A great little puzzle game that I wish was like a dozen hours long instead of wrapping up in under two

When I played MGS2 for the first time last year, I walked away from it feeling like I had played a game that was truly special and worth analyzing every little piece of. I also found myself feeling very confused as to why so much of that game was centered around chasing down a fat demolition man on roller skates.

There isn't anything as strange or blatantly time wasting as that in Mother 3, but I did still walk away from it with the same core feelings. This truly is a special game, there's nothing else like it, but I can't help but wonder if the game could've been even better with some adjustments in how the game paced out and presented its narrative.

Also unrelated to all that but this game has the top 1 door opening animation in any video game, it's so good

Fun VR game that, at least according to other randos on the internet, does a pretty good job of simulating being in an actual boxing match. The game is also a pretty tough workout though, so unless you are like me with years of experience playing Punch-Out!! on the Wii, expect this game to leave you a sweaty mess

After playing through the Mega Man classic series, part of me was a bit worried that going back in time 25 years to start the Mega Man X games would feel like a huge step back, ultimately hampering my ability to enjoy this game for what it offered at the time rather than what I want it to offer now.

What a fool I was.

The game isn't perfect obviously. Dashing never ended up feeling quite as intuitive or satisfying for me as sliding in Mega Man classic did, and the stages can often feel like slight variations on the same 'robot factory' theme over and over again. But these small complaints are so easy to brush aside when the levels are all so fun to traverse, the boss weapons are all so fun to use, the secrets are all so satisfying to discover, and the story gets as close as a Mega Man game has come so far to actually being good.

I couldn't put this game down until I rolled credits and all I can think about now that I have is 'when will I get to replay this game already?' TL;DR: This game rules.

They took everything I loved about the previous 10 Mega Man games, put it all into a single title, then threw in speed force powers and a radial menu for robot master abilities as the cherries on top. If this game had Protoman in it Mega Man 11 would literally be my perfect Mega Man game.

Also, since I've finally beaten every Mega Man classic game, here's an obligatory ranking of them all: 11>5>8>3>9>2>6>10>4>7>1

Gestures to Tears of the Kingdom: This is brilliant

Gestures to Breath of the Wild: But I like this

After playing so many games described as "quirky and offbeat RPGs inspired by Earthbound", it's so amazing to go back to the game that started it all and confirm that it really is just that good

Underdogs is definitely short, but it was still one of the most polished VR games I've played in a while. And even if it wasn't, punching robots in the face is just so much fun

A clear love letter to the Mega Man franchise, that feels like it was made for fans who have been playing since the very first release in 1987 (i.e. not me)

2018

This review contains spoilers

Fun game with great characters, but after I beat Hades for the first time and the game said "alright, now do that 9 more times to roll credits" I kinda lost interest ngl

Can't believe so many people consider this the 'bad' Mega Man, this game was some of the most fun I've had with the series so far

If I had a nickel for every time I played a Mega Man game that was amazing through its robot master stages only to be completely ruined by its wily castle, I would have two nickels. Which isn't a lot, but it's weird that it happened twice.

This review contains spoilers

Time for the time god