exact same you've seen a ton of times. To be fair, no one is playing Mario games for the story. You're playing it for the fun gameplay but it really does make you wish for something more than just cliff-notes after how bombastic Galaxy was.

The level design is simultaneously really interesting and also really basic. At the time we were just off the heels of Super Mario Galaxy 2, debatabley the beginning of the "Bland Era." The Galaxy games kind of did away with the open level style started by 64 and turned into a mission based style of replaying the same level with minor changes. 3D Land does this too but takes it to a whole new degree. Gameplay is designed like the New Super Mario Bros. series but in 3D. Typical 3 collectibles per level, 8 worlds with 7-9 levels each ending with a flagpole. Again, this isn't a bad thing. I'd argue with some good unique level designs and elements this could work really well, (Like in 3D World) 3D Land doesn't have this. This game is doing NOTHING you haven't seen before. The only thing keeping this game from being considered part of the New Soup series is that it is "technically" in 3D however its hard to care when the game still feels and plays like a 2D game.

I like what this game was starting. It's not a bad game. It's painfully generic but I would not call it bad. Just... another Mario platformer. And thankfully we'd get this game done right with 3D World a couple years later.

I can't recommend this game to anyone but those morbidly curious. Anything this game does is done better and more uniquely by 3D World. Play that instead because you will find nothing here.

I'm REALLY not a fan of Pokemon games. Even the ones that people say are really good, I rarely think are all that great. When I started this game I was really not expecting to enjoy it. This is easily one of the most disliked Pokemon games for being kind of the start of Pokemon's downfall so I was really worried because I'm already not super into these games, however to my surprise I thought it was pretty good.

The usual issues with these games that I find are still present. The battle system is basic and it's upsetting that it hasn't changed much in the main series besides Legends Arkoos and that's easily the biggest problem to me. These games are very boring especially at the start and they really esculate all that much until the endgame. This game just might be the worst case of it. I already knew about how easy this game would be so I decided to do a blind nuzlocke instead and the difficulty was still an issue. Most fights just boil down to swapping to whichever Pokemon had the effective move then executing it. I played the game in very small bursts over the course of a few weeks so it never got stale but if I had been any faster it easily would have been an issue.

Another common complaint is the story. Normally I don't think it's fair to call a Pokemon game's plot bad since they're all basically the exact same, however I can see where these complaints come from. The story had a lot of potential. I think Lysandre was actually a really cool villain but he's bogged down by being related to Team Flare who is easily the lamest evil Pokemon team. AZ was also a character I thought could have been really interesting if they gave him more time but they don't until the very end of the game. The main complaint I hear about the plot is the 4 rivals being too friendly. That's not the issue. The issue is that they're underdeveloped.The genderswap rival had some characterization but nothing super interesting or compelling. The other 3 each representing a different element of Pokemon games from filling out the Pokedex or just appreciating the Pokemon themselves. I think if fleshed out these could have been really cool characters but of course they aren't. Thankfully I think the future gens fix this even if they don't focus on more important aspects (such as making the games good.) To put it plainly, Gen 6 had A LOT of potential in its story that they just didn't go through with.

My favorite thing about this game besides the new Pokemon added has the be the region itself. At first I wasn't really enjoying it. Standard grass route and the first forest is copy paste Viridian forest from Gen 1. I was willing to ignore this though because at the time I assumed it was just them riding off the fact that the game was 3D so making the routes look super unique wouldn't be a priority. I was SO wrong. Kalos just might be the prettiest region in a Pokemon game. The early routes start off generic but they soon turned into sights that I was genuinely left me in awe. (My favorite is definitely the Pokemon League because its just this fucking massive castle where the camera starts to pan out as you approach it.)

The Pokemon designs are really good here. Gen 6 definitely went for a quality over quantity and it definitely shows. Greninja, Pangoro, Malamar, Tyrantrum, Sylveon, Hawlucha, Goodra, and Noivern are my favorites. I also love the Mega designs. My opinion of Sceptile who is my favorite Pokemon would be much lower if not for his Mega.

I no longer have high expectations for Pokemon and I don't see myself playing any of the future games, however Pokemon X and Y nail the aspects of Pokemon that I care about. The Pokemon, region and music are amazing and while I do agree that it has its flaws I don't think its fair to act like this game is the only Pokemon game that has them. This game is cozy. That's why I like it. Not my favorite Pokemon game but they definitely had way worse ones.

"This game is fucking brilliant. These characters are so well written and this story is so smart." I say as I jerk off my Joycon after cutting like 20 dudes in half.

I might have some bias towards this game... It was the first game I ever played and for the longest time it was my favorite Mario game. Now looking at this game with a more critical perspective, I still think this game fucking rocks.

I'm very aware of the general views of this game and the era of Mario games that it came out in. And while yes, I fully agree that this game marks the start of an era in Nintendo where they were playing very safe with their IPs, especially Mario. What I don't agree with is the sentiment that this urge to play it safe is a bad thing. It's not. In my opinion it's just reassuring that I know exactly what kind of game I'm playing. Everyone KNOWS what a Mario game is and there's a bit of comfort in that because you'll be never surprised and sometimes that exactly what you need.

And that's exactly what this game is. The definitive 2D Mario experience. The worlds are the same Grass, Desert, Water, Lava, Jungle ect. that you expect. The level design is traditional 2D Mario game. The only thing that is unique about it is that the levels seem bigger which I assume is to take into account the 4-Player Feature which is a really enjoyable nightmare.

There really isn't much else to discuss with this game. It's a standard Mario game and not much else. There's the nostalgia but that's all it really has that makes it stand out to me. And again, that isn't necessarily a bad thing. Mario games are very good by nature and thats the same here. It's not required gaming for Mario fans but if you like Mario games you will like this too.

I often say that I don't like games from the NES era. All of the games from this time are either rushed out to cash in on the huge gaming rise, made by inexperienced devs with no knowledge of good game design, or made infamously difficult so that playtimes are increased. I still stand by this and in my opinion the only NES games that stand up to time are Super Mario Bros. 3 and Punch Out!! However, when we hit the 90s, and the SNES era, is when I think games actually start getting good. The SNES is home to so many classics that are still amazing to this day; games that took what devs were trying to do with the NES and fleshing them out into actually great expiriences. In my opinion, no game is a better example of this than A Link to the Past.

ALttP is a treasure of a game and an all time classic. It took what worked with the first Zelda and expanded it. Going from a dull slog of working through bullshit fights and simple block moving traps to full on dungeon crawling adventure through a genuinely beautiful world.

The exploration is actually fun here. I'm sure at the time, collecting Nintendo Power and sharing gossip on the playground was super dope, but now it's just shitty design. ALttP however is designed in a way that when you explore your are actually awarded with something. It's not just cryptic, broken English hints telling you that there MIGHT be a wall you can bomb. Call it skill issue but it's genuinely not. It's good game design.

The dungeons are also evolved to something that is amazing. It's no longer just traversing through rooms of enemies just to get keys and fight a boss. Here there are actual puzzles. Actual trials that require you to use your head and think your way through instead of brute forcing your way to a dull boss fight.

ALttP, arguably, is the most influential Zelda to the future of the franchise. A lot of the lore, characters and locations, and gameplay loop started here. Even though the dungeons are greatly expanded compared to Zelda 1 they can still be pretty simplistic, which is very sad because future Zelda games, including Link's Awakening which came out right after, have some amazing dungeon and puzzle designs. However when the dungeons do start to get good in ALttP is also when the enemy placement starts to become a problem. (Beamos in this game suck.)

Overall this game is genuinely amazing in almost every way. A joy from start to finish and required playing for any Zelda fan who is somehow missing out. From the beautiful SNES graphics to the grand and heroic soundtrack, this game is spectacular. The only game preventing it from being my favorite SNES game is Chrono Trigger.

Link's Awakening is better >:]

I can't believe the MCU ripped this game off.

Hyrule Warriors is a wild trip. As a Zelda fan, it's incredible. A perfect trip through the franchises history while still managing to tell a new and satisfying story. However, as an actual game it is WAY too repetitive. That's kind of just the flow of Warriors games to be fair but that doesn't excuse how tiresome this game can get if you play it too long.

As long as you just do the main story you probably won't run into this issue assuming you only do like 2 or 3 missions in each session but dear lord avoid the side content at all cost. This isn't even a criticism of the game. I am genuinely fearful of anyone who has completed even one of the Adventure maps.

This game's plot is surprisingly well done. Its not amazing and most of it happens purely for the sake of fanservice but they very easily could have done worse or just had put no effort into it. I think Cia is a really good villain and oddly tragic. They do the usual trope however, where the really cool new villain is just a servant for Ganon and after you fight them get completed overshadowed by him. This is especially funny because they include Zant and Ghirahim, two of the most glaring examples of this trope, and they don't give them ANY significance beyond being minions for Ganon or Cia.

I do love all the fanservice here. A majority of it is directed to Twilight Princess for some reason. Most Zelda games at least have one character to represent them or an Adventure mode map to reference them. However a lot of the 2D games hardly get representation. A Link to the Past is kind of represented with the Lorule map but not much else that I can rember. The Oracle games literally don't get anything besides a couple character alt outfits and Minish Cap literally gets NOTHING. Real shame because literally ever other mainline game gets some form of recognition.

Thats this game's charm in a nutshell. A whole lot of Zelda fanservice with some pretty mindless, albiet relaxing in the right mindset, gameplay. If you are a fan of Zelda games and do like the Warriors style of games this is more than worth the price. There is so much to do here that I'd argue there's TOO MUCH content. I dread 100% of this game.

I wasn't familiar with this series and I literally first heard about it a couple weeks ago, however something about the vibe this game had really pulled me in so I gave it a try.

Something really interesting about this game is that it does the metroidvania style while at the same time having the entire game open to you from the start. (Not counting the final area obviously) From that description alone you're prolly already trying to wrap your head around that concept because that sounds like the exact opposite of a metroidvania but it works.

There's no unique form of platforming here. It's actually very simplistic but the way they make it interesting is the level design and mainly the enemy placements. Kaho is practically made of glass because every enemy will do like a quarter of her health with a single attack so every room kind of turns into a puzzle with the player trying to work out how to get through without taking too much damage. You can not brute force this game. It will make you take your time and strategize. (Unless you get the Red Ring that just allows you to get health for every thing you kill so the strategy just turns into destroying everything in your path.)

The best part of the game in my opinion are the boss fights. I'm not going to spoil most of them but the fights can be pretty cool. Also Lubella, who you beat by smacking her titties... This game knows what I like.

Overall this game pretty nice. The vibe and gameplay are both really unique and cool. It is the definition of a hidden gem.

I've made it expressly clear that I adore all the Insomniac Spider-Man games and seeing as how this is effectively just more game I was almost guaranteed to like it.

The plot of this game isn't as emotional as the main game and I'm honeslty pretty happy about that. The main game felt like the big major comic book arc and this DLC felt like it was just meant to be a quick bonus little Spider-Man story where he fights a threat on a much smaller scale. I really appreciate how they got some lesser known villains for this too. (Whens the last time you've seen Hammerhead appear in anything since Spectacular Spider-Man?) Black Cat making her first physical appearance in this series here too and she's voiced by Erica Lindbeck and I have a crush on every character she plays.

Alot of the plot here is mainly just to set up for Spider-Man 2 and to hint at Peter training Miles for his game. I love the JJJ Episode where he has to go to the hospital at the realization that there are two Spider-Men now. It's a very nice cooldown after all the big drama of the main game. Genuinely just a fun, small scale Spider-Man story to tide the fans over between this and Miles Morales and thats all I wanted it to be.

The issues though come from the side content. Overall I think the side content here is a tad better than the main game. Or at the very least its more story focused than most of the main game ones which I think is neat. However they are kinda bullshit sometimes. Like I appreciate the extra challenge but when the bonus rewards are asking me to get a 100 Combo chain against swarms of the most aggresive enemies in the game I kind of start to get pissed off. But that's not even the problem.

Screwball. Enough said.

Also her challenges are actually kind of fun but when you try to go for the Ultimate Score on some of them they are just actual bullshit and they kind of push me from wanting to play them. (which wouldnt be an issue if they weren't based around Screwball and you had to hear her voice during all of them.)

Anyway yeah this DLC is pretty good. Nothing crazy but a fun side story between the much bigger game releases.



Also Black Cat is sexy as fuck.

Just going to get this out of way. I FUCKING ADORE THIS GAME.

At the time that I first played it, as the first game I bought when I got my PS4 back in 2021, I had no experience with anything Spider-Man. I knew nothing about the franchise and I had almost no interest in Marvel whatsoever. This game changed all of that. Spider-Man has had a major affect on me as a person and it all started from this Spectacular game.

I've never played any of the older Spider-Man games so I don't know if the gameplay is better or worse there but what I do know is that this game is an absolute blast to play. Simply traversing through the city is a fun and oddly relaxing way to pass time and it's so good that I often don't use the fast travel just for the sake of swinging. The combat is infamously very Arkham styled but with a lot of differences that make it clear that this is a Spider-Man game. Fighting groups of enemies is almost always fun however the longer you play the more stale they can get which is an issue I definitely noticed in the sequel. Another issue I find is that the bosses kind of suck. They all basically boil down to dodging attacks until the boss becomes vulnerable then beating on them until the QTEs take over. It's got a lot of spectacle but nothing super engaging.

My favorite part of this game though is the story. It really is the perfect Spider-Man story. A plot that genuinely reflects the mythos of Spider-Man. It's unique without completely straying from the source material and deters from basic Spider-Man plotlines to make something amazing. Its rare for a game to make me cry. It's even more rare for it to leave me on the floor balling. (Maybe Im just a baby idk)

Part of me feels like there is no possible way I can discuss this game without bias. It's just so special to me. I genuinely would be a very different person if not for this game and its themes are thoughts that I carry onto to this day.

Simply Spectacular!

Super Mario World is a follow up of the divisive, yet iconic JRPGs, Super Mario Bros. and Super Mario Bros. 3. Like its predecessors, Super Mario World is basically just series of 25 minute long cutscenes that all follow the same basic structure over and over. And that is its main flaw.

After this game the franchise dove away from the JRPG genre and the mainline games became primarily platforming based. This game however is still a boring JRPG with a rough plot and almost no gameplay,

This time it repeats the idea of the previous games, starring Mario, Luigi, Peach and Toad however this time they include the new protagonist Yoshi who is voiced by Andrew Sabiston. Yoshi however doesn't really add much to the plot but to give Mario another character to work off of. Later games would flesh out Yoshi as Mario's mount along with some extra features which I think was for the better.

Most Chapters revolve around a generic plot that they repeat with minor variations over and over and it gets very boring very fast. The entire gameplay can be summed up as the menu that brings you to the level select and everything after that is just cutscenes that go on for too long.

The only redeeming quality of this game is that the characters are kind of fun. Plus every Chapter starts with this groovy little song that sound slike they're trying to emulate cave man noises in reference to Yoshi being prehistoric. Its neat and the cast is fun (yet can sometimes be annoying.) Thats all I have to say about it. I don't understand why this game is so well loved by everyone. Its definitely overrated.

2016

Furi is absolutley dope. Playing as a dope automaton, you must make your way through 9 grueling boss fights that serve as the guards of this futuristic prison built just for you while being aided by mysterious man in a rabbit hood. I love the hidden details in this game's dialogue. Character motivations and backstory are always told to you and never shown.

Albeit, the game is pretty simplistic. Its a bullet-hell boss rush with swordplay. There are no upgrades to worry about or secret collectibles to find. All you are given is a gun and a sword but this simplicity makes it kind of comforting to me. It's a cool game that won't waste your time (unless you suck).

The graphics aren't the best and character animations are limited but if you're playing this game for that and not the gameplay then you're doing it wrong. The OST of this game is amazing. I listen to "You're Mine" literally all the time, sometimes even over other games.

Overall, this game's main appeal is just how fun it is. It's difficult in a great way and not unfairly difficult. You really probably to lost to most bosses at least once and that's the intention. You're meant to learn and study the enemies until dodging their attacks become second nature. Plus there's even an alt character you can play as in the DLC who you can cycle through a mode that prioritizes damage and another that focuses on speed and this character is even more fun to play as then the male protagonist.

This game's plot is also pretty good. It's not amazing but the way it is told to you and how all the pieces slowly get put together by the player is really cool.

All in all this game is purely dope. Definitely play it if you want a quick challenge for your afternoon.

This game was 5 hours of nothing. I wasn't expecting anything crazy since this is a remake of a GBA game but man, I was STILL underwhelmed.

The game starts pretty basic and meh which is what you expect, but then you get a couple worlds into it and you realize that you've been so fucking bored that you didn't even notice how bored you were. And it stays that way for the ENTIRE GAME. I've never been genuinley bored to tears like this before and it's a shame that it's stemmed from a Mario game of things.

The ONLY thing that was actually good and not a complete waste of 50 FUCKING DOLLARS was the soundtrack and animations. The OST is way too good and every world has a new unique theme to go with it. Also for some reason they made the most high quality cutscenes ever seen in a Nintendo game which I can only assume had so much effort put in because they needed to distract the player from just nothing this game is. Don't play for your own sake. It's not even worth the time let alone 50 dollars.

This review contains spoilers

There are certain classics that just emanate a kind of magic. The original Final Fantasy VII is definitely one of them and I'm very happy to say that this reimagining of the first few hours of og are able to capture that magic beautifully. Now, I never played much past the plate falling in OG so everything going forward in Rebirth will be completely new to me and if that is able to keep the quality going is completely up in the air for me as of now. (Who knows, I just might play the OG to the end at some point in the near future.)

Final Fantasy has always been a very interesting franchise to me. I'd never played one before so I never understood all the hype but now that I have I think I might be in love. I don't think this game is flawless but with time and research I think it could very easily become one of my favorite series alongside Xenoblade and Zelda. (They already all share the sexy blonde anime dude who I have a crush on as a protagonist so its got a step in already.)

From what I can tell this game is not just a retelling. It's also sort of a critique of what a remake can and should be, and its not subtle with this. I think its actually a very interesting way to handle it and aids the audience in getting an idea of how to story will progress going forward as opposed to the original. And even with this meta subtext the game does not skip out on telling a meaningful story with great characters. Obviously since this is basically just a seventh of the original's plot the entire story hasn't really revealed itself yet but so far I already adore all these characters. Especially Barret! The soft giant dad archetype is always my favorite and Barret is one of the best in the trope.

The combat I'm a bit iffy on. Overall I think it works but I'd be lying if I said I prefer it over the traditional turn-based ATB style that the original used. I think it just feels cozier not having to worry about what the enemy who's off screen is doing while you're wearing down another. Also maybe I'm just bad at the game or I'm not fully grasping the flow of combat but I found this game a lot harder than I expected. Usually in action games, dodging is very often the best way to avoid taking damage but here it sometimes feels like there is no proper way to actually avoid a lot of the attacks so blocking takes priority. I guess that makes sense when you consider the source material but as a modern GOW fan it was really hard to get to grasps with.

Anyway i think I might be obsessed with this game now. I really just want more of it as soon as possible because I adored this. Luckily as of writing this, Rebirth is only a couple weeks away and I've already preordered it. Here's hoping it upholds the quality that was set in motion by this game. Depending on how this trilogy plays out I can easily see this becoming one of my new Top 10 favorite games.

The first two Marvel's Spider-Man games are VERY important to me. The first Spider-Man media I ever experienced was Into the Spiderverse and obviously I loved it but it didn't really make me a Spider-Man fan. Marvel's Spider-Man and Miles Morales did. Playing these games introduced to a whole new world or superpowers, fun characters, and genuine heart that I had never experienced anywhere else before. To put it simply, the first game made me fall in love with the Spider-Man franchise.

And now I've seen all the movies, watched multiple of the shows, and even read many comics including the entire Ultimate Spider-Man run. And it's all thanks to the og, so needless to say, it being my second favorite game of all time is well deserved and I was extremely hyped about the sequel.

At the very end of July in 2023 I left home to go to Navy bootcamp. The release date had just been announced for Spider-Man 2 and it was releasing the very same day I was to graduate as long as I wasn't held back for any reason. No matter how bad it got I never stopped trying to make it no matter how difficult it got because I know at the end of it all, when I had made it, this game would be waiting for me at the end. And I did.

So did the game live up to the hype? I think it did.

It's heavily flawed in many ways that stop it from being objectively perfect like the other two were but from a subjective point of view I was always going to love it. I spend a lot of time comparing it to the origianl obviously and in many ways it doesn't stand up next to it.

I think my main issue is that the game doesn't focus as much on telling a really heartfelt and mature story the same way the first game did. While this game doesn't focus as much on the emotion is goes hard on the hype. This game's story is kind of dumb I'll be honest but oh man is it fun. It doesn't feel as much as it trying to tell a compelling superhero story but instead feeding you references, cool character interactions, and just frankly awesome moments. I would be lying if I said I didn't miss the heart that the first game had but when the alternative is something that is making me smile this much, I think I'll manage. Plus, These sidequests will give you all the emotion you need. I'm going to talk about Howard in a minute.

The gameplay has also been improved in many ways. Web swinging is crazy fast now and I love it. The web wings at first didn't look like a big deal to me when I first saw the reveal but in practice oh my god are they fun. the traversal in this game is easily the best of the trilogy so far which is a shame bcause I just fast travel everywhere now because DUUUUUUUDE the way you just zoom into the map with NO load screens mid swing makes me melt everytime. It's so cool. The combat however has kind of taken a downgrade. Nothing big but it feels like every interaction as you play becomes either a big horde group fight with too many guys that you just spam the attack button on, or a super difficult boss that will beat the absolute shit out of you because up to this point in the series none of the bosses have ever been that difficult. It's all the same and it gets old quick. Especially when you're in the endgame and all the generic enemies get an insane amount of health. Not bad since it's basically just the same as the previous two with a few big changes that ultimately don't really change all that much.

Time to talk about the sidequests. I really like most of them. The Cleatus Cassidy stuff is cool, the quests where you play as regular Peter Parker are unironically really fun and do a lot for Peter's character, and Miles has stuff to do somewhere I'm sure. But of course the real highlight is Howard. I won't talk about it too much but I lost my dad only days after I played this mission, and the themes it discusses and the song, seabird, helped me through it.

This game isn't perfect. Its no where near as great as the first. But it means a lot to me. I love this game flaws and all. It was obviously rushed in most areas and has a plot that feels incomplete and unsatisfying in ways but in the moments that it doesn't hold back on the emotion its extremely heartfelt. And when it is holding back on the gutpunches, its extremely awesome and just pure fun. And in all honesty, that's all I need it to be. Fun.

Objectivley this game is a 7/10. Subjectivley though its a perfect 10/10.