4645 Reviews liked by Archagent


as of late following a friend finishing Skyward Sword for me over discord, brainworms have been revitalised regarding the Zelda franchise and i'm finding myself in a fixated race to play entries i can get my hands on. like others i was a kid who didn't have many opportunities to buy new games and would often replay the ones i did own to absolute mind-numbing ultradeath, with my usual suspect being Phantom Hourglass for the DS. along with The Sims 2 for PSP it was one of my first experiences with the Tetris Effect and i harbour a lot of nostalgia for this sequel to a game i had never even heard of, and in 2024 i'm visiting another in A Link Between Worlds.

i was an impatient and petty-minded teen when i was taught emulation by my brother and quickly grew frustrated with A Link to the Past for entirely minor reasons (2d, grid based movement and combat, the dark world confused me, link's hair was purple (seriously?)). i couldn't believe this was the same series as the toon link i knew and loved and promptly discarded it after trying to restart any interest in it over and over, my favourite Zelda song ironically being the Hyrule Castle theme; probably due to my repeated experiences of the game's prologue.

it's this background that has me feeling guilty about how much i adored ALBW. featuring 1:1 cast members of its predecessor, a light/dark world transition, a new creative gimmick in the wall merge, and an incredible supporting character found in Ravio, what i see many refer to as the best 2d Zelda game delighted me over the few days i spent playing through it. coming from my background of PH and now SS, ALBW boasts snappy and engaging puzzle design in comparison within and without the dungeons spotting the kingdom with a sprinkling of platforming, highlighted within Death Mountain. on top of it all, the wall merge remains thrilling all the way to the very last second of gameplay, its use within the final boss encounter cementing ALBW's grasp on Zelda as a whole.

the score, art direction, overall worldfeel, dungeon design, and the narrative of manipulation vs ultimate charity is enchanting. it was just such a sweet experience, shoutout to Skull Woods and the Thieves' Hideout.

This game goes nutty. This game goes balls to the wall.

I've often seen it commonly written off as an Undertale clone and while I also love Undertale to bits, I personally hate that sentiment. This game wrestles with similar ideas but in completely different ways, with wildly different game mechanics. It's an extremely thought provoking adventure that flips itself upside down on you without any warning.

You'll be too deep into the game before you realize there's an air of existential dread hanging around, completely masked by the goofy art style, and boppin' soundtrack.

The rhythm challenges are inviting, yet blisteringly difficult. You'll gladly give yourself carpal tunnel if it means doing "the right thing" even if "doing the right thing" feels dastardly AWFUL.

It's weird, it's funny, and you'll feel lost in all the chaos. We don't know where we're going and the inevitability of what will occur will happen regardless, might as well buckle up and have fun while you wait. You'll be partying until the credits roll. When they end, you'll just be left alone with your thoughts.

Hm....
Personally, I think games should be more obtuse.
I mean this genuinely.

I didn't press F1 until hour 10 and realize that I can use skills on things. This was awesome.
That item on the ground? Personally I don't want it to be distinguishable from the background to any degree.
A timer marking my imminent loss causing anxiety anytime I waste time? This is awesome. Your daughter is kidnapped? Sorry bro - I got shit to do.
Peak obtuseness was me realizing that reading a book and failing a repair passed like 12 hours of time. At this point the radx I took started to wear off (the radiation system is also obtuse and awesome), and my character casually remarks that their hair is falling out and their body is hemorrhaging.

I go back to a certain area after a certain amount of time passes... OOPS! Gorsh, golly!
>I beat the game but I took a little bit too long
A GA A HORSH
You specced 1 intelligence and 1 agility ? ? That's real.

Half the settlements don't know a single thing about each other, aside from traders. This weird separation combines with how desolate the wasteland actually is, is super good.
My favorite example of this is every settlement acting like you're an insane child for believing in Deathclaws. Meanwhile, in a certain settlement, the citizens are like "Deathclaws? points they're over there. We can't go over there any more because of thems. We hired guards to stop them from MAIMING us"

Ok final thought - the Mutant threat? Awesome. Mutants one hit killing me? Awesome. A mutant escorting me to an end game location, only to either have me instant game over or beat me within an inch of my life, lock me up, and take all my items? These things are awesome. Didn't save recently? you're an imbecile.

teleports into Todd Howards home
Can I get more of this?
The gunplay in fallout 4 was awesome ........ BUT STOP!!! KNOCK IT OFF. no more speaking protgagnoinst.. Givem e .. world record for dialogue in gaming! spits at mr Howie NO MORE 4 CHOICES THAT ARE THE SAME?!? HAD TO MOD THAT OUT BRO!!!! Borderlandas looting ???? BLEEDING EFFECT ON MY GUN ; RNG DEATHCLAW ALPHA NUMERICAL DEAATHCLAW MOTHER +6,000XP holding bleeding sledgehammer and raider left arm? NO! Starfield ELDERS SCORL??? QUIT IT NO gets strappedi nto the sl;op feeding machine



NO * * NO






I have no clue if this is still the last bastion of our culture war or if it’s too woke now so I’m giving it a 5/10 to average those two possibilities out

"We are born colorless. It's the people we meet who give us color."

Ninth bar.
"My, my, my", you say as you take a sip from your 300$ cup of Dom Pérignon, "what a misstep from a professional violinist that is..."
Little did you know that only a couple of minutes later you will get blown off orbit by Alfred Schnittke, inevitably staining your way-too-expansive-for-the-average-joe-huh costume.

For a (broad) genre that is so commonly associated with elitism and bourgeoisie, using atonality in classical music has always been a hell of a thing as it directly challenges orthodox forms of Western music but also goes against the conservatism way of seeing everything under the veil of """beauty""".

Most of the droning conversations surrounding Drakengard are about its janky (to say the least) gameplay and whether or not this was Yoko Taro's intent (as if meaning slipping away from the artist's hands would undermine all artistic value).
There's little to no room for discussion about these ear-scorching violins, making a soundtrack exclusively out of unapologetically aggressive sound collages in a world of grand melodramatic orchestras and nice subtle ambient tracks is a hell of a feast from Nobuyoshi Sano and Takayuki Aihara.

Heck, I'd even argue that it doesn't even serve as a mere companion piece for Drakengard, this is as much of an incredible exploration of the cycle of violence as the whole design use of detachment from death games usually provide, and both the soundtrack and the core game are much more effective at doing so than most works wearing their "so subversive" title up their sleeves I've experienced yet.

I want more abrasive and nightmarish soundscapes to drown in, this is pure hell through and through, I am crying, I am curled up in a ball, I feel like shit, I am gasping for air, I need more.

Ok people street fighter 6 is out you can stop acting like you care about guilty gear now

Do you know what day it is today?

This review contains spoilers

This was a Stranger of Paradise prequel the whole time???

eu meio q sou uma zoomer mais "Classe de 2015" pra achar isso aqui particularmente engraçado. acho q talvez eu tbm tivesse q ser um pouco mais terminalmente online pra conseguir engajar com qualquer aspecto de Class of '09.

uma garota de anime saída diretamente do DevianArt dando uma de mean girl enquanto carrega um Sidekick da Sharp (q com certeza n é algo q qualquer adolescente nesse mundo realmente tenha usado) deve fazer alguém sentir alguma coisa. talvez dê uma risadinha, talvez sinta nostalgia. fica o questionamento pra quem tiver alguma resposta.

a dublagem realmente é boa, porém! dou esse crédito.

What is the difference between an AI's capricious torturer scenarios and the Old Testament?

Time is a closed circle, we use technology to dream up new ways to make our sins relevant through eternal damnation or simulation.

Not me though, I'm built different. I looked up the good ending in a walkthrough.

Video games and film have merged in the fact that the only way we get original IP is if it's the absolute fakest slime imaginable

This game has a lot of potential, but I feel like the initial concept works against it. It’s a bit more mean-spirited, where you kind of hope something horrible happens to everyone and it actually needs to in order to progress. It’s a concept that unfortunately rips away all of the scariness and hilarity that most people would probably be looking for. Aside from a well-timed spawn, there’s nothing to be afraid of. Unlike the other game that this one will be compared to until the end of time, there’s no chance of organic comedy coming from your friends who are avoiding danger rather than looking for it. The point here is to hope that something kills everyone and that the camera man isn’t dicking around somewhere else while it’s happening.

I played the game for about 2 hours and feel like I’ve already experienced everything it has to offer. The upgrades it sells you are mostly cosmetic and the amount of views you get per video seem completely arbitrary. You’ll have some rounds of gameplay where everyone dies in the first 5 seconds, leaving you with 60% of film left and others where barely anything happens at all. The environments don’t really give you that much to play with and there’s no reason to wander off because there’s only one camera. Every day ends with an awkward movie experience where everyone sits around looking at the unedited footage and maybe sometimes you’ll hear a light chuckle under someone’s breath. It’s nice that they offered it for free, but I probably won’t go back to this one until it gets some major updates.

Lowering this by an extra point immediately after finishing MGS2 because doing that has made me realize just how much this is that game if it was completely dripless

It's actually a common misconception that this is a video game because it's instead a list of bullet points on what your new personality is going to be.