Angrynoodle1
2021
This game has a very interesting story and atmosphere, I actually really like the main gimmick of the time loop as well. It's not without it's faults though, the online invader encounters are really poorly designed, and the AI actually feels much dumber than past Arkane games. On one hand I haven't been this engaged in a videogame story in a very long time, but on the other hand the whole game began to feel a little annoying and trivial towards the end. There's still fun to be had despite all of that. Especially the kicking. Kicking people is so much fun in this game.
2022
For what this is, it's perfect. They've tweaked the formula to work for a full length game, while adding tricks and mechanics to keep things fresh, the essence of the original titles is still front and center. The levels and soundtrack are incredible, and the game plays smoother than ever. It could be seen as a modest package, and it is for a niche group of people, but it's more refined, polished, and fun than 80% of the indie games I've ever played.
It was very difficult for me to imagine a 2D skating game being interesting, or carrying any sort of player expression, but they did it! There is a satisfying timing aspect to every motion (including landing) that pushes the pace of the game into ADHD territory (this is a positive). The soundtrack is awesome as well.
2017
I'd consider myself a fairly "optimistic" gamer, but this game is really just shovelware. It's free so it's hard to be upset but there are better free games so even that can't stand as an argument. Definitely does not feel like a game, not even an unfinished one. In a way I suppose that's marginally better than shipping a "finished" title that's complete ass. There is some sort of "student project-first game prototype" charm this game exudes that I suppose helps it to elude my outright frustration. The creators, whoever they are, their heart was in the right place, that's all you can ask for. Their inspirations are apparent, and are all more or less AAA titles with infinitely more funding than they have. It's admirable really, it embodies the human spirit. The notion of trying against impossible odds to express yourself, and to be known.
To be knowin this game is trash.
To be knowin this game is trash.
2021
This is a horror tactical fps fishing simulator puzzle biopunk game that will give you a CEO grindset. It made me laugh, it made me nervous, and it actually made me nauseous. I really have to applaud the cohesive ps1 fleshworld acid trip nightmare atmosphere that's created in this game. Very rarely is a game with so much style also packed with substance. 10/10 would have my divine light severed again.
2015
2021
This game's really special. There are influences coming in from everywhere stylistically, like some blend of James bond and Saturday morning cartoons. The game pays homage to the first in the series while pushing things in a new, more open direction. It all comes together to make something fun, with a unique identity and character. Some parts of the game drag on, but I played this in 2021 and I really do think it's one of the best ps2 games I've ever played.
2019
2017
2018
There is something prominently lifeless about this game. It contains exactly what it needs to to be considered an entry in the series but... it's just so much less fun than the others. Mini games are sterile and short. The board's gimmicks are also pretty boring, which would be fine if there were more than 4 of them.
1998
It may be a little clunky by today's standards but this game oozes character and charm. The level design is so tight and deliberate, and the soundtrack dynamically changes based on where you are in each stage. The underwater segments suck pretty hard but that can be said of every game of this era, at least you can usually breeze through them. I literally smile every time I load this shit up.