74 Reviews liked by BussyRiot


there is no game in the world that I want a modern remaster of more. sure, the samurai/ninja power fantasy is simulated in loving detail, but you haven't known true combat until you and your opponent are crawling toward each other with your one remaining good arm after you've taken out all of eachother's other limbs , flailing your weapons helplessly at each other like you're crabs with knives

the beginning of a decade+ of trust issues

Much has been said about the quality and customizability of the combat (it's fantastic), but one of my favorite things about the Tactics Ogre is how even though the end results of your decisions might be virtually identical, the writing is elegant enough to obfuscate that into really feeling like player choice is important. Make a decision early on, and character X will leave you, disgusted by your actions; choose the opposite choice, and that same character leaves you - this time, revealing that no matter what choice you made, they'd disagree with it, because they hate your fucking guts. It may feel kind of dishonest, but frankly? That's consistent writing, and I respect it.

Anyway Canopus could split me open like a ripe, juicy coconut 🥥🥥

I am trapped between two worlds

World 1) my partner walked in on me playing this. "it's a puzzle game," I said, remembering how much he enjoyed playing through return of the obra dinn with me. "you like puzzle games. do you want to try this together?" anyway, he sat behind me for a total of five minutes before throwing up his hands in despair and walking out. "I'm not gonna fucking sit here and watch you play snake for hours," he said.

World 2) My friend, who recommended I play this, is very excited to watch my progress as I make the way through; this has been a harrowing experience where he makes soft noises of disapproval as I attempt to lizard brain my way through the puzzles. it is destroying my self esteem and it's not like that was in a good place to begin with

so like, i'm not at a point where i can review this but: please send help

there is a not-insignificant overlap between the group of people who feel that this game is too hard and the group of people who earnestly believe that sekiro: shadows die twice is a rhythm game.

the game is good (though I am glad I picked it up post-robust DLC catalogue and not during its shaky development) and is directly responsible for the growing severity of my whole ongoing carpal tunnel issue (but it's fine and I wasn't using that hand for anything important anyway)

Originally, I wasn't a big fan of the first installment, with its
cloying setting and uneven storytelling. I wasn't expecting
this game to be as good as it is, but I'm happy to eat crow.
on the one hand, the writing is exceptionally good, with a
particularly darker bent than the first game's feel-good tone.
and on the other, the combat is exponentially cleaner and
tighter than any of its modern jrpg contemporaries.
hot take: Temenos and Crick are boyfriends, right?

I can understand wanting to make an 'experimental' sequel to your game, but I don't think that "what if we make our game as much like Slay the Spire as we possibly can" is a very good experiment

i can tell that the game is great, I really can; I just don't vibe with the core cast. maybe once a couple of seasons are out I'll find a character that hooks me but for now, I'm happy that other people are having fun with it.

battle tracks are legit ass though

French existentialist Simone de Beauvoir argues in her 1947 book The Ethics of Ambiguity that 'existence precedes essence;' that the personality and the core beliefs of each human individual is defined through their environment and their actions, and that the challenges that allow those personality-shaping events are the ones that truly test the scope of the limits between their limitations and potential, their past against their future, the comfort of familiarity against the fear of the unknown.

"I Was a Teenage Exocolonist" is a quiet meditation on this and other questions asked by de Beauvoir and her fellow existentialists, packaged stealthily in the wrappings of a Solarpunk-themed dating game. Beneath the cotton candy colored environment of Vertumna and the egregiously tumblr-era character designs lies one of the best narrative experiences I've had in years, one that manages to succeed at the challenge of remaining both replayable and emotionally impactful. IWATE introduces the concepts of string theory, mortality, identity, collectivism, and on and on and on as each character you meet lives, grows, dies, lives again, and becomes a different person entirely.

When asked about the passing of her lover, the famed philosopher Jean Paul Sartre, de Beauvoir simply said "His death does not separate us. My death will not bring us together again. That is how things are. It is in itself splendid that we were able to live our lives in harmony for so long.” Vertumna asks you to spend ten years with it before it lets you go, and readily welcomes you back again for the next loop of a cycle that continues on into infinity. But each of those cycles of ten years creates a unique you, and the life you live with its people is truly splendid.

ps: rex is best boy, even with the dumb tattoo, fight me

who says filing for insurance can't be fun and engaging? wait, where are you going?

arrives on the island wearing a mariya takeuchi t-shirt, with my hair in a punch perm and the confidence gained by knowing that the yen is strong and i'm doing well at my office job "you know, i'm something of a citypop fan myself"

"i fucking hate this game so fucking much" i sob, as i rank up to emperor on my xth character

i know time has passed, but i think the whole debacle around purna's "feminist bitch" perk was the first time i thought "you know, maybe some people in the video game industry aren't very nice"

it turns out that the result of having a team of french writers in their 30s-40s attempt to write realistic dialogue for american teens in the pacific northwest is a game where everyone is basically steve buscemi in the "how do you do, fellow kids" meme from 30 rock