CycloneJoker
2017
Took 3 years to realize but all this game does is prey on peoples fomo and forces them to dedicate their lives to this single game if they want the one skin they care about in the bp because they stuff it with 9 other skins that look like shit
Game was fun in chapter 2 and 3 but i have no desire to play this scam anymore
Game was fun in chapter 2 and 3 but i have no desire to play this scam anymore
2013
2024
2023
2023
its fun for like half an hour but you also see everything the game has to offer in that half hour
Omega Force seems to have forgotten that they hid the repetition of Dynasty Warriors games by letting you pick whatever character you wanted for a mission but since its an adaptation of the manga you can only pick Kenshiro in the adventure mode
there's way more characters to play as but you have to finish the game to actually unlock them
this should've just been its own thing instead of trying to be an adaptation
Omega Force seems to have forgotten that they hid the repetition of Dynasty Warriors games by letting you pick whatever character you wanted for a mission but since its an adaptation of the manga you can only pick Kenshiro in the adventure mode
there's way more characters to play as but you have to finish the game to actually unlock them
this should've just been its own thing instead of trying to be an adaptation
i don't like a lot of old expansion packs for fps games because they're all the same shitty idea of incredibly cryptic levels with horrible enemy placement which Heretic was especially guilty of (i didn't play Hexen's expansion) but i think Portal of Praevus is a much better expansion than Shadow of the Serpent Riders even if it does overcorrect a bit
this expansion contains 2 hubs to explore but only the second one Tulku is actually new because the first hub is Blackmarsh again which i'm not really fond of because you visit it twice already in the main game and in PoP it functions as a makeshift tutorial
Tulku is actually original and overall a pretty good hub but its also really easy which is where the overcorrection comes into play
PoP is not challenging enough and it gets to a point where i think the hubs in this expansion do a better job of teaching you the game than the first Blackmarsh visit does because the puzzles are very straight forward and don't require multiple visits to an area
the new Demoness class that's added in this expansion might have added to the feeling of overall easiness because she is absurdly overpowered as she is the only class in the game to have a projectile as her starting weapon which makes Blackmarsh 3 a total cakewalk and her ultimate weapon the Tempest Staff is easily the best weapon in the game with it functioning as a makeshift BFG and a destructive laser when powered up with the tome
Praevus is easily the best boss fight in the trilogy and is the defacto highlight of the expansion as unlike every other boss in these games he actually has more than 1 attack but even so you can melt him just as badly as every other enemy if you play as the Demoness
i might play Deathkings of the Dark Citadel in the future but from what i've heard of it it just sounds like more of Shadow of the Serpent Riders which i already don't like to begin with
it takes a bit to set up but its only like 2-3 hours long so it doesn't take much of a commitment to play
this expansion contains 2 hubs to explore but only the second one Tulku is actually new because the first hub is Blackmarsh again which i'm not really fond of because you visit it twice already in the main game and in PoP it functions as a makeshift tutorial
Tulku is actually original and overall a pretty good hub but its also really easy which is where the overcorrection comes into play
PoP is not challenging enough and it gets to a point where i think the hubs in this expansion do a better job of teaching you the game than the first Blackmarsh visit does because the puzzles are very straight forward and don't require multiple visits to an area
the new Demoness class that's added in this expansion might have added to the feeling of overall easiness because she is absurdly overpowered as she is the only class in the game to have a projectile as her starting weapon which makes Blackmarsh 3 a total cakewalk and her ultimate weapon the Tempest Staff is easily the best weapon in the game with it functioning as a makeshift BFG and a destructive laser when powered up with the tome
Praevus is easily the best boss fight in the trilogy and is the defacto highlight of the expansion as unlike every other boss in these games he actually has more than 1 attack but even so you can melt him just as badly as every other enemy if you play as the Demoness
i might play Deathkings of the Dark Citadel in the future but from what i've heard of it it just sounds like more of Shadow of the Serpent Riders which i already don't like to begin with
it takes a bit to set up but its only like 2-3 hours long so it doesn't take much of a commitment to play
1997
i was gonna write a serious review about this game but that ending had me laughing my ass off bro oh my god this is the funniest trilogy in fictional history if i played this as a kid it would've been my fucking lifeblood
i will be telling everyone i know to play these games this is an example of a game you couldn't actually make these days because its too fucking insane for a publisher to greenlight
i will be telling everyone i know to play these games this is an example of a game you couldn't actually make these days because its too fucking insane for a publisher to greenlight
this is the worst 3d beat em up the video game landscape will ever see
i like the first Legend of Spyro game i think its a decent albeit basic beat em up with insanely good looking world design
this game however is abysmal and throws everything promising out the window
first problem: the combat
from the very beginning of the game Spyro gets the ability to slow down time whenever he wants this doesn't really come up at all in the plot its just a new gimmick for your playset
however to try and balance this all of the enemies do insane amounts of damage even in the first fucking level so you'll be hit by the most basic grunts and lose 1/3 of your health bar which is really small in this game because they added God of War health upgrades to this for whatever fucking reason
the time slow ability also slows down Spyro at all which defeats the entire purpose of the ability please stop fucking doing this shit with time powers in video games
there are no i frames in this game which also means if you get hit at all you will likely be dogpiled by the 6 other enemies that spawn in every single encounter and die immediately without any chance to defend yourself great fucking game design there guys
the hitboxes in this game are laughable you will die due to something either not hitting you or just from nothing at all numerous amounts of times during the game and you have to deal with it
enemies will also break out of your combos at complete random and immediately attack you which again will lead to instant death in almost every scenario
the slow mo effect on attacks is back too and makes the already terrible combat drag to a fucking halt because for no reason at all they removed the ability to turn it off so every time you do an air combo its gonna take twice as long because of the shitty slo mo
it is also added to the screen nuke attacks and they also take fucking forever to activate because of it
problem 2: Spyro's control
A New Beginning did not have much of an emphasis on platforming this is because the game was designed as a beat em up through and through
Eternal Night does away with this and makes Spyro jump across incredibly tiny platforms that he can barely make because of the momentum he carries when he glides
the camera is also fucking terrible in every platforming section and often obscures the platforms you need to cross
there is a platforming section in the last level of the game where it is pitch black with a GIF file of snow falling on your screen at all times and the game genuinely expects you to maneuver a cliff jumping from moving platform to moving platform under these conditions
these platforms in question are also completely black with little green glowing lines you can barely make out
final problem: the boss fights
this game has the worst set of boss fights i've seen in any game i've played ever they amplify every issue with the games combat immensely with horribly telegraphed attacks that come out the exact frame they start up which will hit you almost every time because they are borderline impossible to avoid and yet again will almost always lead to instant death
if you want to experience this madhouse of game design go right on ahead but if you're a sane individual who wants to experience the entire trilogy then just watch a cutscene comp on youtube its not worth it
i like the first Legend of Spyro game i think its a decent albeit basic beat em up with insanely good looking world design
this game however is abysmal and throws everything promising out the window
first problem: the combat
from the very beginning of the game Spyro gets the ability to slow down time whenever he wants this doesn't really come up at all in the plot its just a new gimmick for your playset
however to try and balance this all of the enemies do insane amounts of damage even in the first fucking level so you'll be hit by the most basic grunts and lose 1/3 of your health bar which is really small in this game because they added God of War health upgrades to this for whatever fucking reason
the time slow ability also slows down Spyro at all which defeats the entire purpose of the ability please stop fucking doing this shit with time powers in video games
there are no i frames in this game which also means if you get hit at all you will likely be dogpiled by the 6 other enemies that spawn in every single encounter and die immediately without any chance to defend yourself great fucking game design there guys
the hitboxes in this game are laughable you will die due to something either not hitting you or just from nothing at all numerous amounts of times during the game and you have to deal with it
enemies will also break out of your combos at complete random and immediately attack you which again will lead to instant death in almost every scenario
the slow mo effect on attacks is back too and makes the already terrible combat drag to a fucking halt because for no reason at all they removed the ability to turn it off so every time you do an air combo its gonna take twice as long because of the shitty slo mo
it is also added to the screen nuke attacks and they also take fucking forever to activate because of it
problem 2: Spyro's control
A New Beginning did not have much of an emphasis on platforming this is because the game was designed as a beat em up through and through
Eternal Night does away with this and makes Spyro jump across incredibly tiny platforms that he can barely make because of the momentum he carries when he glides
the camera is also fucking terrible in every platforming section and often obscures the platforms you need to cross
there is a platforming section in the last level of the game where it is pitch black with a GIF file of snow falling on your screen at all times and the game genuinely expects you to maneuver a cliff jumping from moving platform to moving platform under these conditions
these platforms in question are also completely black with little green glowing lines you can barely make out
final problem: the boss fights
this game has the worst set of boss fights i've seen in any game i've played ever they amplify every issue with the games combat immensely with horribly telegraphed attacks that come out the exact frame they start up which will hit you almost every time because they are borderline impossible to avoid and yet again will almost always lead to instant death
if you want to experience this madhouse of game design go right on ahead but if you're a sane individual who wants to experience the entire trilogy then just watch a cutscene comp on youtube its not worth it
it is insanely fun fighting all the big ass monsters the game throws at you but the amount of times i had to refight monsters to build my weapons and armor got so tiring after a while that i just used a save editor to give me the parts for the high rank armor
but again it is really fun cutting off monster chunks with your super long samurai sword
but again it is really fun cutting off monster chunks with your super long samurai sword
2024
1998