there really isn't much that can be added here that hasn't already been said about dmc5 - it's practically the peak of flashy action games, on PC it can be modded to be even better and add full multiplayer, and the game has almost infinite replayability with the different difficulties and character-chosen missions. only fault i feel is that it doesn't focus on dante as much as it should, considering his importance in the story and series overall, but that's practically the only downside i can think of. game's just fun man

from the point of view of someone starting the dmc series with 3 and going through 5 to revisit 1 (only 1) later, dmc 3 is a fantastic point to start with in the series. while it can be considered the hardest in the series overall, especially on the harder difficulties, if you're able to master dmc3's combat system, the future games will feel like a breeze and will be even more enjoyable. extremely solid, great action game, thank you woohoo pizza man

dmc4's combat system in comparison to dmc3's has a hilarious amount of new added tech on top of having another main character to play through the campaign with, but the game suffers from a lack of content and having to fall back on itself, reusing old stages sometimes to a tolerable extent, sometimes just grueling. not a bad game at all, it just suffers in not having enough in-game content to support the gameplay to be the best that it can be. still play it though it's pretty good

i mean yea it's half life 2, has cool physics in it and a good story that (not connected solely to the main game) had people waiting over a literal decade so that it continued, definitely play it and the episodes

it's...fine. had fun with it and really like how it has an entire second playthrough of revamped stages, but in terms of what it actually brings to the table as a game, it's just kind of an okay 3D platformer, nowhere near as worth playing as its' collectathon brothers

best VR game of all time, bar none, great continuation/linking to the already existing half-life storyline while still having its' own personality, insanely well-crafted to get you immersed and has plenty of accessibility options for those not quite suited for playing extensive VR. if you have a PCVR headset, please absolutely play it

not quite as good as half life 2 or the next episode, but still a really good game expansion. a few too many dark areas reliant on a flashlight that runs out in about 30 seconds, in situations that require longer than that, and the story doesn't go very far from where 2 left off. still play it, episode 2 absolutely makes up for what shortcomings episode 1 has

hl2e2 is the peak of the series in its' non-vr form, there's almost no real downtime in this game (asides from situations in rebel bases where you're getting spoken to and other special occasions), and the gameplay itself is just fun as hell, good soundtrack too. play, but only after 2 and episode 1 if you're going to be invested at all

i have a weird situation with this game - while i enjoyed what bits i could from it, the game overall doesn't feel enticing to play. i really appreciate the amount of detail in this game and the worldbuilding it has, especially in the case of using its' environment to its' advantage like with having a nail be the size of a sword to peoples the size of bugs, but past that purely on gameplay, it didn't hook me. maybe silksong will amend my issues with the game, but unless i play again to the point of getting hooked, i don't know how much i'll want to revisit it. try it if you like metroidvanias or games with a lot of lore to offer and maybe you'll like it better

dead cells is a really competent roguelike action game that has a good amount of replayability, with unlocking new weapons and abilities with each new run, and eventually reaching the higher difficulties. but a main problem with the game is that after a while of going through the same areas over and over, the locales get pretty boring to run through experiencing the same music and visuals, but this can be amended by playing with a different ost and going through the numerous split path levels both in the main game and in the dlcs, instead of sticking to the same, main path every time. pretty good

i played this game back when it was still in closed beta so this review will be a bit biased towards it, but with how many updates the game has had up to this point and how active the devs are to update it to fix it or to release new content, the game has gotten to a point where i can safely say it's fantastic. it has good difficulty progression between the stages within the level areas, plenty of collectibles to run around and get if you've already mastered getting the stars in the levels normally, and it has complete workshop support, with some workshop levels being ported into the game as full, official levels. i would originally give this game a 4.5/5 if it only had characters with the base boost mechanic, but at the time of writing this review they are adding more characters with new abilities for even more level replayability. i know the 'parkour' type of game won't be for everyone, but for what it is, absolutely fantastic

while not entirely a fan of battle royales, apex legends was able to hold my interest for at least long enough to get through a few seasons playing on and off with friends, only really picking it back up to play if someone else wants to. having an ability-centric, team-based battle royale game is a good basis, and you'd think that on paper, having it run on the titanfall physics would make it even better, but in reality the game holds itself back by limiting the movement options that titanfall gives you like full-on wall running and double jumping and the like. the game has a good communication system with the pings, especially in the case of non-verbally communicating players, and the devs are very active, practically required for a game with constant uptime and needs for new content. but due to holding itself back and setting a fairly low skill ceiling by removing the movement tech of titanfall, it's just pretty alright

this game has a unique problem of both being great and terrible at the same time. the levels are weirdly structured, way too expansive especially in a classic sonic game's case, and the full completion requirement (unless you just play it like a normal sonic game and go for the mcguffins instead) is absurd if you don't already know what to do. but the game, aesthetically, is absolutely fantastic - with a fully animated intro, absolutely fantastic soundtrack, and the exact type of 'cool vibe' this game gives off is exactly what you'd imagine 90's sonic was known to be cool for. if only the gameplay could have been better to not drag itself down so badly

this game is just really bad. this game by itself can be attributed for almost entirely ruining the sonic series' reputation and it shows - it has its' good elements but with how janky the game plays, how boring the story is, and how bad it is in comparison to basically any main sonic game before this, this game is just...bad. not worth it

the game doesn't hold up as well today as it did in 2006, and it shows in the original version - the game's artstyle i can only describe as 'wet rocks', with a very clear stylization to it that just doesn't look very nice and feels samey, amended by gears 2 at least. while the story is passable, it has a fun campaign, moreso when you play with a friend, but past that, can't say i would recommend playing it today, especially considering the multiplayer scene probably only consists of tryhards sticking to the same map and mode, or hackers