38 Reviews liked by BigUncle


BRO I have no words. Updating my top games rn and replacing the original with the remake. Ofc it has its flaws but overall re4r was the most fun game I have ever played. Honestly what made it so great was the merchant I won’t even lie. Like being able to do tasks for him and not to mention the fucking shooting range???? I have 25 hours in my first playthrough for these reasons. Stellar game. Scary, but still full of action. Like if I had to classify this game I would say it’s more action than survival horror. But I love that about it. The combat is 10/10 and the weapons oh baby don’t get me started. I fully upgraded the SG09 and was able to one shot the ganados. Shits so clutch. Also I absolutely LOVE how they handled Ashley’s character. Such a big improvement. I always loved her bc she’s literally the silliest girl in the world but in the remake she is just so lovable. I wish there was more Ada, but I think capcom might’ve given more screen time to Luis so that separate ways could be amazing (idk yet… it’s downloading… I hope). Loved Luis don’t get me wrong but I love Ada more that’s mother. Anyways. 10/10 game. So fucking awesome

Smash Ultimate is a celebration of gaming and content rich in addition to having a thriving community. It’s easy to learn and hard to master gameplay has kept me coming back for 5 years. If online was better it would be a perfect fighting game in my opinion.

masterpiece, one of the best games ever made, sunshine coastline rocks

Sunshine Coastline is my all-time favorite piece of video game music.

Finally, a game that's willing to make the brave statement that slavery is fine if your dad did it.

Chrono Trigger if it played like Ys III and was actually as good as CT fans say it is.

Don't ever let anyone tell you that "soul" is dead. KEIZO poured his heart into this and it shows. I know everyone's already said this, but it really is a proof of life.

Somehow makes the base game level design look like amateur hour. Extremely OK Games fires at all cylinders to present a level that not only tells the story of a girl learning to move on from grief, but allows the developers to say goodbye to a project that has helped kick off their own journeys of self-discovery. An excellent send- off for an excellent game, one last mountain to climb.

There are almost 600 reviews already but not one sonnet. So here goes:

A brutal axe slashes right at my face.
I knife parry while dynamite explodes
then whirl around and empty clips with grace;
blasting at filthy parasites exposed.

Heart attacks wait around every corner;
each encounter abounds with gripped tension.
Static no more - frenetic, sans torpor,
yet more options to fight apprehension.

This time I have a friend, not a burden;
a teammate that I miss when she is gone.
Each NPC became their own person,
fleshed out, built up, and much improved upon.

Despite a taste for slower paced RE,
this remake scores a big BINGO from me.

first half is amazing, second half is okay, so i guess it truly is half life, 10/10

This review contains spoilers

The game was overall less stressful than Silent Hill 1, but it still had its share of terrifying moments.

I noticed it has significantly less panick-inducing soundtracks than the 1st game.
There are several moments where you hear nothing but your footsteps, or really quiet soundtracks. But those moments were still stressful nonetheless.

The jumpscare on the hospital's rooftop really got me. I definitely saw it coming, but it still made me jump.

The segment in Toluca's Prison & the Labyrinth was truly terrifying. The fact that you always go deeper & deeper as you progress in this area, always jumping down those dark holes, made me so uncomfortable.
And you keep hearing what I believe is the roar of a beast, which really amplified the sense of dread. The sound effects are always very effective...
The courtyard was nerve-wracking aswell because it's a large empty area with nothing but the gallows in the middle, and it's completely silent. I kept thinking I was going to be jumpscared.
Those 2 areas had a malicious & evil vibe that really stuck with me, and I was so relieved when I finally came back to the surface.

I respect how the game treats heavy subjects, especially Angela's rape by her father and brother. The imagery they used was really evocative & disturbing, with the design of the monster and the room Angela is locked in.
It's rare to see this kind of topic in a video game, and I think the developers handled it quite well. The voice actress for Angela also sounded really sincere.

The sequence where James watches the tape in the Hotel and finally remembers what he did to his wife was such a great reveal.
You realize he made up that story about his wife succumbing to her illness 3 years ago. It was just a coping mechanism to deal with his trauma. And after that, it was hard to tell if he was a bad person or not. He's definitely a morally gray character.

The moment following this revelation, James exits the room and the Hotel has completely changed, being decrepit and flooded.
I loved the atmosphere and the music at this point.

The last encounter with Angela was really poignant: "You see it too? For me, it's always lke this."
You understand that she can't help but feel guilty about what happened to her, and she can't move on with her Life. That scene, along with the music was really moving.

The final boss has a great design that reminds you of Mary's predicament, and it looks so twisted. That's one of the many things I love about those games.
The enemies all have a gruesome design, but those designs always make sense with the events of the story & the themes that are being treated.

The ending cutscene when you hear Mary reading her letter almost made me tear up. The voice actress did an amazing job.

I don't know which ending I like the most between "Leave" and "In Water".
The first one is more optimistic, but the latter one feels more realistic. After all that happened, James understandably can't move on with his Life, and he decides to end it all to reunite with his dead wife.

It's only after I finished the game that I understood the parallel between James, Angela & Eddie.
Both Angela and Eddie fail to recover from their traumatism (in completely opposite ways) and it probably helped James to not make the same mistake, at least in the "Leave" ending where he manages to move on with his Life.

Truly a depressing game, and I appreciated it as much as the first opus.

----------Playtime & Completion----------

[Played in mid-April 2022]
Playtime: 10 hours
I got the "Leave" ending where James quits Silent Hill with Laura, and manages to move on with his Life.
I watched all the other endings.

guys what the FUCK is a lacrimosa?

UPDATE: this is the greatest fishing game ever made good shit

this gets lower than the others because you had to buy EVERY FUCKING CHARACTER to unlock Kingdom Key. FUCK DISNEY.