Bullet_Monkey321
2009
2007
2009
2009
2019
This review contains spoilers
Played this with my daughter who loved all of the Disney characters, especially Elsa (We spent a lot of time in the Frozen world). Between the extremely convoluted story and Donald Duck telling me 'ThIs LoOkS LiKe A gOoD pLaCe To FiNd SoMe InGrEdIeNtS' every 20 seconds, it was a very enjoyable game. The combat was fun and there was lots of options to keep things spicy. I look forward to the next one so I can further not understand what the hell is going on.
2017
Played this with my 5 year old daughter, she loved both games. She has never seen the films and I haven't watched them in many years so trying to explain to her what was happening in a game with no dialogue was quite difficult. In fact, I think I understand the story even less now for having played the games but it was still a fun time and a pretty good remaster.
2019
If you're coming into the series with this game, it's pretty good. If you're a veteran of the series, this game sucks. It adds nothing to the game that Borderlands 2 didn't already have, unless you count a crappy story and underwhelming final boss fight. Borderlands 2 remains the greatest game in the series, hands down. Long live BL2.
Had a blast with this game, played with my 5 year old daughter. She enjoyed creating her own character and playing as them through some of the missions. The story wasn't particularly long but it was engaging and my daughter kept wanting to come back to it. We didn't do a huge amount of the over world stuff and we didn't replay any missions but we were happy with how we left the game after finishing the main story and a little bit extra - on to the next game!
This game is not normally my style, however, my wife and I were running out of co-op games to play a while back and decided to give this one a go. After attempting Original Sin 1 together and giving up pretty early on because we kept dying, we went into this game with a little bit of knowledge on what to expect and built some classes accordingly. A long and arduous time later, we managed to complete the game and I can now say... Damn, this game is stressful but fun as hell.
I can't count the numerous hours we've lost due to forgetting to save before continuing a mission or starting a battle and, honestly, I kinda wish the game would auto-save after every battle, but I digress. You're never quite sure how challenging a quest or battle is going to be before undertaking it, and that's part of D:OS2's charm.
I found that the combat was quite time consuming, and that's to be expected, however it would have been nice to be able to speed up my opponents turns at my leisure. The final battle took us 3 hours to do, before eventually having to turn it off to pick up our daughter from school.
The story is interesting and engaging and the myriad of spells and skills allows the player to come up with all sorts of strategies during combat - Here's a few we came up with (I'm 100% sure they've been done before but we discovered them on our own):
- Stay down: Using Beast, the Dwarf, I pooled most of his points into Warfare, giving him skills like 'Battering Ram' and 'Battle Stomp', which knock down an opponent if they have no physical armour, this would require them to spend their entire combat turn getting back up again, at which point I would just knock them down again and continue to beat the ever-loving-divine out of them with my other melee attacks. Knock-Down grenades and arrows helped a lot as well.
- Anti-Heal: After playing the first game and getting destroyed, I made sure I had a character who had a lot of healing spells - This proved useful in more ways than I could have hoped for. While my opponents armour was down, I would use 'Decaying Touch' on them, which cause them to be... Well... 'Decayed', meaning that all healing spells and potions would damage that character, instead of healing them... You see where this is going, don't you... I would then use my healing spells to heal my opponent, thus dealing them massive damage.
- Chicken Tendons: My personal favourite, this one is both effective and hilarious. There is a Skill called 'Rupture Tendons', which will cause the target to take damage when they walk. Pair this skill with another called 'Chicken Claw', you can turn your opponent into a chicken which will cause them to, on their turn, run in a random direction and take damage with every step. As they literally run themselves to death, you can sit back, relax and belly-laugh all the while.
So although this wasn't mine, or my wife's type of game, we had a really good time with it and I'm glad we decided to give it a go. Onto the next game!
I can't count the numerous hours we've lost due to forgetting to save before continuing a mission or starting a battle and, honestly, I kinda wish the game would auto-save after every battle, but I digress. You're never quite sure how challenging a quest or battle is going to be before undertaking it, and that's part of D:OS2's charm.
I found that the combat was quite time consuming, and that's to be expected, however it would have been nice to be able to speed up my opponents turns at my leisure. The final battle took us 3 hours to do, before eventually having to turn it off to pick up our daughter from school.
The story is interesting and engaging and the myriad of spells and skills allows the player to come up with all sorts of strategies during combat - Here's a few we came up with (I'm 100% sure they've been done before but we discovered them on our own):
- Stay down: Using Beast, the Dwarf, I pooled most of his points into Warfare, giving him skills like 'Battering Ram' and 'Battle Stomp', which knock down an opponent if they have no physical armour, this would require them to spend their entire combat turn getting back up again, at which point I would just knock them down again and continue to beat the ever-loving-divine out of them with my other melee attacks. Knock-Down grenades and arrows helped a lot as well.
- Anti-Heal: After playing the first game and getting destroyed, I made sure I had a character who had a lot of healing spells - This proved useful in more ways than I could have hoped for. While my opponents armour was down, I would use 'Decaying Touch' on them, which cause them to be... Well... 'Decayed', meaning that all healing spells and potions would damage that character, instead of healing them... You see where this is going, don't you... I would then use my healing spells to heal my opponent, thus dealing them massive damage.
- Chicken Tendons: My personal favourite, this one is both effective and hilarious. There is a Skill called 'Rupture Tendons', which will cause the target to take damage when they walk. Pair this skill with another called 'Chicken Claw', you can turn your opponent into a chicken which will cause them to, on their turn, run in a random direction and take damage with every step. As they literally run themselves to death, you can sit back, relax and belly-laugh all the while.
So although this wasn't mine, or my wife's type of game, we had a really good time with it and I'm glad we decided to give it a go. Onto the next game!
2004
After playing and loving the first Ori, I was excited to get stuck into the Will of the Wisps and I have to say that it improves on its predecessor in every way. I enjoyed being able to equip different abilities and the skills you learn as you progress felt great, leading to more interesting puzzles and fun mobility.
When I finished the first game, I was unsure how I felt about the story, the ending left me with questions and felt unnecessary in parts, however, the ending to WotW felt right and left me satisfied and a little bit emotional.
Ori and the Will of the Wisps looked great on the Switch (even if I did feel a bit of stutter once or twice), the game is beautiful and the characters are well designed and engaging.
I had a great time playing through this challenging but engrossing experience and look forward to seeing what Moon Studios produces in the future.
When I finished the first game, I was unsure how I felt about the story, the ending left me with questions and felt unnecessary in parts, however, the ending to WotW felt right and left me satisfied and a little bit emotional.
Ori and the Will of the Wisps looked great on the Switch (even if I did feel a bit of stutter once or twice), the game is beautiful and the characters are well designed and engaging.
I had a great time playing through this challenging but engrossing experience and look forward to seeing what Moon Studios produces in the future.