On one hand, a number of immediately obvious things are holding this game back visually and mechanically. On the other, it has multiple features other platform fighters simply don't. I think with time, and developer support (which it seems to be getting) this game will be something special. As it stands It isn't really worth the $50.00 asking price. Unless you're a die hard platform fighter fan.

The cut-scenes and voice acting are groan-worthy and the combat, while fun, has nothing to it. There's essentially no way to screw it up, and I had seen the same animations enough in the first 2 hours to be sick of the combat altogether. I think this is certainly for someone, just not me.

Simple and fun in the best way. The sense of speed you get when you perfectly execute jumps from truck to truck is super satisfying, and the game is very speedrun friendly. There is an array of useful and fun abilities to use as well. The real issues lie in two places. Firstly with the RNG in the truck's direction and speed which can sometimes render a stage completely impossible. Secondly the level of variation between stages, while each one has a gimmick, many end up blending together in my memory.

There is an RNG aspect to this game that I initially hated but I realized it supplemented the gameplay pretty well. The courses are fun and lively, with more free ones added recently as DLC. There are now CPU difficulty options via update and they're quite fun to play against. The lackluster story mode and matchmaking options drag it down, but overall it's a solid time killer and fun party game.

While the story is fine, and the game is obviously gorgeous, the gameplay is so incredibly dull that I could never finish it. I had a realization 10 or so hours in that ruined the whole experience. Every combat encounter is going to boil down to holding LT and letting the game auto aim for you, then shooting a few times and winning. Every mission will have a mind numbingly long horse ride to the actual start of the mission. So what is there to look forward to? I suspect this game is for people that prefer movies.

Bought this for half life and was absolutely blown away by it and portal. Team fortress was meh, but it introduced me to the far superior pc version. Hard to understate the hours of quality content you get for your money here.

This had all the ingredients of a game I would enjoy, but after a couple hours it really didn't click. Maybe if I stuck with it I could have had some fun but the rhythm game aspect put everything at a pace that left me confused and dead multiple runs in a row. Might be one of those "mad because bad" things.

Fighting through a world drenched in despair, you'll encounter some of the coolest bosses and most memorable settings in gaming. It plays a little clunky nowadays, but damn you gotta admit this game still has it. It's more than a story or game though, it's a mindset, it's a world you'll feel like you've actually traveled and conquered. Bastions of light stand out in the darkness and egg you on to continue. It's disgusting and depressing but it's also beautiful and alive. Oh and fuck the Capra demon.

This game is packed with grin-inducing details, from the environments to the sound effects (a bassline in time with your sneaking steps) and while it blended stealth and platforming pretty well, introducing great settings and characters, the first game definitely feels simplistic. Especially compared to the rest of the series. I have to say the Mz. Ruby Crocodile fight was awesome though.

There's a question that gets tossed around in the gaming world that has never had a definitive answer until now. "What do I play with my significant other to get them into gaming?" This is it! The only reason you might not want to start here is the next game you play together will be a let down.

2010

I'll acknowledge that this game essentially created a genre, and was an absolute phenomenon when it released. With that said, to me this experience was 80% forgettable. Certainly pretty and atmospheric, though. The puzzles were solid and logical as well.

I really respect what Ape Out has done with the soundtrack integration. Unfortunately the actual moment to moment gameplay gave me this unshakeable feeling of boredom. I quickly realized it felt like playing a worse Hotline Miami and abandoned it.

Striking a balance between the interesting character abilities of smash ultimate, and the more technical aspects of melee, RoA is a smash fan's wet dream. Every character is fun to play, but the workshop support allows you to play as any character you wished was in the roster.

The core gameplay loop is unfortunately very repetitive which makes it feel like more of a tech demo than a game. This ends up being one of those titles with really fun mechanics that have not found a fun game to package them in.

The tale of Cyberpunk, no matter how you slice it, is one of disappointment. Glimmers of a great game shine through painfully broken and unpolished gameplay. The question becomes this: how much are you willing to suffer (and I DO mean suffer) to experience a good story and a beautiful open world?