Frustrating. It's a beautiful game for sure, and I'm certain in 2013 that would have been an even bigger understatement. That being said, beyond aesthetic improvements, it consistently missed every mark. The changes to weapons, combat, and upgrade systems felt several steps backward as Bioshock 2 essentially hammered out the weak points of the First game. 2 weapons at a time felt awful, and gear felt just as bad.

While Rapture -was- Bioshock 1 and 2, Columbia was just a bunch of forgettable samey setpieces that take a back seat to the story that I found myself wanting to check out from once I hit the 30% mark.

Disappointing.

Captivating and horrifying, worth playing for the story and atmosphere alone given that it's not a massive time commitment. That being said, I found the actual gameplay segments to be the weakest part of the game beyond the first 90 minutes, as fighting waves of the same handful of enemies and repeating variations of the same awkward visual puzzles became super repetitive. It works in some cases, but I found the set pieces and narrative to be hands down the best aspects of the game.

More engaging and intuitive puzzles with more enemy and combat variety will guarantee the sequel to be a home run, assuming it can match this game's narrative strengths.

On one hand, this is the most buttery smooth 3D Mario has ever felt thanks to great controls and near-perfect pacing, while at the same time this is probably the easiest of the 3D entries by a country mile. Yes, I know that post-game challenges and bonuses are there, but the significant ease of the main game all the way to the end minus 2 encounters at the tail end also diminishes a lot of the experience. It felt weird being 6 to 7 hours into the game and feeling like I was still in the first level.

That being said, the game is so easy to jump into and recommend, and is a beautiful love letter to the Mario franchise as a whole, so just play it.

Rapture is amazing as always, though the "been there, done that" feeling can't really be shaken, as the initial awe of taking the place in can't be replicated. The combat improvements, while very noticeable and more than welcome, weren't enough to keep me going at the pace of the original due to the story not being as engaging.

This game -needed-Minerva's Den, while the original is absolute kino as is. In any event, if you think Rapture is the coolest setting ever, there's no reason to not enjoy more of it!

The emphasis on quick decision making really complements the fast-paced narrative and it does get your heart racing and blood pumping, for sure. The latter half of the narrative wasn't quite as strong as first few chapters but it's definitely worth one or two playthroughs.

Bad luck with power ups and dying early sucks, but few things compare to the raw power of becoming the Ulimate Garlic Bible Deathball

Went in with no expectations whatsoever and was blown away by how immersed I ended up getting in everything by the end! I'll definitely be coming back a few more times to explore alternate choice paths. Don't sleep on this!

I really want to love D4 but the game just isn't there yet. If only the back 40 levels felt as good as the first 40. I'll come back in a season or 2 to re-evaluate it before the expansion hits.

Fast-paced, immersive, intuitive, and atmospheric as hell. Rapture is one of the best game locations ever.

Does a great job of re-capturing a lot of the lightning-in-a-bottle qualities that made the original Psychonsuts stand out while smoothing out the gameplay. While it may not have the same level of bite as the original, the improvements to gameplay more than compensate. My only gripe is the wonkiness in the combat, but even that isn't super hard to look past.

Improves on nearly every issue the first game presented, which is incredibly refreshing to see! It still doesn't quite hit the mark in terms of overall story quality and consistency, though it is leagues better than OT1 in that regard. Since Square Enix obviously took feedback into heavy consideration when developing this game, I'm super hopeful that a third installment will be an absolute home run. The love that goes into games like this needs to be experienced by more people.

Yeah, that's a video game! An absolute joy from start to finish, even as someone who is not into rhythm games or rhythmically-inclined (to put it lightly). Definitely gives jolts of early 2000s Dreamcast-era nostalgia!

On repeat playthroughs as I go up in difficulty I can see myself bumping it up to 5 stars. Can't recommend it enough!

A 5-star game trapped inside of a 2-star game. The actual monster battling, leveling, and synthesizing are phenomenal and offer a lot of depth for dedicated players, but just about every other aspect of the game falls apart in real time, which ultimately diminishes the strengths of the game's core mechanics.

The graphics, while being wildly mediocre at best, are forgivable since everyone knows DQ games are made on a budget of exactly $2.67, are also combined with horrible framerate drops and general choppiness that is impossible to ignore.

The lack of any real world building, side quests, and general overlapping objectives leaves players with a bland narrative that is not presented well or even coherently at all. That being said, if Monster battlers are your thing, you'll enjoy it since the game delivers in that regard, but stay away otherwise.

I'd probably rate it even higher if survival horror was my thing. Loved every second of it, though. Nails tension and atmosphere.