Bayermurph
A reboot of a series that is deservingly considered a classic. This however... it just took Devil May Cry and gave it the cheeky kid modernisation that no one wanted.
This was screaming old person writes a young character whilst trying to be cool and forcing in phones and other modern technology.
Could of been so much better and lost it's story telling edge as a result. I was engaged by the nostalgic feel to gameplay and nothing else.
This was screaming old person writes a young character whilst trying to be cool and forcing in phones and other modern technology.
Could of been so much better and lost it's story telling edge as a result. I was engaged by the nostalgic feel to gameplay and nothing else.
1991
You'll end up brute forcing your way through this game. Very rarely can you actually work out what to do on your first attempt.
With this in mind, the game is just horribly punishing, not because you go back particularly far, but just because some puzzles have solutions you would only try as a last resort making the game feel unintuitive.
It's a game I want to go back and complete one day, but only because I put in too much effort to not see the ending, im not sure it's because it's actually a good game.
With this in mind, the game is just horribly punishing, not because you go back particularly far, but just because some puzzles have solutions you would only try as a last resort making the game feel unintuitive.
It's a game I want to go back and complete one day, but only because I put in too much effort to not see the ending, im not sure it's because it's actually a good game.
James Bond was very cool around this time. As a result, the game was also very cool.
Compared to modern day games, this has janky controls, impossible aiming and everything else that has been designed out of games.
But had a campaign that felt fitting and a credible multiplayer offering that felt as good as anything else at the time.
Compared to modern day games, this has janky controls, impossible aiming and everything else that has been designed out of games.
But had a campaign that felt fitting and a credible multiplayer offering that felt as good as anything else at the time.
2018
2013
2010
2007
I understand why people give this game a bad rating. However, the initial game that launched and the end product are two vastly different games.
I loved this, cover shooter combined with looting elements and asymmetrical pvp in the dark zone. I hadn't felt that level of paranoia being in a pvp space since the old school Runescape wilderness.
I drilled it to completion, saw all the content, had all the uniques, legendries etc and bagged a platinum for it.
This game wasn't really made for everyone, but it felt perfect for me.
I loved this, cover shooter combined with looting elements and asymmetrical pvp in the dark zone. I hadn't felt that level of paranoia being in a pvp space since the old school Runescape wilderness.
I drilled it to completion, saw all the content, had all the uniques, legendries etc and bagged a platinum for it.
This game wasn't really made for everyone, but it felt perfect for me.
1995
Nails. I don't know how anyone ever got through this without 99 lives and a plethora of cheats. I've only played briefly as an adult but remember as a child getting really stuck in the mid game with the complexity and unforgiving nature of the platforming.
Its one of the first games I watched my mum play and will always have a lasting impression on me, so my review may be more favourable because of that.
Intend to one day go back and see if it's completable or not for me.
Its one of the first games I watched my mum play and will always have a lasting impression on me, so my review may be more favourable because of that.
Intend to one day go back and see if it's completable or not for me.
It didn't need to be an open world game and tbh no one ever needed a sequel to the first game. Fundamentally ruined the charm and good will the first game had won the studio.
Shouldn't of ever been green lit, boring and part of the obsession to get every game to be an open world game at the time. Annoyingly, it really should of worked, parkour in an open city sounds like a really strong concept and games like dying light have shown it can be done.
This game may of had to die for someone else to realise the potential of the concept though.
Shouldn't of ever been green lit, boring and part of the obsession to get every game to be an open world game at the time. Annoyingly, it really should of worked, parkour in an open city sounds like a really strong concept and games like dying light have shown it can be done.
This game may of had to die for someone else to realise the potential of the concept though.
2008
2015