This review contains spoilers

I played this game and the exact moment I needed to.
I was a dumb, elementary school kid, who loved dinosaurs and videogames, and wanted nothing more than to see glorious amounts of violence I wasn’t supposed to (because kids)

However… when I first beat this little gem, I was left with a feeling I had only felt with certain movies back then…

It connected me with the story, the characters, and the world they I habited, and for the first time, allowed me to play a story, much more than just a game.

I am aware the game isn’t perfect, some sections drag a little too much, some battles play horribly, some characters feel wasted and underutilized, but….just like any other B movie that grows into a cult classic, Dino Crisis 2 managed to connect with me in more ways than I was ready to handle.

This game woke up in me the love for RE-styled games.

Now, while I already liked them thanks to RE 3, I had never felt the need to be the best at them before…. To try speed runs, to unlock every secret and unlimited ammo….

And with this game, I did… oh god did I go crazy with it….

I think it stands unbeaten ‘till this day as one of my most replayed games ever…

First beat it like 5 or 6 times on PS1, then 2 on PC, 2 on emulators, and 3 on PS Vita.

And it was the first game to show me, just how good videogames were for telling a story, and it definitely changed my viewpoint on gaming as a whole.

This 10/10 is based on my personal experiences and pure nostalgia, I know.
But, to those interested in retro games and exploring the early days of gaming blockbusters, I would definitely recommend to try this one out…

It’s a shame we never got a continuation to that awesome cliffhanger ending…

I still desperately await the day Capcom realizes they can wake up this dormant giant once again, just like they once did with all their currently active and popular IP’s…

Come on Capcom…. We’re waiting….

This game is a masterpiece of Survival Horror…

Now, contrary to many here, I actually played this game way later than I should have…
My family didn’t have a lot of money, so, we never had a GameCube, however, around 9 years ago, when I had my third or fourth job I think, I made the decision to awaken that part of me that always wanted to play the GameCube.

I got one, and a whole entire world opened up for me, leading me to some of the best games that I had never been able to play before.

One of them, was this little gem.

Now I had already placed the original on PS1 back when I was in Junior High, and was already a fan of the franchise, however, this game completely took that knowledge away, and forced me to re-experience the first game as if it was my very first time playing it, and boy oh boy did it quickly climb into my top 10, both as a resident evil game, and as a game in general.

The level of attention and detail, and quality that this games exudes, is breathtaking, even today.

And as always, the replayability factor is off the roof with it.

It’s a must have or a must play to every single survival horror fan, and I believe the number one game for… I’d say, 85% of the Resident Evil community.

And for good reason.

Just when you thought it couldn’t get any better…

No wonder Romero loved it and even directed one of its TV ads…

Resident Evil 2 lives rent free in my childhood nightmares, for it was the very first RE game I ever played.

The creepy CG opening cutscenes of both Leon and Claire gave me nightmares for MONTHS, but somehow only pushed me to play the game even further.

The opening streets of Raccoon City give off a vibe, completely unmatched to this day, even with the Remakes, and the following claustrophobic sections in the police station, sewers, and labs, only further increase the tension in a game that is so excellently paced and thought out.

This is the game that opened my 7 or 8 year old mind (give or take) into further exploring the Survival Horror genre, and created in me a long lasting impact that stands strong to this very day at my almost 30 years of age.

What a masterpiece of a game, and, a turning point in the gaming industry that allowed the games of today to be what they are.

Impeccable.

Here’s where a lot of people started to drift away from the franchise… and I understand that…

But it’s still my absolute favorite game of the series, and I’ll tell you why!!:

While RE 2 was the first RE game I played, it was Nemesis the very first one I beat.

The switch to a more action oriented system wasn’t to everyone’s liking, but, it enhanced the experience to me.

Puzzles were everywhere just like in the previous 2 games, but now, it expanded on that initial level from RE 2 and built an entire experience around exploring the enormous, desolate, and destroyed, city of the dead, with an atmosphere that I kid you not, makes me anxious to this very day, and makes my guts curl as soon as I hear the desolate winds whistle through the city, as distant sounds of death and chaos help paint the gruesome and obscure scenarios that you come across in your zombie riddled journey.

And then… there’s Nemesis.

The stuff of nightmares I tell you, his single presence made my 8 year old ass panic like my literal life depended on it.

This game was simple, and, well, it’s not its fault, since it was originally going to be a spin off, but later changed into a main entry, however I think that, in that process, the game managed to create something extremely special for gamers just like me, who loved the dread and horror of solving puzzles around monster infested streets, while also going crazy with a powerful assault rifle, unloading round after round on the dangerous walking corpses plaguing Raccoon City.

It May not be the best to many, but, RE3 Nemesis, to me… you’re definitely one of the greatest Action-Survival Horror games of all times.


Playing this game was a one in a lifetime experience, and it’s one I will never forget…

I remember when it first came out, seeing the absolutely insane reaction in every magazine, review show, and game store, everyone was talking about it.

I myself always wanted the chainsaw controller edition that released later on.

However, I never really got to play it.

All I could do was, watch all the images, read all the walkthroughs, and watch as many videos as I could find.

It wasn’t up until I was already a working adult, that I was able to buy my own GameCube, and a copy of this game.

And boy oh boy, was the experience exhilarating…

Just entering the game for the first time, watching the classic, gritty textures, and listening to the desolate ambiance was already thrilling, but then you’re welcomed by the most anxiety inducing opening level in any game, fighting off dozens of plagas AND the chainsaw dude, safe to say, I was already sold on it, but as the experience kept going, it kept getting better and better for the most part.

By the end you do see a few levels that were a bit too much, and just the level of insanity that the story has, but for some unknown reason, it all works out perfectly together in the end.

This is perhaps one of my most replayed games ever as well, and the one I own the most I think, coming down to Cube, IOS, Xbox 360, PS4, PC and now the remake.

While not perfect when fully analyzing every level and mechanic in detail, it definitely works all together as one of the most epic and memorable Survival Horror Action experiences out there.

Playing this game, is about the craziest combination of feelings I’ve ever had while playing…

The horror, is not based on a jump scare or a cutscene….

The horror is as subtle as walking down an empty hallway with a flashlight that limits what you see in front of you, all of this while absolute silence fills the room…. Hearing every footstep, every crack and snap from the wood below, everything you touch making a loud noise that startled you over the ridiculous lack of more sound.

And then the monsters appear, and the sound is so loud, it’s overwhelming, and you’re now in panic mode trying to stay alive.

Heh, these were my initial feelings with this game when I first played it as a teenager…

But the true horror…. The true horror only comes when you’re mature enough to read through everything and slowly find out the disturbingly heartbreaking story hidden beneath a “simple horror game”.

This game is a masterpiece.

A gem, one that exists only once in a lifetime.

And one that, will change you after playing it.

There was a version of me before and after I played Silent Hill, and once you start, you can never stop…. The whole franchise becomes extremely enticing, and addictive.

I’m so lucky to have had the privilege of experiencing something as good and complex as this game.

This game made me a fan of the FPS genre, and I absolutely adore it even to this day.

While simple in execution, and definitely a piece of its time, Turok 2 still manages to feel like an extremely exciting, and brutal experience.

Every new weapon providing you with a new ungodly amount of power to massacre your foes, and these foes slowly increasing in both difficulty and complexity.

This is 100% nostalgia talking, and I know the game is far from perfect.

But it’s still a game I will replay over and over again to this day, and I hope more people would just experience the absolute madness it has to offer.

The highest point of the NFS franchise…

The perfect mix of irreverence and street racing, action and car customization, being the best racer and the most wanted.

Of course people today will think this is far from a good game, probably criticizing the overly ridiculous cop chases, arcade controls, and yellow filter the game has at all times.

And they’re absolutely right.

But there’s something this game has, that none of the newest, more realistic-looking (ish) or complex feeling (ish) NFS games have…

Heart.

And I will always cherish this experience for as long as I can, and it will always be the single best product that came from the classic black box NFS era.

Is it nostalgia?

Absolutely.

Do I care?

Absolutely not.

Everything about this game speaks directly to my heart as soon as I turn it on.

Warning, as most of my 10/10 reviews, this is nothing but my personal nostalgia speaking.

But oh boy do I not give a damn when it comes to this game…

The colors, graphics, sounds (the damn engines), music (I love riders on the storm, sue me), controls, races, open world, EVERYTHING.

It is to me, the perfect racing game.

I pray EA leave it alone, unless they make a remake that fully respects and honors the game as a whole and not just parts of it.

This is a game I often go back to replay, and constantly reference when both criticizing and playing any and all new Need For Speed games.

It’s one hell of a good time.

This game is far from perfect.

Typical wave shooter, left 4 dead-style, with limited roster of levels, and very little variety.

Then…. Why do I rate it that high?.

Because, as both an Alien fan, and a gamer, this game did to me, what Aliens: Colonial Marines only managed to promise.

If you’re on auto pilot, playing a game just to play it, expecting it to have so much crap to do and unlock, that you can stay busy for the rest of your life, of course you’re gonna hate it.

But if you slow down, put your “Alien fan” hat on, and play it on your own terms, you’ll find the awesome game hidden beneath.

The story is fascinating as an Alien fan, taking place much much farther into the future of the franchise, avoiding to destroy canon in any way, and telling a story new, but familiar.

The environments take you through almost all of the most memorable Alien locations, from mining ships like the Nostromo, to Engineer ruins like Prometheus, and Alien forests like Covenant, always hiding secrets and unlockables that add to the ever expanding lore.

And then, the gameplay.
Fast paced third person shooting, frenzy on your own, tactical as a squad.
Unlocking and customizing your weapons is addictive, as well as playing with each of the classes and maxing out their specs.

And finally, the music.
The soundtrack is downright perfect.
An excellent mix of classic Alien themes, and new music that fits perfectly with the franchise.

It’s more than likely that I’m looking at this game from a place of zero constructive analysis.

But I’m an alien fan, who loves crazy fun shooters, with tons of stuff to unlock and customize.

So it feels like this game was hand made for me.

I get it if you don’t like it, but if any or all of the details I spoke of before apply to you, then perhaps you should consider giving it a try.

It’s a game I never tire of playing.

Funny enough, the rest of the franchise would become the definition of insanity itself…

But this one though…

This one, is the best example of a great game, well written, extremely well made, BUT…. Riddled with classic questionable Ubisoft decisions that could have destroyed it, had it not been for one… tiny, little, detail…..

Vaas Montenegro.

One of the best written, acted, and developed characters of videogame history.
Mixed with one of the best protagonists as well.

Jason Brody being a mirror of Vaas’s tragic story, is the fuel that keeps this game burning even so long after its release.

Had it not been for Hoyt’s final island that takes up half of the game, everyone would agree this game was a 10/10…. It is to me, but, I understand why it isn’t to many.

This game marked history as the creator of the best open world formula of it’s time, that slowly became more and more cursed due to it being overused in every single Ubisoft game even to this day.

It is a great, memorable experience that has the staying power of any of the ultimate classics of videogame history like Bioshock and Spec Ops: The Line.
(But… not 100% as great as those of course)

So…

To end this review, I ask you….

Did I ever tell you the definition…. Of insanity?

Bigger, badder, better.

This game was everything it needed to be as a sequel.

Brighter and more colorful color palette, more bombastic set pieces and locations to play in, more and better looking weapons with greater customization options, absolutely unbeaten multiplayer offering, and a bold, unapologetic story about treason that hurts even to this day.

This game was revered back then, I hardly understood why…

Until I played it, and immediately, the whole modern warfare trilogy, became one of my favorite gaming trilogies of all times.

Call of Duty might’ve started its climb to fame with Modern Warfare and World at War.

But it was Modern Warfare 2 that sealed its fate as an absolute powerhouse.

Dice created so high a standard in their own franchise, that practically, immediately doomed the rest of their future installments to fail…

Battlefield 1 was an immediate win from the very first trailer.

Coming out at a time where both WWII and Futuristic Combat games were starting to go stale, Battlefield 1 made the bold choice of going as back as humanly possible, to where they could still make a proper Battlefield game, and of course, they succeeded beautifully.

The look, the sounds, the immersion, the short but heartfelt campaign, the insane combat scenarios, the massive and destructible levels, everything was increased by a thousand, and absolutely rocked gamers hearts for as long as it lasted.

Ask anyone around, any real gamer…

They’ll all point back to 1, as one of the best Battlefield games that’s ever been released.

And that’s one hell of a mountain to climb…


The game that changed everything…

Above and beyond the call.

Both the game and its marketing were absolutely unhinged, and we loved them for it.

Releasing with trailer music like “99 problems but a bitch ain’t one”, and tag lines like “above and beyond the call”, accompanied by quotes by reviewers explicitly stating: “this game puts COD Ghosts to shame”, Battlefield 3 knew what it was, and rocked with it.

It was the evolution of Battlefield, the next numerical entry in the franchise, with an extremely high budget campaign that STILL looks great, a stunning graphical engine, absolutely immersive sound effects, and so much chaos and destruction that reduced entire sessions to shaky screens and rains of rock and debris everywhere.

It was the beginning of something extremely special for the franchise, and a well deserved push forward to the formula that had already dominated PC’s since the early 1942 and Vietnam games.

And it is without a doubt, a timeless classic, that will forever live in the heart of those who got to experience it when it originally came out.

Without a doubt, some of the most fun I’ve ever had with Battlefield.

This game rocked my teenage years, playing with a full squad of friends online, taking objectives left and right, and showing off my helicopter piloting skills that would inevitably land me dead at some cliff.

Bad Company 2 started the revolution of Battlefield.

Improving a lot on map size, environmental destruction, weapon variety and customization, and adding a fun, charismatic single player campaign, the game gave gamers from every walk of earth a little something to latch onto, and created within them everlasting memories of action and chaos that are even revered today, as both 2042 references maps and guns from the game, and as players desperately ask for a part 3 of the crazy stories of Battlefield’s own A-Team, the Bad Company.

No one knows if we’ll ever see a third part, but I can tell you this….

Part 2 is still called one of the best games in the franchise by many of its fans and for good reason.

Also long live the X-M8 Assault rifle, not enough games feature that majestic piece of deadly machinery.