One of the most joyless and boring games I've played, the music is forgettable, the characters are dull and the battles consist of around 30% actual gameplay and 70% watching health bars take down, and there's nothing else to do because there's no fun distractions from the battles like in gen 5. This game just feels like a time waster, with nothing rewarding in it for sticking with it, I beat the distortion world and realising I would have to go through a final gym and the elite four just broke me. There is no reason to play this, just play gen 5. Sinnoh Underground is fun though.

This review contains spoilers

One of the best games i've ever played, the characters and world are so interesting, especially in the hidden documents, the game is also amazing at creating a tense atmosphere, especially in the ending sequences and anything with Mr Devil. The soundtrack is a highlight too, it effortlessly transitions from painful noise similar to Silent Hill in tense scenes to more relaxed themes that are some of the best I've ever heard in the game. The gameplay seems like a basic RPGmaker style game at first but the limited saves and food system add some depth to it to keep it engaging like with the old RE games, even if I personally found the game pretty easy and didn't worry much about the resource management. The art is also beautiful, especially in the cutscenes and interactive screens like the mirror or save stations. The game really just feels like it has a lot of love put into it, especially with all the little details like the vhs tapes made by the cast members, the easter eggs with witch paper and saving, and the hidden scenes on the cameras or little moments of foreshadowing, i'd definetely reccomend playing this atleast once.

Replayed this recently, so fucking dull. The relationship between Toko & Komaru is fun but that's about it. Combat really doesn't feel that good and the story is boring. It's an alright game but there's much better shit

8.5/10 Honestly I think this game is overhated, I think it works pretty well as a unique rpgmaker game with some horror aspects. I understand that the main issue people have is with the premise and the suggestive death screens but that isn't really an issue to me, I can easily ignore those parts but since they are so prevalent I can understand someone being put off by them. To me, the inclusion of the fetishistic aspects in this is no different to their inclusion in a Tarantino film, being just a quirk of the creator, but I acknowledge I'm likely wrong on this.

I think the story is fun and the character's are cute, I think the highlight of the game is the bond the player builds with the companian character Puro over the course of the game, having several opportunities to spend time with him and him being the solution to a few of the games puzzles, It makes me think of Ico and the bond built with Yorda, albeit less carefully done than in Ico and with much more reliance on dialogue over forming a bond over the course of the game. The dialogue does still make Puro come off as very cute and earnest, though.

The gameplay is poorly thought out in alot of sections, being mostly trial and error to get past enemies or even just luck if they're some of the randomised enemies. alot of the puzzles without enemies I ended up using a guide for because the solutions are mostly too obscure like the moon puzzle. The save points are given out pretty often to balance out the trial and error but there are a few sections with a big gap between them. One issue is that it's pretty easy to lock yourself into a bad ending if you overwrite your old save but the game is pretty short so that isn't too big an issue.

The soundtrack is great, Puro's theme is a very fun song to listen to and the sneaking theme is cute. The art style is cute and fun to look at, and the death screens are fairly detailed. The dialogue portraits for Puro are also pretty expressive.

I think this game gets too much hate for what it is, if you ignore the game over screens and similar scenes you have a fun, simple and charming puzzle game about humanity and friendship that while frustrating at times is honestly a pretty good time. I’d say if you’re interested, wait for the Special edition the dev is releasing with a rebalanced and graphically updated base game and multiple sections added on top of those. Again, I understand the hate, and maybe I’m just a degen furry for liking the game, but I honestly think for the price of the game it’s a pretty fun experience.

2012

Very fun game, it seemed dull at first but I got attached to it and the characters over time. The music is very nice and the platinum wasn't too bad to get. Worth picking up.

This game is perfect in every way, the atmosphere, the vague story, the art direction, the music, the gameplay. All the characters are great. I played this game nonstop for 2 weeks and feel like I barely understand it. Everything is designed perfectly, I have nothing else of value to say, go play it

I'm a massive coward when it comes to horror so I didn't think I'd be able to finish this game but I did after a few weeks and it was a great time, the way to get the best ending is a little obtuse for my liking but the gameplay is very satisfying, the sounds of weapons hitting monsters and the slight stunning of the monsters is very fun. The sound design in general is great, certain rooms play chase music to put you on end and have nothing there at all purely to fuck with you. The radio static that plays near monsters is very good at building tension aswell. The bosses are pretty boring, especially the final one, but they're over quickly enough to not be a problem. The game itself is extremely scary for me, with the dead silence for most of the game allowing the player time to think about what could be around the corner, I found the ps1 visuals to be very effective in spite of their limited detail, although the music certainly helped. The music in general is fantastic with "Not Tomorrow" which plays over the best scene in the game, being a particular highlight. The Puzzles were pretty difficult but not too hard to require a guide. Overall I'd say the game is definetely worth playing if you're able to.

I watched Markiplier play this and I had to keep pausing whenever Springtrap was on screen hes so pretty I wish he was real so I could spend time with him and make him a flower crown and hold his hands

In alot of ways this game is shit. The story is shit. The music is mostly shit. The dialogue (excluding the 2 main character's back and forth) is shit. But for some reason Spike Chunsoft made the gameplay fun as fuck, the way I describe the gameplay is like playing Resi 4, but you're not playing as Leon, instead you're playing as Ashley. Not defenseless Ashley from that re4 section, no. Ashley but she has a pistol that can 1 shot enemies if aimed right. It's extremely fun. The bosses are very boring but the gameplay of fighting monokumas, while easy, is very fun to do. It's extremely satisfying to hit them in the eye for a 1 hit KO. That one fucked up minigame is a glaring flaw and is why I would never reccomend this game to anyone despite how fun I find it. Overall, the gameplay is an 8/10 while everything else is a 2/10. So if you're going to play this game I'd take TV Tropes advice: Play The Game, Skip The Story.

This review contains spoilers

I think this game did alot of things well. The music was very enjoyable, the combat was fun when the pins worked and the story for the first week of the game was very fun. Past that point the story was nowhere near as good, though. Joshua was just an edgy pessimist and unlike Neku, he was annoyingly smug about that fact the whole time. Beat was alright overall but was nowhere near as good as Shiki's week, I don't really have much to say about him. None of the boss reapers stood out much aside from Sho, he was pretty funny and finding him dead under a fridge made me laugh. The smaller side characters like the reaper band and the ramen guy were pretty fun too. I feel like the story would have been much better if Joshua had recieved even the slightest comeuppance for his actions but I'm probably wrong. I also didn't really agree with the story's message of changing how your personality to suit the people around you just to avoid being alone something it reinforces with the trend system, where wearing certain pin brands affects your damage output based on people's opinion and while you can keep wearing the same pins and make them popular, it just shows that not changing to what people want just for the advantages is more difficult and requires constant effort. The system of lowering your level to grind faster was fantastic and helped keep the game fun later on. Overall I think the gameplay is pretty great but the story was lacking in alot of places.
I'm sorry that this review is probably wrong in alot of places and about as well structured as a GITCY video, I've never posted a review this long before.

No idea why you would remake this game. It's shite. Bad music and the gameplay is boring. I don't know why people liked this game to begin with, aside from having spongebob in it. Terrible game.

This is a loser game that cringe loser star trek fans play but assuming you're a cringe loser star trek fan such as myself it's pretty fun, the ships are fun to use and the character creator is great. Highlight of the game is being able to make a fucked up little tiny creature rush a borg with a greatsword. You can't beat that.

Pretty fun roguelike, but pretty easy once you unlock a few items. The card aspect is pretty cool though

Very fun game, soundtrack is great and story is entertaining. No idea why you'd pick black over this unless you were a fucking loser. N is a great character and the game is worth getting for him alone.