1785 reviews liked by CycloneJoker


Shadows of Valentia is such an interesting case where it's almost a perfect game. The presentation, voice acting, narrative, and music are all so goddamn perfect that it carries that really repetitive and mediocre gameplay that this game has. It's clear that Intelligent Systems wanted this game to be pretty faithful to the original Gaiden in terms of gameplay, but I feel that is what really brings it down for me. Especially in the last quarter of the game where the dungeons become a lot longer and the map design is either nonexistent or really bad.

I do really love this game, but replaying it after 4 years from my last replay has made me realized the game's highs and lows pretty clearly.

It's alright, quite a bit bullshit in areas but with a healthy amount of save scumming and making sure to collect the weapon orbs- it becomes much easier and quite quick to beat. Its whatever, there's worse games.

Game literally stopped working on the 2nd stage of world 2. Woody literally disappeared from my game.

This game is so aids that I'm not even caring if I didn't see the ending, it didn't wanna complete it can fuck right off. Games done. Eat my shit. This game is quite literally aids on a stick.

Holy shit I never thought a game made for toddlers was gonna get me as hype as this game did.
Woolie wasn’t lying, Kirby goes so fucking hard.
10/10 it made me Haiii

we oughta jump rgg for not bringing back tanimura again

Metroid Fusion takes the vast exploration of Super and splits it into smaller chunks - levels are largely sectioned off from each other and while each is kind of a mini metroidvania map in itself, the game is very much a linear progression that holds your hand on where to go. Combined with a revamped control feel and heavier emphasis on combat Fusion can sometimes feel more like an action game with some exploration than a "true" metroidvania
Now, that sounds pretty bad right. But here's the thing: on its own merits Fusion is REALLY fucking good. That previously mentioned revamped control feel? To accompany the newly placed emphasis on action Samus is no longer a floaty tank but an agile glass cannon with the dev team's work on Wario Land 4 helping inform how snappy Fusion feels. The emphasis on action means lots of boss fights and generally they're very dynamic and exciting, with figuring out how to beat them being half the battle and actually executing your strategy being a decent challenge. Fusion also looks fantastic, especially when using color correction to match how it would look on the original non-backlit LCD. The sound is slightly disappointingly just average overall, the GBA's limitations hurt some of the tracks and some of the sound effects aren't as satisfying as they are in Super.
Good game

The renbu system provides some much needed innovation for a series that was getting stale

I feel like whenever Sig is not on screen, all the other characters should be asking "Where's Sig?"

The only time a lawyer can cry is when it's all over.