DaMetalAge31
2003
1996
Quake is a special game. There isn't a deep story or anything, but the gameplay is so well crafted that it instantly becomes hypnotic. One thing that is still impressive to this day is the level design. There are many shooters from the 90's that have confusing and frustrating mazes for levels, but Quake's levels are quite elegantly designed as long as you keep exploring, you will never get lost. It is also not too long; I beat it in two sessions, so if you've never played it, go for it.
1996
That feeling when you're five levels deep, and you just realized you screwed yourself over with the build, so now you have to start over with a different character. Still very fun and atmospheric after all these years, but you'll probably be playing Diablo II for the rest of your life, and this one will remain a curiosity despite being a classic.
2010
2004
2006
Look, this game is just laughable at times. The cutscenes are bad, the main guy's voice actor is worse, and the shooting mechanics are just barely holding together. But you know what? I can't really write about this objectively, because I have a crippling addiction to Max Payne clones and I had fun with it, so don't listen to me.
2008
The enigmatic second game in the series is one that many swear by, and you should count me in with those people , because this one got me. It takes a cynical and somber approach to post-colonial African conflict, and it does it with more seriousness than a video game has any right to attempt. The best thing about it is how it reflects that in the mechanics. The endlessly respawning enemies mechanic is something a loth of people have criticized, but to me it just communicates the direness of the situation and the futility of whatever it is you're trying to achieve. You just wake up every day, being washed over by waves of desensitizing violence and you realize that you are making no difference; if anything you're just making things worse. Are you having fun yet?
Did you know this game was buggy? Because it is god damn buggy, I'll tell you that. My most surreal experience was a single corridor by the end where it kept respawning enemies infinitely. Still even with all that, STALKER is one of a kind, and it's basically a hardcore PC gamer's wet dream(it has leaning). You owe yourself to at least try to play it
2006
2010
I love Remedy, I was ready to love this one too. But I was not ready for the combat to be this terrible, and the writing and atmosphere not being good enough to save it. I am also getting kind of tired of that Remedy post modern meta narrative thing they always do, with the writer of the story being a stand in for the writer of the game. " Huge author wants to follow up his massive crime series with a horror novel, but it takes over his life", how about you just write a good book Sam - I mean Alan.