Even though it was released under the name of a tech demo, Ryse: Son of Rome offers a very acceptable level of story and combat mechanics. Its graphics are at tremendous levels compared to the year it was released, and even though I played in 2023, the game looks amazing on PC with high resolution and ultra graphics. Even though the gameplay is a technology demo, it is at a level that can be considered long. If you want to see Roman history in an alternative reality and like action/adventure games, don't miss Ryse: Son of Rome.

If you are looking for a detailed survival game, this game is for you. But if you don't want to get bored with excessive details, stay away from this game. As the story goes, a couple of teams go to investigate a primitive tribe, but their research is turned upside down when the tribe attacks, and their fight for survival in the wilderness begins. In terms of gameplay, as I mentioned above, the game has a very detailed gameplay and solving the game is a bit of a tedious process. Even though it is short in terms of story, it is sufficient. I tried to play with my friends, but as soon as the training part of the game was over, the game threw us into a big gap and told us to move forward without giving any information. We did not bother to solve it and left it halfway through, but if you like the genre, you can try to do something yourself in the game and try to enjoy it.

Some updates are good, some of them bad. But still, counter-strike 2 is the same game as the global offensive in it's core.

It's pretty much like the first game, but slightly worse than the first game. In other words, there are newly added mechanics and a more complex gameplay, but it cannot provide the feeling of journey that the first game gave as successfully as the first game. Some mechanics undermined the flow of the game (such as the constantly breaking sail), and the use of much less fuel and limited repair tools than in the first game sometimes caused me to go back and start from an old save. So why was such a gameplay choice made? Why can't I move the ship manually when I'm in trouble like in the first game? The game generally prefers underwater cities and wide oceans as its settings, and there are very nicely designed levels with its unique art design, but it is a rather monotonous choice in terms of variety. As a story, we explore ancient civilizations (even though I don't understand it) and the story eventually connects to the first game. As a result, although I do not find it as successful as the first game, FAR: Changing Tides still offers a pleasant journey experience like the first game. The added mechanics are not bad and I liked the connection to the story, but my gaming experience was quite interrupted by the bad aspects I mentioned above. But it doesn't hurt to try, if you liked the first game, you may like this game too.

It is a unique journey where we move away from our home and set out towards the unknown, where we witness moments that are often relaxing and sometimes regressive. I can briefly summarize FAR: Lone Sails like this. The game has very simple controls mechanically, we have a unique vehicle that can convert many items we find on the road into energy and use them as fuel, and we add various modifications to this vehicle along the way and make it more equipped. Of course, it is very simple to use the vehicle due to many difficult weather conditions and conditions that vary depending on the terrain. not. With its steam feature, you must accelerate when necessary, sail to take advantage of the wind, and of course, while doing these, you must repair the damage to the vehicle, extinguish fires and keep an eye on the fuel. Apart from these, the art design of the game is quite nice, with views that resemble an oil painting. There are no subtitles in the game, not even a single creature we encounter along the way. The places we go through in the game are quite deserted, which conveys the feeling of loneliness in the game to the player quite successfully. Of course, the visuality of the landscapes and places, combined with the unique art design and music, promises a very pleasant experience. FAR: Lone Sails is one of the games you should definitely try if you like artistic games. The only downside is that controller support on PC seems to be a bit faulty and the game could have been longer and in a structure where we added modifications to more vehicles. Of course, FAR: Changing Tides may be providing these. A review will come when I play it too.

I played the campaign mode co-op with my friends. I can say that it was a very fun and easy experience. The game is obviously not suitable for co-op, but it is still a very nice option for them to include a co-op mode. However, the game often becomes too easy due to the number of players, and thus we finished each level in a short time. The campaign mode, which we completed in just 3 hours with 3 people, was missing a few chapters from the single-player campaign mode, but it was not a big problem. I haven't tried the zombie mode of the game, so I won't criticize it much, but I know it has a few legendary zombie maps. In the campaign mode, I can say that they reflect some brutal details and the dark side of the world war well. If you ask whether World at War can be played despite all these years, I recommend you to play its story (Playing as a single player may offer a healthier gameplay, especially since the game becomes too easy in co-op mode and the AI is corrupted).

Good old Trine is back with its 5th game. And I have to admit, Trine has been pushing it since game 4. With slightly better graphics and lighting than the 4th game, and many new features added to the classic features specific to each character (light shield, clone, bomb, ability to combine objects, teleporting hook, etc.), Trine 5 is much more comprehensive than other games. It offers a wide range of gameplay. I can say that the level designs and visual art designs have been done at an equally high level. As a story, this time we go on an adventure to defeat Lady Sunshine and her partner, Clockwork master Gideon, who betrayed the name of our heroes. Even though it has minor connections with the 4th game, I can say that a very classic Trine story and presentation is used. And I have no complaints about it, it's a very fun story to watch with its unique humor and presentation. In addition, the fact that the enemies in combat, which I complained about in the 4th game, were quite weak, has been resolved in this game. In this game of the series, we encounter many challenging robots and we can encounter some quite challenging combats. I can also easily say that the best boss battles of the game are in this game. On the down side, some overly complicated puzzles can undermine the speed of gameplay. All in all, game 5 was the best Trine game for me. I'm looking forward to seeing the series develop further and get even better.

In my Resident Evil 4 Remake review, I mentioned some cut Bosses and sequences. And yes, Seperate Ways allows us to bring back these parts that were cut from the main game and play with Ada. For the simplest example, some parts of the main game, such as the cable car section, the Black Robe boss and the laser room sequence, were transferred to Ada. Frankly, I did not find this choice bad, after all, some innovations that were not in the original game were introduced in the Remake and the missing parts of these parts were eliminated with DLC, of course, some parts are still not available (the castle section full of flame traps, the part where we move in the wagon of the truck, etc.) but for me I cannot say that there is a major deficiency. I also quite liked the new cutscenes and the presentation style that was more connected to the main story, making Remake Seperate Ways better than the original for me. Also, unlike the original DLC, the boss sequences where we were able to fight again with El Gigante and Adam Saddler were also a very nice update. Ada's unique finishing animations and grapple gun make playing with Ada very enjoyable. As a result, Seperate Ways has become a DLC that is at least as good as the main game. Thanks to the added innovations, a gameplay time that is almost twice as long as the original is provided. I can say that I am happy that a DLC is included in the remake frenzy. I'd say you should definitely check it out after the main game. (Spoiler: Also, a cutscene in the after credits hints at a possible Resident Evil 5 Remake. Of course, it's just a theory, but if Capcom is going to continue making great remakes, why not?)

After almost 60 hours of detailed playthrough, I was finally able to finish the game. And oh boy! What a journey it was. Lies of P may be the most successful souls-like game I've ever played. I never thought any souls-like could reach FromSoftware's quality, but Neowiz proved me wrong. Even when I tried the first demo, I felt like something big was coming, but I didn't expect it to be this great. Lies of P is about master writer Carlo Collodi's famous Pinocchio, and of course, it takes this story and moves it to a more Bloodborne-like universe and story. Lying is the cornerstone of the story in the game, as in the story. But I was saddened that this part of the work spoiler did not have much effect on the end of the game. From what I've seen, it seems like it's just a few minor NPC changes. end of spoiler The game is very similar to Bloodborne in terms of atmosphere, and for me, as a PC gamer, this felt very good in the absence of Bloodborne on PC. Of course, the game is not only inspired by Bloodborne in terms of atmosphere, but also has very similar structures in terms of weapons and general gameplay mechanics. Weapons have multiple modes and you can diversify many weapons with many different combinations depending on your playing style. Additionally, the game offers a robotic arm called the Legion arm, similar to the prosthetic arm in Sekiro. You can change this arm, which has 6 different types, according to your playing style in different levels and different bosses, and by upgrading the arms, you can unlock its different features and make the game easier. The overall combat feel of the game feels almost as refined as any FromSoftware's, but I can't say that it still has gameplay that has more FromSoftware quality. In terms of general gameplay, I can say that the game is a mixture of Sekiro and Bloodborne. If you proceed with a technical-oriented build, you may need to deflect a lot, as in Sekiro. In fact, regardless of the build, some enemy attacks have unavoidable rage attacks, and in such cases, you must deflect or get as far away from the enemy as possible. In this respect, the enemy types of the game are very similar to Sekiro. Of course, everything else is just some features of the Dark Souls we know, stargazers with bonfire features, NPCs from which we can buy various items, a hotel that acts as the main hub in the game, cancer-causing poisonous swamp sections, a waifu that allows us to level up, and more. It's almost as if the game has taken some features from all of FromSoftware's games. The level designs of the game are not thought out as in other souls-like games, and instead of presenting a flat area, it has a map consisting of many interconnected areas with lots of shortcuts, making it feel like a FromSoftware game. And this made me appreciate the producers once again. The game offers a wide range of boss, side boss and enemy designs, and the game does not feel repetitive most of the time. They have done a very successful job in terms of optimization. I have an average gaming PC and even with all graphics on ultra I was able to get 60+ FPS. Moreover, the lack of FPS limitation is another plus feature. A tremendous level of work has also been done on graphics and lighting. Okay, let's get to some problems. Is the game difficult? Yes, a lot. I'd say it probably challenged me more than any FromSoftware game. The main problem of the game in my opinion is that no matter how much you change your playing style, using deflection is still one of the cornerstones of this game, just like in Sekiro. In many situations where it is impossible to escape from the rage attack of a boss or a difficult enemy, there is no shield to save you (well, unless you count the Aegis Legion arm). In this case, there is only one solution left, and that is to use deflect. In this case, I felt like the game was taking away my freedom to build. Was I playing Bloodborne, Sekiro or Dark Souls? The answer was probably all of them. In many bosses, I called an assistant NPC called Specter, which we can summon with the star fragments in the game. He's a pretty useless NPC and dies quickly, but I'm glad it saves me some time. While I was writing this article, the game received an update that generally reduced the health of some bosses and strengthened the Specter, and it was partly necessary. Especially the last 3 bosses in chapter XI of the game are incredibly difficult. If I had not been lucky with the bosses and the proper attack patterns of the bosses had not coincided, I would probably have left the game at the beginning of chapter XI. In general, the bosses that got nerfed in the game are the bosses in this section, so you understand what I mean. But in any case, coming to the conclusion, Lies of P is the best souls-like game I have played recently. The classic Pinocchio story has been used masterfully, and a tremendous job has been done in the atmosphere, level, boss, enemy designs and graphics. Combat can be improved further, but it has a very good logic at its core, my only complaint on the combat side is "What does this game want to be?" question, and if a good gameplay logic came to this issue, it could be a perfect game. But even in this state, it managed to put its name at the top of my must-play souls-like list.

If I had played this game when it came out I would have lost my mind at how great a game it was. I would also have a nervous breakdown because of the difficulty. Resident Evil Code: Veronica X is a game where you will feel the old-school Resident Evil challenge to your core. You can play it a little easier with emulators (Quick save-load), but if I had played it on a console, I would have gone crazy and couldn't finish it. It has very complex and well-thought-out puzzles and a map that can be considered really large (especially for the period it was released). We know the story and characters more or less from other games. Although the story takes place in a half-comedy, half-serious atmosphere that we can call many nonsense shitfests, as in the old Resident Evil games, Code Veronica actually has an important place in terms of the lore story. You can learn a lot about the founding families of Umbrella Corp., which form the cornerstones of lore. In terms of gameplay, the tank controls in the game, which provides perspectives from different fixed perspectives as in the old games, may be challenging especially for new generation players, so I cannot say that it is a game that can be easily played today. If you intend to play on the PC port, you can try the HD texture modes, or you can not bother and play the PlayStation 3 and XBOX 360 versions with better lighting and graphics. I chose to play the PlayStation 2 version with high-resolution textures and 2K resolution, and it wasn't a bad experience at all. As a result, if you like old-school Resident Evil games and are curious about the lore, I suggest you don't miss Code Veronica. But if you are a new generation gamer, and you like the new Resident Evil games but have never tried the old games, you can wait for a possible remake of this game.

This review contains spoilers

Melody of Mystery, the additional package of the 4th game, is an adventure of waking up the students at the Astral Academy, where the prince we saved in the main game is also educated, from their deep sleep because of the mysterious music box. I can say that they did an even better job with the level designs than the main game, but the levels contain many, many puzzles. Of course, although many of them are optional and fun to solve, some can be confusing and tiring. But overall, it was a DLC that I liked very much and was very satisfying in terms of gameplay. If you liked the main game, I definitely recommend you check it out.

I haven't played the 5th game yet, but the 4th game has already managed to be the best of the series for me. Also, turning from the 3D platform game they made in the 3rd game to a classic 2D platform game is definitely one of the best decisions made. Many features that we are familiar with from the 3rd game are also present in the 4th game, and some mechanics specific to some sections and characters have diversified the gameplay in terms of both puzzles and gameplay. In terms of graphics and lighting, the game has a more cell-shaded and cartoonish structure, and I must say that this touch suits the series quite well. The level designs and puzzles did not disappoint, but the combat sequences were kept very short and especially since Zoya did not have the ability to draw a fast bow, it often caused her to be inactive in combat. But I won't dwell on it too much. It has become more diverse and entertaining, especially when it comes to boss battles. As for the story, instead of the story left unfinished in the 3rd game, this time we are presented with a scenario in which we save the young prince from his nightmares. Even though it is a cliché scenario where we encounter the evil version of the prince, I am not going to get too hung up on the story in such a game. In conclusion, Trine 4 brings the series to a much better place by taking what the first 2 games did to a higher level. It is a game that has compensated for the mistakes made especially in the 3rd game and thought about how to take the good features of the game to a higher level. If you like the series, I definitely recommend you play the 4th game.

It looks like Doom and Guitar Hero combined. Metal: Hellsinger was a game that stood out for me above all with its magnificent heavy metal tracks. The logic of the game is to kill your enemies in accordance with the music, so you can increase your score and deal heavier blows. Although the logic is simple, it can be quite challenging in gameplay, and you may need to give it some time to get used to it. In terms of gameplay, I can say that creating combos with music is quite satisfying and enjoyable. But ultimately, the game is not a big game, so it is not as satisfying as gun-play Doom or a similar game, but I can say that they have done a very successful job for a game of this level. The graphics and lighting are also very successful. The story is not bad, storytelling and presentation are sufficient for this type of game. As for the bad parts, the level designs are very similar to each other. Also, the variety of weapons is quite low and why can't we use all the weapons we have gained in the new levels? It's a shame that they closed this opportunity in a game whose logic is to create combos in accordance with the music. As for the bosses, there is no boss variety. Every boss we fight until the last boss is a different variation of the previous one (and the final boss was hard as hell too). The gameplay is short, but considering that they released a separate song for each episode, I can be very understanding. As a result, Metal: Hellsinger offers a very entertaining gameplay with great metal songs. It was a nice innovation in the game world that the developers came with a different idea that combines music and combat instead of a monotonous FPS. If you like Arcade FPS, Metal: Hellsinger is one of the games you should try, even just for the songs.

Trine 3, unlike the other 2 games in the series, has a semi-3D structure. And I'm not going to lie, it doesn't suit the series very well. After getting used to the simple 2D action-platform mechanics of the series, playing with this semi-3D perspective caused me to fall off the platforms many times and miss many triangle points due to the perspective. Even though the characters have different mechanics, they are very dull in terms of features. Additionally, the skill tree that you can unlock for characters has been completely removed. This is a big minus for game diversity. For the first time in the series, there are mini side sections that you can complete apart from the main missions, which is a nice factor that extends the gameplay time of the game (the main game is quite short, not counting the side missions). As in the other 2 games, the distribution of tasks between the 3 characters is unbalanced in some parts (There is an imbalance in the distribution of tasks, especially in the last boss; the magician Amadeus, who was ineffective in the final bosses of the other 2 games, plays a major role in the final boss of the 3rd game). In terms of story, it has a beautiful fairy tale-like story, but unfortunately it is incomplete. Why do the developers leave the story unfinished when it's at the end of the story? In conclusion, even though Trine 3 aims to bring a new breath to the series with its semi-3D perspective, it is a very incomplete game. There is no skill tree (especially Zoya and Amadeus are very inadequate in terms of skills), the distribution of tasks between the characters, checkpoint and physics errors, unfinished story and more, it is undoubtedly the worst game of the series. However, I can say that the good parts are some level designs and lighting, and the enemy variety has increased somewhat, but even these are overshadowed by the minuses I have mentioned.

So okay, it was fun to drive and fight all those starships in Battlefront II. But the idea of a game where we're just driving a starship by itself sounds extreme. Although Squadrons promises a realistic starship battle to the player with its fun and advanced starship features and mechanics, doing just that throughout the entire game made the game repetitive for me. Seeing 1-2 characters we are familiar with from the Star Wars series was my main reason for playing the story (After all, it's a game included in the canon universe), but you won't lose much if you don't play. Squadrons is nice in terms of gameplay, but it has a boring structure for me. Of course, if you are a fan of starship battles and ships in the universe, you can enjoy this game.