136 Reviews liked by BSCTcram


Aesthetically and stylistically unmatched, and while I didn't play this one as a kid, Gen 5 is probably the most nostalgic a game ever felt to me (besides Pokemon X and Y)

That said, its still the 8th copy-paste of Pokemon RBY and probably the easiest Pokemon game at the time it released (assuming you're not doing a nuzlocke). Literally you can get a Lucario extremely early and have him one shot the entirety of the late game like I did.

This review contains spoilers

me and the bad bitch i pulled by being a puzzle grandmaster

I thought I'd figured out the big twist ahead of time, then the game kept twisting

I was aware of Unwound Future being the series most emotional title and I'm quite skeptical when I see a lot of people loving something. Playing through the game, I kept guessing the story, but the way the story presented, changed my pessimistic "This is gonna happen, right?" to a "please don't tell me this is gonna happen" which is always great because you either get the "thank god this didn't happen" or "NOOO I KNEW IT" and for a game to be able to achieve that, I find it really cool.

best puzzles best characters best story i cried like a little baby

according to Backloggd, to have "Completed" a game means to have "beat your main objective," and my main objective was to be the worst country at everything while fervently prioritizing the construction of zoos so my people were happy before Frederick Barbarossa destroyed them all So Yeah i "Completed" the "Game"

An amazingly thought out masterpiece of a trilogy, only matched by two other games made by the same guy. Takumi is a freaking genius. The half-star docked off is caused by its lack of replayability - it is truly a game you can fully experience only once.

Excellent work, Agent 47. The client will be most pleased that Prince Phillip died before he could receive a letter from his wife for his 100th birthday.

Excellent work, 47. Using Liz Truss as a medium was a particularly inspired touch. The client will be most pleased that the target died before she had to give herself a letter for her 100th birthday. Head for an exit, and we'll speak again soon.

The second pretend Castlevania game I've played this week (the other was Castlevania: Grimoire of Souls).

All the fun of a slot machine without the crippling addiction that tears families apart, loses people their homes, and turns people into crank-pulling automatons.

Very good, wildly so. But I'm increasingly aware that this could have been an incredible tool for evil with very few changes, which adds an undercurrent of... not fear, but an eeriness to it.

I know you've got your little issues with it and I'm sure they are all valid. I genuinely can't comprehend the way I feel about this game. Playing it is an escape unlike any other and I easily poured 250 hours into it and I'd gladly do it all over again. I went back to BOTW and it now feels like playing half a game. A total triumph. You can't beat it. Well... they probably can and will.

Better than Breath of the Wild in every way, equally as addicting on a first playthrough, and yet somehow less impactful than its predecessor in the greater gaming conversation because it was so similar.

Smash Brawl’s Subspace Emissary is a mode that I’m torn on but still turned out pretty fun. The collection of all the characters mixed with reveals that despite knowing who all was in the game, still had me excited when some characters showed up.

The general idea of subspace is done somewhat well, if a bit too lengthy. Generally, you’re a character or small group of characters and you have to complete a platforming segment with those characters. You get a few lives, and you either make it to the end and finish or fight a boss. It’s fine but for someone who isn’t entirely obsessed with fighting games it doesn’t appeal to me as much as something like a potential Mario Kart with a story mode might. It isn’t helped by Smash Brawl’s generally slow speed, making some areas feel too slow to control.

The fact that you switch characters constantly is super exciting because generally when I play Smash Bros, I stick to one or a few characters and call it a day. Here, you’re forced to use different characters and you have to be creative when you can choose who you take, which I enjoyed a lot. I felt some characters didn’t get the full utilization, however, since they were introduced too late for me to ever get to try them out.

The story is something that was cool to see, but it was a part of that “we can be dark too!” vibe that I felt Nintendo did in the Wii era. It reminded me of Super Paper Mario in that way. Not bad, just feels a bit off.

Overall, despite some issues, Subspace Emissary was still an incredibly fun mode with some pretty well done CG for the time. It’s fun and I think I would suggest it to those who enjoy Smash Bros. I don’t know how well the difficulty scales, but try it out and see how you like it!

(Copied from GG)

Link really hit me in the feels when he said "Hyah"