154 Reviews liked by Cyuu_


i recommend buying on gog instead of steam on steam the only way to play 1 on steam is to buy the whole series and 1 is the only one worth playing i feel
its one of the best fps games that came out in the 00's
its got good use of Slowmo/bullet time use
some of the most satifying gunplay out there and great ai leading to some fantastic shootouts in mostly small areas
probably has my favorite shotgun in an fps
also looks great still the shadows are really good
Can't recommend enough please give a try if you have not played
if you are having fps issues here https://community.pcgamingwiki.com/files/file/789-directinput-fps-fix/

Most useless bots I've ever played. Too glitchy, crashes 5 times on my PS4 Pro

this shit is the equivalent to the final batch of fries at in n out before closing

BACK 2 BACK DISAPPOINTMENT

I was born two months premature. When I was one, I was dropped on the porch. When I was two, I
had pneumonia. When I was three, I got the chicken pox. When I was four, I fell down the stairs and broke six ribs. When I was five, my uncle was decapitated by a watermelon. When I was six, my parents hit me in the head with a shovel. When I was seven, I lost my right index finger to my pet Rat. When I was eight, my dog Spike got hit by a tractor. When I was nine, my mother lost her arm to a rabid brahmin. When I was ten, my sister was torn to bits by a pack of dogs. When I was eleven, my grandfather killed himself because I was ugly. When I was twelve, my grandmother killed herself because I was ugly. When I was thirteen, my father poked out his eyes with a pitchfork in a drunken stupor. When I was fourteen, my brother lost his hand to a wallaby. When I was fifteen, my aunt choked to death on a chicken bone. When I was sixteen, I lost my cousin to a badger. When I was seventeen, I cut off my left big toe with a hoe. When I was eighteen, my father lost his right leg to the same tractor that killed my dog.

One of my favorite games of all time. Everything about this game is great and would be the best Fallout game if it was 3d. Play this game

A PC classic, Fallout 2 is an experience every PC Gamer should try. With a few mods. Because this game is kinda jank. Building off fallout 1, while losing some of the atmosphere, walk the wasteland searching for the GECK. With funny companions, interesting questlines, pretty tactical combat, it sure is a treat. You might need a wiki though. Also the final area sucks without 10 luck, sniper/slayer and better criticals, so make sure to get those.

This review contains spoilers

Peak Suda writing, just like MGS2 the themes from this game are still prevalent today. Gameplay is a rail shooter with some light puzzles like go from point a to b with a key item or something on a note (The guitar riff that plays when near a puzzle and kikazaru will make sure you're never lost on where the puzzles are), however that's just stripping it down to it's basics. Heaven smiles change up a bit from hidden weak spots to requiring a different smith to tackle them on (great example are the protectors killed by Mask deSMith) and the need to switch around to different personalities to reach high places, destroy barriers, run fast, zoom in and clean up kept the gameplay fresh until I got critical lock on. The remnant psyches as a device to tell the story was great, all the pieces were there the whole time with Travis knowing what you are and referring to you as such. Finding out that remnant psyches are those who have been killed by the killer7 and assimilated into Harman was a great twist as well.

With the basics of the game aside, the writing is some of the best I've ever seen in a game. The game is about the east and the wests constant battle symbolized by Harman Smith (the west) and Kun lan( the east). These two are immortal and will always return as the war between the east and the west will never die out even if you nuked the east and stopped the heaven smiles, or destroyed the west it all ends up fanning the flames of war and ends with a battle between Harman and Kunlan again shown by the Shanghai epilogue. The smiths are some of my favorite characters of all time, especially Garcian a pawn of the east and the west his whole life and forced to kill the killer7 which makes the reveal at the end heartbreaking as he killed those who were a part of him this whole Journey which explains his reaction. The smiths powers are heartbreaking as the powers they gained are what would've saved them from Emir, like Kevin gaining invisibility as his disguise failed, Dan Smith being able to back up his words as he died as a dog with all bark no bite, Con having enhanced hearing as Emir snuck up on him and Coyote gaining the cunning skills that would've saved him. Reading up on their backstories made me love them more especially Coyote being of Puerto Rican descent like me, like Kevin killing his lover before being assimilated into harman, Kaede being betrayed by her brother, and Dan disposed of by Blackburn his mentor because of a plan by montana to get rid of him. Emir's backstory himself is horrible, being raped by his mother, used as a pawn y the west and east and killing himself shortly after before being assimilated. Emir however became the dominant personality even if Harman still runs the show. I found myself reading every characters wiki page after finishing, because I was so invested. Some may hate interrupting the terrorist plot to go over Emirs backstory, but that ending scene more than makes up for it, it can't be described what looking at that for the first time is. Before wrapping it up I'd like to talk about my favorite stage Cloudman. Ulmeyda's city was based on a real military town, the level itself is littered with propaganda on Umeyda's Utopia and Has Humans for what seems to be the first time as Ulmeyda had his followers drink his blood and created vaccines as he had infected himself with every virus. The leadup to it all being a front and his perfect city being just as front which I chose to interpret as a way to show politicians making these promises on their campaigns, posing infront of kids and spreading propaganda for ultimately nothing in the end, just used the Yakumo to make his cult. The scenes with Ulmeyda and his follower at the end of the chapter was genuinely chilling with clemence driving himself to death as Ulmeyda narrates it. The military coming to cover everything up and making Ulmeyda a Heaven Smile was a great way to end my favorite chapter.

To give some final thoughts here as discussing the whole thing would take hours, I hope I was able to further spark anyones love for the game. This is my favorite game of all time with some fun gameplay, abstract storytelling and a great satire of War and the west vs the east. The alter ego chapter was a great way to express problems with the comic industry and the Handsome 7 ending up in the hands of the west and outliving its creator. Masafumi Takada did an excellent Job with the ost and has many classics such as Rave on, Blackburn, Dissociative identity and Angels Despair. I find this game hard to recommend as the on the rails gameplay and abstract storytelling may drive away some, but I wholeheartedly recommend this game and invite some discussion on it. Let's end it off with my favorite quote: "Harnman, the world won't change, all it does is turn."


Killer7 is kind of an enigma. It lifts its disparate gameplay mechanics from a number of different genres such as survival horror, first-person shooters, adventure games, and even rail shooters. Its story is an utterly incoherent, fast-paced, and babbling fever dream comprised of political intrigue, spiritual symbolism and cultural variance. Simply put, nothing about Killer7's mechanics or narrative should work, on paper. But it all does work, incredibly well.

The game is often disarming and challenging. Both in terms of mechanics and narrative. In both regards, there's always something new around every corner and in every chapter to take the player by complete surprise. It's an utterly unpredictable experience, and that unpredictability works strongly in the game's favor. It creates a strong sense of discomfort and unease. Killer7 doesn't want you to get comfortable. As soon as you think you are, it throws a legitimately disturbing and challenging narrative aspect your way, or a new enemy type or puzzle that completely changes your way of thinking about how the game has been played up to that point.

And despite this constantly changing pace, there are definitive constants. There is a genuine gameplay loop to Killer7. In essence, you explore levels, kill enemies, solve puzzles, collect items, and find what are essentially keys to unlock a door to that level's boss. It ends up playing somewhat like a Resident Evil that, instead of exploring a few consistent, large areas, is separated into chapters which act as the game's levels. Simply put, if you like the exploration, the backtracking, and the puzzles of Resident Evil, you'll likely find a lot to like in Killer7's gameplay.

The often disarming and challenging nature of Killer7 doesn't end with its gameplay or story, however. The sound design in general is often as advanced and equally interesting. The voice acting and direction is top notch. The music is both eclectic and suiting. The sound design, much like the rest of the experience, is masterfully crafted.

I won't pretend that the game is for everyone, though. Killer7 is intentionally weird. Not to insulting or unconvincing degrees. In fact, this is likely the most convincingly strange game I've ever played. It doesn't feel as if it's trying to convince you that it's weird. It just is. It occupies that space and you end up accepting it for exactly what it is. But its dedication to being as obtuse as it is will surely turn some players off.

However, even if you initially think it's just too weird, Killer7 is a game worth sticking with. Initially, the gameplay was just too obtuse, to me. I really wasn't jiving with the on-rails exploration, or the shooting mechanics. Everything about the experience just felt kind of off. But I stuck with it to the end, and what I found was one of the most surprisingly well crafted games I would personally lump into the "adventure" category, and a story that, despite as incoherent and confusing as it can be, ended up being filled to the brim with legitimately great plot twists, revelations, and surprisingly great commentaries. It manages to become an incredibly immersive and interesting experience completely in spite of everything that shouldn't make it immersive.

Killer7 can manage to be incredibly inaccessible and often confusing, but once seen through, it's as equally rewarding and brilliant. I promise that you haven't played anything quite like Killer7, and you likely won't find anything else like it in the future. It's a dark, comedic, genuinely disturbing, yet genuinely fun adventure game, crafted in such a simple and effective way to allow everything it offers to fit perfectly together. It gives you only as much control as it deems necessary, and only as much narrative thread as necessary, and what we're left with is a concise game that simultaneously manages to feel all over the place. It's a game made of contradictions that the folks at Grasshopper Manufacture somehow made work in every conceivable way. It really is a marvel, and even if you've already experienced some of the later GHM games that weren't your cup of tea, I think it's still worth playing. Simply for the fact that a piece of media like Killer7 exists, and that it managed to turn out as legitimately great as it did, I personally consider it an essential experience that should not be missed in your lifetime.

You ever heard of A24? It's a film company known for trying to bring experimental and indie films into the mainstream. It's made films like Moonlight, Uncut Gems, The Witch, Midsommar, Good Time, Ex Machina, and one of my personal favorite movies of all time Swiss Army Man. Death Stranding is like an A24 video game.

I've never played a Kojima game before this. I say this because some people will try to strike good reviews of this game up to fanboy mentality. I can't be a fanboy if I hardly know who the guy is, so believe me when I say Hideo Kojima's newest creation took my breath away. It's an experimental piece with a gameplay unlike any other and while some may call it "rage-inducing" or "boring", I call it "integral to the game's message" and "intricately connected to the plot". It's not a gameplay I would want popularized, because I don't think it could work anywhere else. You also need to be sort of a completionist to even better appreciate the game, cuz going out your way to earn 5 stars from every location also provides to Kojima's vision.

Death Stranding is about making connections. Loved ones, friends, even neighbors or acquaintances all connect us to one another and Kojima's trying to celebrate that. Main protagonist Sam Porter Bridges is a man who wants no connections and with good reason (a reason you won't find out until later in the story). A delivery man who travels the world alone, but due to unexpected circumstances Sam is forced to help the organization BRIDGES on their quest to reconnect all of a fragmented shell that was once the USA. You see some doomsday shit happened and now the land of the dead has fused with the land of the living, and now a whole bunch of foolishness such as rain that makes anything it touches age rapidly and invisible ghost creatures is keeping everyone from leaving their homes. Sure, they all have futuristic 3D printers at home to make most of what they want, but they still need food and meds and other things. Now Sam has to not only deliver packages but also install a new version of the internet into every home, allowing for communication to reconnect the nation as one.

This is where the gameplay kicks in. Surprisingly the start of the game may be the hardest point. Sam is alone with nothing but the packages on his back and the BB on his chest, forced to endure through the rough terrain and hazardous weather and ooky spooky ghosties! However as you meet new people they'll grant you with gifts of equipment that make the job all the more easier, and ranking up these locations to 5 star service grants even better equipment. Making connections stronger make you stronger, even more so with Death Stranding's online features.

That's right Death Stranding uses online features, but in a very peculiar way. You will never see another player but their presence in significant. You see, as you're playing the game you will use equipment to help reach high places or cross rivers easily or even heal your cargo from Timefall (that aging rain I told you about earlier). If you leave this stuff behind on your ventures, other players will run into it and use it for their own benefit and vice versa. You're working together heal a broken world, creating rest stations and shortcuts for everyone to share thus creating strong connections with people you don't even know much like the beloved indie game Journey. Now of course you're not receiving everything every single player has left behind, more you're receiving stuff through a filter that gives you just enough to constantly feel like you're not alone on this journey. If you start noticing a particular gamertag coming up few times with very helpful equipment drops, you can even form a Strand Contract with them in which anything they leave behind from this point on will always appear in your game. This is why I feel the gameplay is so integral to what is Death Stranding, and why I think most of those who hate this game probably sped through the story without stopping to take in these brilliant details.

And by the way the story is one of the most emotional journeys I've ever been on in a video game. I don't think a game has ever made me cry. I've definitely been on the verge of tears with games like Hellblade: Senua's Sacrifice and Mass Effect 2 but Death Stranding finally broke me. Sam Bridges starts out as your typical gruff game protagonist. Annoyed grunts and a deep, angry-at-the-world voice. However by Chapter 3 you notice a crack in the persona, and with ever chapter that crack gets bigger and bigger. At first I thought most of the chapters were just character studies. Learning about one character in this chapter, learning about another one the next, and so on. In a way this is true but for Sam each chapter is making a new connection. Sam, and in turn you, are learning what makes characters like Fragile or Deadman tick and thus forming a relationship with them. A man with no connections is finally gaining friends and he's learning to sympathize. To be kind. To be a person.

All of this is brought to life by an amazing cast. You got Norman Reedus, Lea Seydoux, Mads Mikkelsen, Lindsay Wagner, Emily O'Brien, and Margaret Qualley all bringing in their A-game. I heard complaints of antagonist Higgs being a one-note character and while that is true I think Troy Baker really has fun with the role. The likenesses of directors Guillermo Del Toro and Nicolas Winding Refn appear in the game as characters, but due to what I'm guessing is their fear of not being good actors they have voice actors fill in for them.

Not only that but there's so many cameos in this game through the different stations you visit. Junji Ito, Geoff Keighley, Conan O'Brien, goddamn EDGAR WRIGHT, and so much more. All face-scanned and subsequently dubbed by voice actors. Except Conan. He wanted the full cameo treatment voice and all.

I bet you're asking about BB huh? How can you do an entire Death Stranding review and not talk about BB? There's not much to say that hasn't already been said, bucko. I'd die for the little stinker I wish I had gotten the collectors edition so I could carry my very own fetus around and creep out all my roommates! I got the collector's edition for Christmas, and just like I said I'm torturing my roommates and friends. I love my BB.

Now what would I fix about the game? Not much really. I think any story based game that has an upgrade system can always be more fun with a New Game Plus mode. Also even though there are 14 chapters in all, completing Chapter 9 is a point of no return. You won't be able to upgrade any more stations till you finish the story. Wish I knew that going in cuz I had a lot more after-story cleanup than I expected. I feel a New Game Plus would make this cleanup a bit more fun. Also I'd make the Music Player usable out in the field. I get you want us to slowly unlock the music you wanna showcase throughout the game and already having our own music going would mess with that timing and ambience, but dude at least let us use it after the story is finished Hideo. I'm working my ass off delivering these packages at least let me jive to some tunes my guy! I can't even open Spotify because Kojima fuckin blocked the feature which is something I'm beginning to think Japanese games do as a "fuck you" because the last Digimon game I played also blocked Spotify usage.

To sum things up, I didn't really know who Kojima was before Death Stranding and now because of it I'm a loyal fan like so many people already are. experiencing this masterpiece is something that will stick with me forever. It's one of my favorite games of all time, and I doubt anything will ever change that. It's an experience like no other. I think Kojima Productions has a very successful future in store.

EDIT: A24 is working with Kojima to make a live action movie I FUCKIN CALLED IT

I'm sorry I can't be the only one who thinks this feels awful to play

gonna throw hands with this game for saddling us with the chore of having to mention it whenever anything else comes out in the cyberpunk genre