Recent Activity


11 mins ago



BakiReggie reviewed Fire Emblem: Three Houses
Probably the best Fire emblem experience you can have., even if it is not my personal favorite entry in the franchise.

It basically takes what Fire emblem Fates SHOULD HAVE BEEN and offer an experience that will change drastically depending on the choices you make and what House you will join.
THis, couple with a level of progression that ombines the classic gameplay formula of FE with ways to interact within the Academy and its students similar to what you do in Persona leads to a really cool gameplay loop.
Especially on second playthought this loop can feel a bit repetitive, more specifically in the first half of the story, but the amount of stuff the game makes you do doesn't make it feel particularly heavy, especially considering the incredible cast of characters: all of their traits are nothign that original in the series, but the way they interact with each other and within the world they inhabith creates a really endearing worldbuilding.

I will say I don't think that all of the routes feel at the same level: Edelgard's route specifically feels kinda rushed depending on the choices you make, and it can feel kinda divisive depending on the outcome (Edelgad herself is a kinda divisive characters in the community for various reasons, so I guess this kinda fits her eheh)

Dimitri's story is also really good and follows a really cool characters arc for him and his gang, though I feel it doesn't really lead to the bigger revelations and plot twist of the game...... and that is why GOLDEN DEER SWEEPS BAYBEE WHOOOO GOLDEN CHAD DEER SWEEPPPP

But regardless of my bias,I enjoyed all of the routes and most people will for sure: 3H is a great experience for both veterans and noobies to the series, which accompany an amazing cast of characters with a cool gameplay loop, a lot of customization and an incredible OST. One of the be FE games on the market

12 mins ago


21 hrs ago



21 hrs ago





BakiReggie played Yooka-Laylee and the Impossible Lair
A big surprise as a sequel to a controvertial game but a welcome one indeed.

I haven't played the original yooka layle but considering the history of the devs, you can feel how much passion and work put was put into this title.

One can expect it to be a classic bootleg take on a classic formula from the classic DKC games and actually this won't make the title justice.

Yooka Laylee and the Impossible Lair does something I have never seen in a game like this: you open the game and it goes "HERE THE FINAL LEVEL! YOU WANT IT! GOOD LUCK" and presents you from the start an incredible endurance match that make you feel like the Path of Pain of Hollow Knight is a slugfest.

It's a tough challenge that you can try to get immediately... or you can explore the rest of the world to save bees that acts as your life stock, able to save you if you fail the overmentioned impossible lair.

THe levels themselves are incredibly creative: each of them lets you enter into a book in the 3D overworld, which on its own is fun to explore in all its corners. But the ability to change the event of the overworld to shaped how the level will look like is such a creative aspect that alone makes you appreaciate how well designed most of the challenges are: you got a level where the entrance is a book floating over water? THe whole level is set over / under water... but if you try to freeze the lake in the overworld- BAM the whole level is frozen in ice and turn into a completely new thing.

This alone makes the levels fun to travers, and it may be fun to explore even if Yooka and Laylee had a weird movement.... luckily they are also fun to play has: they have such a cool and responsive movement that is also able to feel unique, combining elements from the DKC games with the floatyness and gimmicks of Yoshi's Island.... not to mention that you have a lot of customization for the duo, making the adventure more fitting to your liking if you want.

THe cast of characters I feel aren't as memorable as the ones from Banjo or other Rare games of the time (except Trowzer, I love that guy), but the adventure is still able to be incredibly charming.

I admit I still haven't beat it because the Lair DRIVES ME NUTS, but this game still is able to makes so many things that it will be impossible to hate this. Wat a comeback for Platonic. I am happy to see that they really made something great.

21 hrs ago


BakiReggie completed Limbo

22 hrs ago


BakiReggie completed Badland

22 hrs ago




BakiReggie reviewed Five Nights at Freddy's
I think everyone knows the story of FNAF 1 at this point: it's the result of a game developer with a dream that got treated like shie by reviewers because they found his artstyle "too disturbing", and he just used these critiques to create one of the most successful horror franchises ever made, able to both spawn a new genre of horror titles but also an immense amount of aspiring game developers in an era where horror games went really stale. Scott Cawthon, you absolute chad

What FNAF 1 did was incredibly monumental in terms of a piece of media...... but actually playing the game? Ehhhhh it's not really my thing sorry.

The concept was novel for the time and it still works to this day: you are stuck in a room, with a limited battery to close / open doors to not get killed by creepy robots. SOme of these robots like CHica or BOnnie are kinda predictable in theri movement, but the challenge of FOxy and Freddy as wilder cards, more difficult to predict adds a lot to what it is at the end of the day a really monotone gameplay loop.

What sells you on the title is the atmosphere, like wow this feels like one of the strongest looking locations for a horror game. You can feel it comfy and even nostalgic because of how it is organized and planned, but the amount of rotten parts and disgusting corners adds to the eerieness of it all... and this is even without mentioning the creepyness of the enemy designs and also the different secrets the titles has: new articles talking about 5 murders, wall drawings that starts crying, random children laughs, and the absolute shock secrets like the "Yellow Bear" bring to it all.

It was a really though-out game in many aspects, something that I feel the rest of the series was never been able to recombine. Even though it is not my genre like at all, I can still recognize how big this premise and realization still is able to be stuck in the mind of a lot of people
(I CAN'T SAY THE SAME FOR FNAF2 ONWARD IMO)

22 hrs ago


Filter Activities