Anthrazit
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118 Reviews liked by Anthrazit
Umurangi Generation
2020
Omori
2020
This game is super special. A few hours in I wasn't sure if the game would have the depth to sustain a length of 20-30 hours, but it sure does. Each location is super memorable and the characters really drive this game, supported by phenomenal music and art. Each and every fan of games like Earthbound, Undertale owes it to themselves to play this game.
// taken from my Steam review
// taken from my Steam review
Spiritfarer
2020
My GOTY 2020. Nearly every character has a beautiful story, and the resource management aspect is tight and easy to understand, but not stressful. Equal parts relaxing, engaging, funny, and heartbreaking. Few games that I wish I could experience for the first time again, and Spiritfarer is easily in that group.
This is the perfect game to end the 8th console generation. It surpasses the standards that were set in terms of graphics, game design, and story/world building, and gives us a meticulously crafted experience that I'm grateful to have witnessed day 1.
It may not be perfect, but the matter of the fact is is that the standards for the next generation have been set in on a current gen exlusive, and that is not an understatement.
It may not be perfect, but the matter of the fact is is that the standards for the next generation have been set in on a current gen exlusive, and that is not an understatement.
NieR: Automata
2017
i always liked this one, i'd played a few yugioh games on the game boy color and game boy advance, but this one really cuts out the bullshit. no real story to go in, just really easy to get into duels and a fun calendar system that gives you weekly and monthly awards and tournaments, where each duel progresses the fictional date by a day. who knows how this stands out when compared to all the yugioh games out there, but as a kid, i probably put hundreds of hours into this.
Suikoden II
1998
Taking the hint from the previous game, Suikoden II portrays an darker side to the original's theme of wartime cruelty. Here, the tragedy of war is pronounced to terrible extremes, with cutscenes that are almost uncomfortable to sit through, due to in large part the actions of Luca Blight, one of the most effective RPG villains of all time.
Besides presenting the horrors of a genocidal madman in all its twisted glory, Suikoden II is in many ways the emotional journey of two soldiers. The two major characters experience lives full of incredible hardship, one that brutally and unfairly tests their resolve, courage, and ultimately their friendship as their ideals slowly drift apart. The moments between the player character, Jowy, and Nanami constitute some of the most emotionally excruciating scenes in video game history. The maturity found within its morbid vision of war allows the game to confidently implement some more disturbing themes in its narrative, without fully engorging in its own bloodlust, that once again revolutionizes JRPG story. The game also succeeds in the narrative details, with 'microstories' revolving around the various towns and cities in the world effectively turning each one into meaningful locations of their own, not just spaces to buy equipment and restore HP. All-in-all, it was a crucial point in the evolution of political JRPG story. Whereas Yasumi Matsuno's brand always held a chilling, detached (yet paradoxically in-your-face) philosophy, Yoshitaka Murayama presented a humane, warmer, ideal outlook. However - unlike the naive enthusiasm of their peers, this was idealism tempered and fueled by sheer grief, remaining hopeful despite all the trauma.
While the combat system remains lacking, the base building of the original is expanded to include several more minigames and more inventive means of recruiting allies. While being a strong visual and mechanical upgrade over their predecessor. the gameplay of Suikoden II remains cast in the shadow of its plot, lost in the story's gripping emotional wasteland.
Suikoden II is a grand achievement, one that - in its cascades of tragedy, effectively represents a hyper-realist take on human conflict.
Besides presenting the horrors of a genocidal madman in all its twisted glory, Suikoden II is in many ways the emotional journey of two soldiers. The two major characters experience lives full of incredible hardship, one that brutally and unfairly tests their resolve, courage, and ultimately their friendship as their ideals slowly drift apart. The moments between the player character, Jowy, and Nanami constitute some of the most emotionally excruciating scenes in video game history. The maturity found within its morbid vision of war allows the game to confidently implement some more disturbing themes in its narrative, without fully engorging in its own bloodlust, that once again revolutionizes JRPG story. The game also succeeds in the narrative details, with 'microstories' revolving around the various towns and cities in the world effectively turning each one into meaningful locations of their own, not just spaces to buy equipment and restore HP. All-in-all, it was a crucial point in the evolution of political JRPG story. Whereas Yasumi Matsuno's brand always held a chilling, detached (yet paradoxically in-your-face) philosophy, Yoshitaka Murayama presented a humane, warmer, ideal outlook. However - unlike the naive enthusiasm of their peers, this was idealism tempered and fueled by sheer grief, remaining hopeful despite all the trauma.
While the combat system remains lacking, the base building of the original is expanded to include several more minigames and more inventive means of recruiting allies. While being a strong visual and mechanical upgrade over their predecessor. the gameplay of Suikoden II remains cast in the shadow of its plot, lost in the story's gripping emotional wasteland.
Suikoden II is a grand achievement, one that - in its cascades of tragedy, effectively represents a hyper-realist take on human conflict.
Front Mission 3
1999
Theme Hospital
1997
Final Fantasy Tactics Advance is a fantastic game, improving on a lot from the original Tactics while also carving out its own identity and creating its own fascinating world. Ivalice is so wonderful and the characters are colorful and memorable in this game. Marche remains one of my favorite protagonists and the story is a whimsical and often painful one touching on escapism. I love this game. I wish I could give it a higher rating than this.