It's a nice short game with an alright story and some pretty fun mechanics for some of it but it's mostly just a walking sim, there were a few bits where I had the overwhelming realization that I was just holding the left stick forward. Won't play it again but it was a good enough time.

The game is mostly fine, the animations during dialogue is good, it looks alright, the level design isn't terrible and the jokes are mostly funny. The games problem is when it's trying to be a platformer but my characters shadow keeps disappearing so how the hell do I know where I'm going to land?

I had difficulty with the combat for this game. As someone who was playing Elden Ring at the same time as Kena, it sometimes felt like Elden Ring was the easier option because dodge-rolling in Elden Ring provided frames of invincibility - Not the case in Kena. It genuinely felt impossible to dodge out of certain enemies attacks and when I opted for the shield instead, it would often times just break instead, causing me damage.

Towards the end-game, I actually had to lower the difficulty because I was just getting destroyed and lemme tell you, the drop in difficulty made the game so much easier to the point where it wasn't even a challenge anymore, enemies were practically killing themselves.

I also had a few stuttering issues in the game, as well as a couple of bugs I noticed, one which involved a member of my rot team spinning around me in circles for seemingly no reason and another bug which had me just fall through the floor.

The story for Kena is good and the cinematics are fantastic, I feel like I would have enjoyed Kena more as a film than a game but it was a fun time, regardless of its problems.

This review is being written by a Dad who was forced by his 5-year old Daughter to play as Bandana Waddle-Dee the entire time while she continued to run away from every boss, which resulted in a rather underpowered Bandana Waddle-Dad poking the giant enemies in the butt and trying to very slowly chip away at their health before they managed to catch up with a terrified Kirby and slap them into the next year.

All in all, I thought this game was great. I mean, I had a very stressful time with it but that has nothing to do with the game itself (Although, I do wish there was a way to make Bandana Waddle-Dee stronger, as far as I could tell this wasn't possible). The game looks and feels great, the story is mysterious and cool, the bosses are well built and the mouthful mode feature is a lot of fun.

Not the best Borderlands game, but certainly not the worst.

The D&D elements of the game are fantastic, although I feel like there could have been more effort made to make the Guns a bit more fantasy-esque - sure, there are some crossbows and the reload animations are a bit more crazy, but at the end of the day, they still feel just like guns.

The different equipment slots are overwhelming and confusing to begin with and the menu isn't very good, with information difficult to find, for example, when comparing weapons in the menu it only shows you very basic information with some symbols that we're supposed to just know, somehow. Now, this could be because we played it split-screen but it made comparing weapons or any type of armour difficult and resulted in us only ever comparing items when they were on the floor, when the information was much clearer for some reason.

Aside from all the menu issues, the game is a very fun time, the gunplay feels good and the enemies are fun to shoot. I loved the way the bosses had their own gimmick that spiced up the gameplay (Something that Borderlands 3 was sorely missing).

The character creation was good and I enjoyed unlocking different colours, patterns, emotes and more whilst playing the game, even if looking through them was a bit of a headache due to the preview not loading all too often.

I wish there was New Game + but the post-game arena mode is a lot of fun, it felt a lot like playing 'Hades', although the loot you get from it feels a bit redundant when you can't play the game through again.

All in all, Wonderlands is a fun time, I'm a big fan of Borderlands 2 and D&D so this felt good and they generally did a great job with it. My hope is that Borderlands 4 will be more like this and less like Borderlands 3.

After playing and loving the first Ori, I was excited to get stuck into the Will of the Wisps and I have to say that it improves on its predecessor in every way. I enjoyed being able to equip different abilities and the skills you learn as you progress felt great, leading to more interesting puzzles and fun mobility.

When I finished the first game, I was unsure how I felt about the story, the ending left me with questions and felt unnecessary in parts, however, the ending to WotW felt right and left me satisfied and a little bit emotional.

Ori and the Will of the Wisps looked great on the Switch (even if I did feel a bit of stutter once or twice), the game is beautiful and the characters are well designed and engaging.

I had a great time playing through this challenging but engrossing experience and look forward to seeing what Moon Studios produces in the future.

This game is not normally my style, however, my wife and I were running out of co-op games to play a while back and decided to give this one a go. After attempting Original Sin 1 together and giving up pretty early on because we kept dying, we went into this game with a little bit of knowledge on what to expect and built some classes accordingly. A long and arduous time later, we managed to complete the game and I can now say... Damn, this game is stressful but fun as hell.

I can't count the numerous hours we've lost due to forgetting to save before continuing a mission or starting a battle and, honestly, I kinda wish the game would auto-save after every battle, but I digress. You're never quite sure how challenging a quest or battle is going to be before undertaking it, and that's part of D:OS2's charm.

I found that the combat was quite time consuming, and that's to be expected, however it would have been nice to be able to speed up my opponents turns at my leisure. The final battle took us 3 hours to do, before eventually having to turn it off to pick up our daughter from school.

The story is interesting and engaging and the myriad of spells and skills allows the player to come up with all sorts of strategies during combat - Here's a few we came up with (I'm 100% sure they've been done before but we discovered them on our own):

- Stay down: Using Beast, the Dwarf, I pooled most of his points into Warfare, giving him skills like 'Battering Ram' and 'Battle Stomp', which knock down an opponent if they have no physical armour, this would require them to spend their entire combat turn getting back up again, at which point I would just knock them down again and continue to beat the ever-loving-divine out of them with my other melee attacks. Knock-Down grenades and arrows helped a lot as well.

- Anti-Heal: After playing the first game and getting destroyed, I made sure I had a character who had a lot of healing spells - This proved useful in more ways than I could have hoped for. While my opponents armour was down, I would use 'Decaying Touch' on them, which cause them to be... Well... 'Decayed', meaning that all healing spells and potions would damage that character, instead of healing them... You see where this is going, don't you... I would then use my healing spells to heal my opponent, thus dealing them massive damage.

- Chicken Tendons: My personal favourite, this one is both effective and hilarious. There is a Skill called 'Rupture Tendons', which will cause the target to take damage when they walk. Pair this skill with another called 'Chicken Claw', you can turn your opponent into a chicken which will cause them to, on their turn, run in a random direction and take damage with every step. As they literally run themselves to death, you can sit back, relax and belly-laugh all the while.

So although this wasn't mine, or my wife's type of game, we had a really good time with it and I'm glad we decided to give it a go. Onto the next game!

Had a blast with this game, played with my 5 year old daughter. She enjoyed creating her own character and playing as them through some of the missions. The story wasn't particularly long but it was engaging and my daughter kept wanting to come back to it. We didn't do a huge amount of the over world stuff and we didn't replay any missions but we were happy with how we left the game after finishing the main story and a little bit extra - on to the next game!

If you're coming into the series with this game, it's pretty good. If you're a veteran of the series, this game sucks. It adds nothing to the game that Borderlands 2 didn't already have, unless you count a crappy story and underwhelming final boss fight. Borderlands 2 remains the greatest game in the series, hands down. Long live BL2.

Played this with my 5 year old daughter, she loved both games. She has never seen the films and I haven't watched them in many years so trying to explain to her what was happening in a game with no dialogue was quite difficult. In fact, I think I understand the story even less now for having played the games but it was still a fun time and a pretty good remaster.

2017

This review contains spoilers

Played this with my daughter who loved all of the Disney characters, especially Elsa (We spent a lot of time in the Frozen world). Between the extremely convoluted story and Donald Duck telling me 'ThIs LoOkS LiKe A gOoD pLaCe To FiNd SoMe InGrEdIeNtS' every 20 seconds, it was a very enjoyable game. The combat was fun and there was lots of options to keep things spicy. I look forward to the next one so I can further not understand what the hell is going on.

Uncharted games are always fantastic and this one is no exception. I loved all of the game and the final boss fight was amazing and terrifying in equal measure. Lazarevic is a fantastic antagonist. Also, I finished the game on Hard mode so I'm pretty sick.