An absolutely fantastic game full of twists and turns and incredible gameplay, taking what they learned from God of War 2018 and doubling down on it to create a thoroughly enjoyable experience. Unfortunately, I encountered a few bugs, one of which saw me having to turn off the game to progress, which is something I can't say I experienced with the first game. In any case, we knew what we were getting into with this game, more God of War, and we got exactly that, the combat still feels great, the worlds are the same, beautiful worlds we've grown accustomed to and the characters are more-or-less the same, follow that up with a continuation of the story and you're in for a great time.

Golf Story seemed like it would be a fun little golf game that doesn't take itself too seriously, however, there's just too much golf. Maybe if I liked golf more, I would enjoy this game more, who knows. I took a long break from this game but when I came back I didn't know what I was doing and I couldn't be bothered to start it again. Sorry Golf Story, not for me.

I didn't play Moonlighter for long enough to give it a confident score and I'm sure it's a great game but I found myself struggling to go back to it. I found the controls clunky and, even when I changed the key bindings a few times, I struggled to find a setup I could work with which made combat very difficult. I did enjoy the concept of dungeon crawler meeting shop manager but I was a bit overwhelmed by the many items I could sell at any time. Hopefully I'll go back to this game in the future, when I've got little else to play.

It was a lot of fun going through the 9 episodes with my daughter and showing her the Star Wars universe, she was fully invested in it and even wanted to watch the movies afterward, which is great. This is probably the best Lego game we've ever played, I love that you can choose which trilogy to start from and being able to occasionally play as characters from different stories at the same time is amazing. Unfortunately though, this is still a Lego game, so you can expect to see all of the unpolished jank that you're used to seeing in a Lego game. Still a great time though, would recommend.

My daughter asked me to play this game because she'd seen it on YouTube. I didn't know anything about this game or the original but it was a pretty decent platformer. I was surprised that there were collectables and unlockable outfits. The game was quite enjoyable and relatively easy right up until the final boss fight, at which point the difficulty kerb shoots up exponentially and I found myself struggling to finish her off. All in all it was a relatively short but fun game.

I have really enjoyed my time playing Nier: Automata, I had no idea what to expect going in but this game has managed to take my breath away multiple times. I particularly enjoyed the way the game straddles the line between genres, moving from a 3D world to a 2.5D platformer and then to a twin-stick shooter and back again, I've not seen anything like it in a game before and I loved it.

The characters are enjoyable and interesting and the story is fun, if not a bit predictable at times and confusing at others. If you speed run the main endings, the game is relatively short but you can put in a lot more time by finding the remaining endings as well as completing the side-quests and weapons, etc.

I feel like the game faltered a bit with the combat, although it was mostly very enjoyable, it felt a bit repetitive at times and I found myself being stun-locked to death on occasion, however, I'm sure this is something I could have avoided by equipping the necessary plug-in chips, another part of the game which I enjoyed and welcomed.

My main issue was to do with trying to collect my plug-in chips after I had died, I found myself rushing to pick them up more often than not and, in my haste, I would always pick them up instead of automatically re-equipping them, which meant I would need to immediately go into my inventory and plug them all back in again, hoping I could remember which ones I had. Aside from this and the questionable trophy involving looking up a particular character's skirt 10 times, Nier: Automata was a fantastic experience and one that I would recommend to anyone else looking for a good time in an unfamiliar world.

Like Overcooked! 1 but not as responsive, the interface over the pans is confusing and the overworld has needless and annoying buttons to reveal needless and annoying ramps to get to the next level.

Played this game with my 6 year old daughter and I can see how, if played solo, this game could be thoroughly enjoyable - The level design is great, the world is vibrant and beautiful, the story and characters are fun and the replayability is decent... However, all of these things amount to nothing when you're playing co-op with a 6 year old.

Yoshi can do a number of things - Jump (And float a bit), butt-slam, eat enemies to make eggs and throw said eggs. Unfortunately, someone made the decision that, in co-op, one Yoshi can sit on another Yoshi's back and be carried around without their consent, this causes further problems when the Yoshi doing the carrying is now not allowed to throw eggs, instead, only the Yoshi who's being carried can throw eggs - and with no way of getting the carried Yoshi off your back without repeatedly asking 'Get off my back! Get off my back!!', this becomes quite the ordeal.

Now, it's worth noting at this point that my daughter enjoyed being carried around, A LOT, I would argue probably most of the game, as you can imagine, this was a problem and I started to wonder why I suggested this game in the first place. Luckily for me, there was another way to carry her around - INSIDE MY MOUTH (Yoshi's mouth, obviously!) Of course though, this was also not a permanent solution as I can't eat the enemies to get more eggs if my daughter is taking residence inside my mouth the whole time.

Aside from these two MAJOR issues, the constant bumping into each other, all of the times my daughter's Yoshi blocks my eggs throws and that one level right near the end of the game that was so uncharacteristically terrifying that it had my daughter screaming 'CARRY ME! CARRY ME!' so loud that I thought I was going to lose all hearing in my right ear, this game was great! Poochy is the best dog.

Tinykin is a charming experience with a great art style and nice threat-less gameplay that kept me engaged the entire way through. I loved the bustling levels, filled with things to discover around every corner and the way each level introduces new Tinykin and ways to use them.

The story is somewhat odd and meaningless until right at the end of the game but it was fun talking to all of the bugs.

I have played some of the races and I've got to say, they are extremely difficult and I hadn't experienced any issues with the games controls until I tried them, the precision you need to hit some of the grinds and corners with is ridiculous - maybe it's just a skill issue, regardless I don't think I'll ever complete them.

All in all, thoroughly enjoyed this game, looking forward to a sequel or something!

I had heard mixed things about this game going in but I have to say that, personally, I thought this game sucked. Don't get me wrong, the story was great and I would suggest that anyone who wants to know the story should go and YouTube it but, for the love of God, don't play this game!

Here's a breakdown of the things I liked and disliked:

Liked:
- Story. That's it.

Disliked:
- The combat is terrible, it doesn't feel good to play and it feels like Peter Quill does almost no damage, you'll be chipping away at an enemy's health for what feels like minutes - and if that enemy has a shield, FORGET ABOUT IT!

- There's so much dialogue! Honestly, TOO much! There wasn't a single moment in this game where one of the characters wasn't talking, I had to pause the game on several occasions just to hear myself think. To the point where, the characters would start talking but there wasn't enough space between audio cues for them to finish what they're saying, the only way you could listen to all of the dialogue in this game is if you stopped moving every time a character started speaking. Dialogue would start and then I would move like 3 steps forward and it would cause another dialogue cue to start which would lead to the characters either stopping talking mid-sentence or completely talking over themselves. Also, although there's SO much dialogue during the exploration side of the game, they seem to have forgotten to put much dialogue in the combat because they will repeat themselves so often that you'll be begging the fight to end. I feel like I can still hear them talking even now.

- The exploration. Obviously it's not an open-world game but there are collectibles in the game that they want you to find, however, when you go out of your way to try and find any of these hidden items, you'll have the other characters constantly tell you that you're an idiot for going the wrong way. On top of that, traversing the world just isn't fun, Peter's rocket boots suck, when you try and jump across a seemingly short gap, his boots seem to suddenly lose all power and you'll find yourself mashing a button to pull yourself up onto the platform.

- You can't upgrade your weapons. There's a bit of an upgrade system but it feels like it does nothing, to be honest. I feel like I was just as weak at the start of the game as I was at the end.

- The unlockable outfits are terrible. There's loads of outfits to find for each character, the problem is that they all look the same, absolutely not worth your time to find them.

- Swearing, kind of? So they don't use the usual swear words that we're all accustomed to, they use words like 'Scut' and 'Flark' which are swear words that are canonically used in the Marvel Comics (Which is a nice feature) now, I have absolutely no problem with swear words being used in games but here they say these words so often that they lose any impact they were supposed to have and they become quite annoying.

- HUDDLE-UP! This is the mechanic where you press a couple of buttons when your meter is full and the Guardians will stop - MID COMBAT - to huddle up to Peter Quill and talk about how they feel about the battle and you need to chose the dialogue option that best hypes them up - This is cringy. If you choose the correct option, your whole team will get a buff, however, choosing the wrong option will give only Peter a buff. During the buff, a random song from Peter's playlist will blast in the background while you continue to fight, these songs do not always feel battle-appropriate and I found myself fighting the final boss while 'Rick Astley - Never gonna give you up' played in the background.

So there we go, that's what I liked/disliked about the game, I'm sure there are people out there that enjoyed it and those people are idiots.

I'm joking, but it wasn't for me.

What an absolutely fantastic video game, I'm in absolute awe at how good this was.

The combat, the story, the quantity of things to do and find in the world, all of these things are perfection, it was such a joy to play, however, the place where this game shines the most is in it's world traversal - being Spiderman and swinging around the city feels so good and the skills you can unlock to make moving around even faster and easier just make it that much better, I've never known anything like it, I genuinely want to play it all over again just so I can continue swinging around as the masked hero.

Bravo Insomniac, bravo!

... What the F••K?

Very strange game with a wild and slightly disturbing story. The first part of the game just felt like a walking-to-the-right simulator but it picks up after a while. The puzzles are clever but not particularly difficult and it's just a generally nice short game.

I'm gunna have nightmares for a while though, wtf was that ending.

2016

This review contains spoilers

This is a story of the worst parents of all time.

A generally very good game, the world is beautiful and filled with incredible enemies both big and small and the amount of weapons and armour in the game is to be admired, however, there are a few things that knock this game down for me.

Predominantly, the camera is terrible - I don't know if this was only true because I was playing on PS4 (other people I spoke to didn't have the same problem) but when I was moving and turning the camera at the same time it was very jittery, making it impossible to tell what I was even looking at. On top of that, locking-on was a nightmare, the game was constantly snapping to enemies I didn't want to be looking at, leaving me vulnerable and often leading to my demise. When it came to fighting the bigger enemies, their lock-on points were often then middle of their bodies which made it very difficult to see what was happening when I was close to them (which you need to be to deal any kind of damage with a sword), I just wish they had made the feet a lock-on point for ALL of the bigger enemies.

For the vast majority of the game I was having a great time, usually when I play a game for a long time I get burned out and want to move on as quickly as possible, often skipping any side quests or optional bosses, however, 90+ hours into this game I just wanted to keep going - that was until the final few bosses I faced! The last couple of bosses I went up against had some absolutely bulls#&t moves and after many MANY hours of trying to kill them, I was begging the game to end. How many controller still works after all that is honestly a miracle.

My advice to anyone just starting out Elden Ring would be to explore as much of the world as possible, fight as much as you can, if you're struggling with a boss come back later! And most importantly, make sure you get the Mimic Tear summon for the end game, that motherf#&ker will save your God damned life!

This game is very difficult, I managed to finish it by the skin of my teeth but, when it comes to collecting any of the unlockable skins, I don't stand a chance in hell. On top of this, I feel like the double-jumping is very awkward. It has been a long time since I played a Crash game so it's possible that it was always like this but when you do a double-jump while moving, Crash loses all momentum on the second jump, resulting in him jumping vertically upwards, which lead to me missing the platforms on many occasions.

Maybe I've just marked the game down because I'm bad at it but I'm stubborn so it's staying that way.

When it comes to the story, it's very good, with a few branching timelines and different areas to make your way through. If you're a die-hard Crash fan, I've no doubt that you'll love this game. However, I find it difficult to recommend this game over other modern platformers.