2443 reviews liked by Armakeen


Hades

2018

Excellent game and the best rogue-like I've ever tried with a greater incentive to keep retrying and improving as the game has a great sense of progression after every run. The combat is really fun and the boons offer so much variety with each run that I just had a lot of fun expirimenting with different weapon types and boon effects for different attacks to see what would be most effective. It did feel like some boons and weapons were way more powerful than others but as I got better I learnt how to take better advantage of the others. The presentation is simply fantastic with gorgeous environments, awesome character designs and such an immersive world they've built with so much character and an insane amount of dialogue that really makes you feel like you're really experiencing this in Zagreus's shoes making the story all the more resonant. After beating the main story there's still a lot of things to do with more side quests and social links that I'd be down to do if I didn't have other games to play lol.

I did sometimes struggle with the enemies overcluterring the screen/attacking from off-camera which did get annoying and at times playing through the same four areas did get tiring. However all in all Hades was an absolutely superb experience and a fantastic experience that I loved getting through.

I kinda fucking hate this game. I hate the football guys, I hate Yoshi's cowardly ass, I hate the way secrets are laid out. I played this for so long because I kept hearing it's one of the best games ever made and I was hoping it would click at some point, but it never did so instead I just used the secret woods warp to the final level cause I couldn't handle it anymore.

But as much as I hate this game, it's too well made for me to give it anything lower than a 3/5. Whatever, the other Mario platformers are better.

Mirror's Edge excels at two things: art style and first-person parkour. This fictional world is full of bright colours contrasted against harshly bright whites and it looks amazing. This does not look like a game from 2008. However, the cutscenes do not look anywhere near as good. The 2D animation looks terrible, frankly. They are a tiny portion of the game, but they look so awful I have to wonder why they even bothered.

The free form parkour is the game's main selling point, of course, and it works very well. I can tell it does because there is a lot of room for error. Only towards the end of the game did I feel like I'd acquired any sort of skill with the systems, and that allowing for genuine player skill growth and learning was refreshing.

However, outside of these two points I find little to recommend about Mirror's Edge. I think the level design, while looking nice, doesn't adequately inform you of where to go sometimes. Even with the button that jerks your head towards your destination, sometimes I found that the route to get there is unnecessarily confusing. This is highlighted best by the big tower climb section in Chapter 8, which begins by having you go to a small dark corner of the room and doing a backwards wall jump to an equally dark area you can't even see. Optional collectable areas are sometimes better telegraphed than the critical path, and that is a problem.

The other big problem is that these levels almost always take place in small cramped buildings instead of outside. The game is at its peak when you're jumping from rooftop to rooftop, but that makes up a surprisingly small amount of playtime compared to the hours of navigating vents, elevators and corridors.

The game's biggest flaw is the story. It's just so uninspired and boring. Nothing happens; all the allies and villains alike are equally dull; the plot twists don't land because they're incredibly obvious (the masked killer is so obviously Celeste that I'm not even going to put a spoiler warning on it, and if you care then I am sorry but no one in the game's plot does so I wonder why you do) and it ends with nothing being achieved and everything being exactly the same it was at the beginning - minus a few characters being dead. It was terrible. I get that this is a game that is meant to be replayed a bunch, that's why it's about 5 hours long at most, but they could have put something better than this together...

All in all, Mirror's Edge is flawed. But I liked it all the same. The gameplay loop is strangely addicting. For all my critique, I can definitely see myself revisiting this - this time skipping every cutscene so I can enjoy the parkour as much as possible. The combat in this game sucks too by the way, but I think it's meant to so it hardly matters.

Just when you think "it can't get more complicated", this story will find a way to get more complicated.

Then Wake to Weep is a satisfying story finale for Penacony with some stunning setpieces - Dreamflux Reef is particularly pretty. It's about twice as long as the previous patch, but that's also because of the increasingly verbose explanations for everything related to the dream world, so if you're interested in all the additional worldbuilding, the storytelling of 2.2 might be right up your alley.

I wish Boothill would have gotten more screentime and relevance, considering the devs teased him playing a big role, but he's mostly a comic relief character here. Maybe he'll get his time to shine in the upcoming epilogue, since that should tie up some loose ends as well. With that out of the way, I still had a great time with the overall narrative and the twists and turns present in Then Wake to Weep, especially since a bunch of characters with overall less screentime in the previous two chapters got their spotlight here. The boss fight at the end was also a great way to wrap everything up and I loved the song that played during the final phase.

Despite some missed potential, it's a fitting end to Penacony with an interesting villain, and lured me in well enough to finish it within just a single day - but I can't say it sticks with me more than Aventurine's story in the previous patch, that one felt special.

This is an excellent pc port which is close to a remake of the game, I don’t believe this wasn’t entirely rewritten because of claims I’ve seen that the game behaves differently from the original.

It’s a very solid experience and adds a lot. It’s somewhat buggy but I personally had no game breaking bug at all. Here are the changes which improved my experience.

Seeing more of the map and no screen transitions:

Being able to see a wider screen is genuinely nice and makes the game look incredible on anything bigger than a gameboy. Of course this implies a lack of transition screens, everything is seamless.

Sure this may spoil dungeon rooms and a few secrets but in my opinion it’s worth it and I don’t think it breaks the experience or anything, it just makes it better. My first time playing the game was on this version and it’s just great, I don’t feel like it failed me in any way and I would recommend it.

This feature also brings some changes to the game: monsters can move between maps and dungeon rooms and you can also bring pots around for example, so the solutions to some puzzles may be different. Occasionally it can be confusing because you don’t know where the limits of a room are so you might look farther than you need for the answer.

One other really cool feature, although it’s pretty useless, is that you can zoom out and view the ENTIRE map of the game at once and yes with the monsters being there and moving. This is probably why the game can be heavy on resources.

Better UI, more item buttons:

Really not much to say here. Instead of a bottom white bar taking a part of the screen, it’s just some info in the corners of the screen. Much better.

Four item buttons instead of two, meaning you have to switch items way less often.

And lastly, 60 frames per second!

It does lack a few things some hacks did, like removing the messages every time you interact with a rock or pot. Not a big deal though especially since you can sort of skip the text in this version.

Would Nintendo ever do a port that does any of this? Hell no, even less so now that they have a 3D remake of the game. Instead they’d rather DMCA this guy and this is why we’ll never see bug fixes. Fans are doing one hell of a job making these games so awesome, Nintendo will barely bother to re-release these games in a buggy state once in a while and instead focus on suing people who do a better job. Fuck copyright.

Dialogue speed legitimately makes me want to kill myself. I love TTYD but I really can't bear that the dialogue crawls at ~0.25x my reading speed. I'll replay the original on Dolphin, where I can press "B" to have all the text appear (WHY was this option removed?!)

I am generally someone who does not just let vibes take me over for a game. I spent too much of my childhood reading PC Gamer reviews and watching game design Youtube to not have a deep and terminal brain worm called "over-analyzation" embedded into me. I have seen many an average gamer complain about the way that this game actually plays to not come in with some incumbent fears regarding how my gameplay and systems first bias would affect the experience.

I have tried to beat this game like 4 times, always giving up about halfway through chapter 2. It was only after NakeyJakey's recent video about returning to RDR2 and Dunkey's advice of "the slower you take it, the more fun it is" settling in for me that I decided I could do it this time.

After doing so, they were absolutely right. Red Dead, for lack of a better term, isn't a "play how you want" kind of game, even if Rockstar seems to think that they have provided that in some capacity because that is what it is known for. It is extremely linear in its missions, there are plenty of obscure ways the mechanics work, and we don't need to talk about the controls. These are obvious hindrances to this "free to do anything" outlaw experience, as games like MGS5 and Tears of the Kingdom are way better examples of that at this point.

What this game is, however, is a beautiful and relaxing experience surrounding what is at its core one of the greatest stories ever told in a video game. This game cannot be played passively - you will not enjoy it should you play it like COD with a livestream in the background and half paying attention. You need to fully, absolutely immerse yourself; and that is what I did. Go hunting, help random strangers on your trips, play poker at the camp, speak to your fellow outlaws on life. READ THE JOURNAL (this is non-negotiable). Live like Arthur really would have, and you will find nothing quite like it.

I won't speak much on the story, but I think that there could be entire essays written on its quality. All of the characters feel real, there are twists where you would never expect, and so much more. The heart and soul of this game, however, is Arthur's story. This is truly a story about if a man can be redeemed, and it doesn't feed those answers to you. You really have to live with the dichotomy provided to you. I would say the only dip is Guarma, and the complaints about it seemed honestly overblown considering how short that section is.

Overall, I loved it. There is so much detail and charm in everything here, where you have to play it 4 times to get it. I wouldn't consider it perfect - there is too much annoying shit that feels wrong to ignore in giving it a 10. However, there are far many more pros than cons in this experience, especially if you can meet it where it wants you to be.

excellent sequel, pretty much everything from the predecessor has been expanded and improved in every way, the presentation is amazing, the gameplay which allows even more options and approaches such as being able to hang from raillings or hide enemy guards's bodies on a locker, tranquilizer weapons and of course the first-person aiming, it's such an better stealth game than the first game. the story is also somehow even better than the predecessor, playing them back to back was extremely rewarding, the Arsenal Gear section along with the ending might be one of my favorites that I had encountered in an game, it's creepy and unique, the fact that the themes are so relevant today makes it scary.

maybe the only things that I find it better on MGS1 were the antagonists, some of the pacing and the setting, something about Big Shell doens't hit as hard as Shadow Moses did but what we have here is also great.

overall an brilliant game, it's everything an sequel should strive to be, play it.

The game is quite pretty and expressive, but a lot slower paced than I generally like. The later game bosses were shockingly brutal for how easy the stages were.

Doom

2016

The penultimate shooter. A perfect game.