After playing Ror1 and loving the concept but not getting very far into it, I saw the trailer for Ror2. Seeing it made in 3D was crazy. They stayed very truthful to the original game whilst introducing loads of new items, bosses and characters.

As a rogue-like it is addicting, using the unique mechanic of scaling difficulty with time rather than levels. This can lead to insane 3 hour runs as long as you can progress faster than the difficulty.

Those having played games like The binding of Isaac may think the content is a bit sparse in comparison, but I believe this is a must play for Rogue - Like / Lite games.

This review contains spoilers

So I enjoyed this game on a first play through. The second play through felt so laboured and boring I just stopped playing. Fundamentally, you see the same campaign (as far as I saw) but from a different characters perspective.

Having read spoilers, there appears to be 5 play throughs to see the true ending. I just don't have the time or the drive to do that. The first playthrough is ending A , Second ending B etc.

Aside from that, the core gameplay was really good and engaging on the first playthrough. The characters are weird, enemies are cool and unique and the locations are beautiful and varied.

This game is great. It's weird, tense, interesting and fun. Playing this game inspired me to pick up my main in super smash bros, Ness.

It's fundamentally a party based RPG at heart and if you aren't quite ready for the grind it may get a bit tiresome. Having said that, I really think you should play this if you can.

For a game from 1994, I really enjoyed it 2 decades later.

Sadly I lost my save just before the last boss, never got to complete the game.

Alright, I am going to dock half a star right off the bat for writing / story. The concept is interesting and is reinforced with the gameplay mechanics however, the story is impossible to follow. Anyone who says they understood it without watching an explanation is lying.

The exposition dump at the end is Metal-Gear esque (no surprise) and just isn't warranted. Not because it isn't functional, but I just couldn't be bothered to take it in.

Moving on, the gameplay is really the crux of the experience. For a survival show binge watching enthusiast such as myself, it feels so rewarding to climb mountains, traverse ropes, alter the terrain and contribute to the overall meta game of helping every other player.

The game is commonly memed as only fetch quests and although this may be technically true , it's far from it. The thing that makes fetch quests rubbish in other games is that they are inconveniences, in this game it's actually a difficult and meaningful undertaking.

The way the games systems intricately weave together to produce a real world that your agency has lasting repercussions on is amazing.

The game is a grind but if you have been playing with the end game in mind, it's significantly more tolerable.

This really is a marmite game, it's either going to become addicting or you'll never play it again.

I got the platinum for it and I have less than 5.


Gonna get flack for this. This game is rubbish.

This is just another open world game that is too large and for no reason at all. So much empty space with no real need. If you've played an open world game in the last 10 years, this is just all of them but polished in every way.

Crafting is boring, combat is repetitive, tall grass is the least original thing ever. I'm giving it it's rating because Aloy is a cool character in concept. Robot dinosaurs is also worth half a star as a concept on it's own.

I felt the writing was lowkey boring, travel was long. Just no.

I played maybe 1/4 to 1/2, it's hard to tell. It just got dropped and never played again.

Simply one of the best FPS of all time.

Campaign is amazing, lengthy, engaging and fully co-op.

Multiplayer was iconic, fantastic online or in couch play.

Forge mode was revolutionary and somewhat an industry first in the scale and usage by the community.

I completed this on the hardest difficulty, with the majority of skulls. I haven't played since I was a teen but it will always be a era defining title.

2010

Very short. Quirky and interesting, worth a play if it's on sale or cheap.

I've completed this game a couple of times on the hardest difficulty now. It's unmatched for it's atmosphere and constant sense of dread. Necromorphs are scary as shit no matter how many times you play through.

Playing this game on the hardest difficulty really makes it into a survival horror game with fights becoming intense, jump scares being potentially lethal and every bit of ammo counting. Swinging wild haymakers and the stomping feel meaty and like its got weight behind them.

It's so satisfying to see a necromorph go flying when you punch it or explode into tiny pieces from a brutal curb stomp.

A laser cutter only run really reinforces this idea of being just an engineer onboard a haunted space station/ship fighting for your life and it is the preferred way to play the game. No shame in exploring the other weapons, just there is a reason for the achievement specifically for this weapon.

The HUD in this game was revolutionary for the time and made everything feel extra cinematic. The fact that everything is part of the in game world adds to the immersion you feel. Health being the lit up cable on your back, ammo being a digital display on your weapon and the statis being a tiny gauge on your back helps keep you invested and doesn't gamify the environment. The Ishimura feels realistic enough that you could imagine getting trapped there...

The game is losing half a star for the set pieces. Some of them are near impossible on higher difficulties and you can repeatedly feel like you're soft locked if you miss a few shots.

The cannon firing at meteorites really comes to mind although playing it on PC with a mouse and keyboard with significantly more bearable than a pad.

Overall, a must play game and really a culturally important addition to the survival horror genre. 100% worth a play to see what the series was like before EA got their hands on it and tried to force action gameplay and microtransactions into it.


Such a unique concept. At the time I had never really seen a first person parkour game. Wish I could give this a 3.75. Gunplay is janky, why would they even add it.

If you can commit to a pacifist run of the game (also an achievement) you can have a really cool, cinematic and fun story to experience.

I will say that some of the levels are portal-esque in the way they make you navigate around, minus the portal gun obviously.

Worth at-least one play through for the concept, set pieces and the context of it's release coinciding with (not causing) the emergence of parkour as a craze.

You know what? Sony didn't have to do this and the fact that they did is cool. It's charming, filled with Sony and Playstation Easter eggs and really introduces you to the concepts the Dual Sense controller is capable of.

It isn't the most complex or ground breaking game. It's mostly getting it's rating because it's fan service, mostly easter eggs and is just a non-offensive little game/tech demo.

Easy 5 stars. Story may not be the best written or even that necessary to experience but it's still good and easily set the benchmark for Call of Duty campaigns as well as FPS campaigns in general.

Shout out to the Mile High Club mission. Took me ages to get that on Veteran, but completing it bagged me my first 1000 gamerscore game.

Multiplayer is obviously where it is at. I think I must of gone through 3 copies of this game I just drilled it so much. Being the first online multiplayer experience I had ever had, this was just mind blowing.

I got the 10th prestige, got a K/D of 1.01 (which shows you how fresh I was to begin)and only stopped playing it for the sequel. This game defined my entry into online gaming and it will always be a certified classic.

3.5 is perfect for this game. It's fun as a casual game to play in couch co-op with a couple or few people. Single player, it's just probably not worth it.

This is a flash game concept, that was brought into the console / pc space and scaled up accordingly. It's fun, if not repetitive and a bit button mashy. On sale or for a low price, go for it.

So this is an incredible game. Easily a must play and certainly has to be played by anyone who enjoys Rogue-likes/lites.

The amount of content here (and even more so after all the DLCS taken into account) is staggering. The game is infinitely replayable, has a twisted story to boot and will have you sweating on some of it's harder challenges.

It's just not 5 star for me, 4.75 would be a sweet spot for this, but on balance it's getting rounded down really for no reason other than game balance is just sometimes a joke.

Some runs you know that you are just going to obliterate everything, the game loses it's challenge and everything just feels trivial.

In others you just have no chance based on the items you have been given. Yes you can call skill issue, but it just isn't fun to fight a late game boss with poor damage, the game becomes exponentially harder when you don't have substantial damage.

You can survive literally one hit away from death for a whole run but you can't do well with poor damage.

To be fair, that is the nature of Rogue like/lite games, but the difference between an obliterate everything run and you should just hard reset is very stark.

It's a cool game. It's deserving of it's rating because it has a unique gameplay loop that no other game has really tried to execute.

Cole is a likeable character overall although he does seem to be weirdly athletic.

To be honest, you shouldn't consider this as an open world game even though it has the bare bones of one. It's best played forcing your partner to drive to every mission and ignoring all the side / filler content. It's unrewarding and poorly done.

Stick to the main story and set pieces and there is an enjoyable and somewhat unique game here.

For a GTA clone this game is pretty good. Considering it has regularly been on sale for less than £2 its worth a play even if you only get an hour or two out of it.