This game has an amazing, intricately-crafted world with intriguing lore and addicting gameplay similar to the previous Souls games before it. It was really exciting, stumbling upon more ruins and wondering how From managed to pack so much meaningful content into their game. I feel as if the bosses, due to Elden Ring’s open world nature, are not as good as the bosses in previous games- this may have to do with its open world structure, being able to go anywhere you want anytime you want for the most part. I feel as if it being an open world both works to this game’s detriment and to its advantage, and I do somewhat wonder how it would be if it were similar to the other Souls games.

Having been my first Souls game, Bloodborne, at first, was confusing. Getting stuck in Yharnam, being constantly killed by the insane residents of Yharnam, turned me off from this game. I put it down for a few months, dipped my toe into other Souls games such as Dark Souls 3, went back to Bloodborne, and it finally clicked.

When this game clicks- it’s just straight up addicting. I remember playing this game for most of the day. Not only was the atmosphere of the game amazing, but the gameplay was a refreshing change from the typical Souls formula, and not to mention the music and boss fights. While there were some points in the main game where I felt as if From got lazy- certain bosses- the DLC made up for that by providing an amazing experience. Overall, I’d recommend this game to anybody with a PS4.

My Yakuza journey started with Yakuza 4 on the PS3. I played it for a few, watched some of the recaps, and convinced myself I start with Yakuza 0 instead.

I booted up the game for the first time, and I was immediately hooked. The game perfectly balances both an enthralling story and fun side activities such as karaoke and business management. The gameplay is also very fun, made even better by the flashiness and stylization of the game, such as ridiculous amounts of money flying out of each enemy as you punch and kick them. Just be prepared, as this game has a loooooot of dialogue.

Not only does Chapter 2 contain more appealing visuals than Chapter 2, it also contains a plot which both answers and provides questions for the player. Not to mention the music. Holy shit, Toby. You did not have to go this hard, but you did, as per usual.

2018

I think the best part of this game is how bad it is. The cast of Hagrid, Bald On-Drugs Daddy, Kid in a Hawaiian Shirt, and all of the Unity asset store models really made an impact on me. I was crying when Hagrid started twerking in front of the stairs- it was such an impactful moment when Otto Croy started to play.

(I played this on the DS port, not the SNES original)

What can I say about this game that hasn’t been said before? When I started it up and saw the 1,000 AD label at the top of the screen, I knew this game was going to be good. I would consider this game, among a select few others, to be a Citizen Kane of the JRPG genre- a game that provides the framework and DNA for many modern games. The sprite work is immaculate, the OST is incredible, not to mention the story and characters. I think everybody who has ever played a JRPG should be required to play this game.

This game is hands down the best indie game that I have ever played. So much love and hard work was put in by the developers, and it really shows. I’ve been playing since 2013, and it’s crazy to see how far the game has come due to the amazing development team. As opposed to Minecraft, which doesn’t really have story goals and is more open ended, Terraria provides markers for you to fulfill- beat [x] boss, get [x] NPC, and I really appreciate that. The modding community for this game is also incredible, providing ways for me to enjoy this game all over again.

My one complaint about this game is that the gameplay is more dated and inferior than 2 or X. So much care was put into the development of this game. The characters, the story, the music, the worldbuilding. I don’t really want to say much more, as I think it’s a game that should 100% be experienced blind.

I still remember playing the original fan translation by Scarlet Study for the first time and how I felt as I initially played this game. I had already played all of the other Ace Attorney games by that point, and I was really intrigued by the change in setting, time period, etc.- and I think that’s why this game is so incredible. Not only is it more of Ace Attorney, which is ALWAYS a great thing, but it provides for amazing writing by Shu Takumi, amazing compositions, etc. There wasn’t a moment where I wasn’t speculating on the many mysteries of the game, and the game kept me hooked from start to finish. The gameplay improvements and changes as opposed to other Ace Attorney games were refreshing- I appreciated how they brought back the concept of multiple testimonies on the stand from PLvPA, the Closing Arguments is always a delight to play, and the Dance of Deduction is ridiculously awesome.I can’t put into words how incredible the story/writing is in this game, so please go play it for yourself. You won’t regret it.

This game. This game man.

That’s it. That’s the whole review. Go buy it.

This review contains spoilers

This is a review of the DS game. I’ll go over how the DS version is better than the Nonary Games rerelease in this review to clear that up.

Holy shit, this game. Before this game, I had played Ace Attorney and Danganronpa. I didn’t know what I was expecting when I went into this game, but I was absolutely blown away by the storytelling in this game.

The writing in this game is really well done by Uchikoshi. Whether it be detailed, gory descriptions of murder that make me feel like I’m in the scene experiencing these things firsthand or clever foreshadowing intricately woven into the subtext of this game, it’s top notch stuff. I love how the game throws your reasoning around multiple times- I didn’t expect Ace to be the killer, but the game subverted that. I didn’t expect Snake to NOT be dead, but the game subverted that. Hell, I didn’t think that every single character- besides the Ninth Man and Hongou’s other goons- would come out, unharmed. And the plot twists, holy shit.

The usage of the DS as a medium to tell this game on was absolutely beyond incredible. The revelation that the top screen represented Junpei’s actions in current time and that the bottom screen represented Akane’s past experience on the Gigantic as both played out at once was probably the best video game twist ever, utilizing its medium in the coolest way I’ve seen a video game do- which is why I’d give the DS original 5/5 and the Nonary Games rerelease 4.5/5.

While the first Mass Effect game is the weakest to me, its worldbuilding is immersive and does a very good job of setting the two sequels up.

If you’re getting this game, GET S. DO NOT BOTHER WITH THE ORIGINAL. The orchestrated music and other QoL improvements in S make the original obsolete.

This was my first Dragon Quest game, and I don’t remember why I picked it up. But I was really glad that I did.

My biggest problem with this game is 3-3. That’s it. If there was no 3-3, this game would be an easy 5/5 for me. It’s not the worst case in the series- cough, cough, 2-4- but compared to all of the other cases, it’s meh.

I appreciate how like most AA games, this one has an overarching plot that once all of the pieces start to fall in place, makes you feel like an absolute genius. The dopamine rush I get from successful objections is only rivaled to that of defeating Dark Souls bosses on my 50th try.

Coming back to Kamurocho for the 8th time after having played all of the mainline Yakuza games, I thought I would be burnt out. Nope. With the game having a different protagonist and story than the normal Yakuza games, it really helps. I felt really invested in both Yagami’s character and the plot by the end of the game. This game can be enjoyed without having played the previous games, and I’d definitely recommend playing it.