i feel bad for giving this a pretty negative review because in reality, i have fun with dicey dungeons, but i feel like this game is just not made for me, basically buyer beware, DO NOT GET THIS GAME IF YOU HATE RNG, because even though its fun, its colorful, its charming, it is totally luck based and you can get absolutely fucked over sometimes from no fault of your own, because of this a playtrough can either be super fun or the most frustrating thing ever, and for me that dynamic just does not result in fun for me, its made me way too angry and frustrated from no fault of my own for me to wanna keep going, so yeah if you dont mind luck in your games and enjoy roguelikes then dicey dungeons might be a good game for you, but if you despise rng, stay away from this game

also additional note, WHO IN THEIR RIGHT MIND THOUGHT LOUDBIRD WAS A GOOD ENEMY DESIGN? SERIOUSLY IT ACTUALLY BAFFLES ME HOW SOMEONE COULD MAKE AN ENEMY SO PERFECTLY BROKEN FOR A GAME LIKE THIS, FUCK WHOEVER DESIGNED THAT GUY.

honestly it kinda seems impossible to write a review for a game like this, it even feels wrong to give it a rating because it feels like im rating someones life suffering, but i guess what i have to do is just congratulate and thank the dev for getting their story out there, this game is such a real and open look into what trauma and sex work and gender is like, and as a trans woman myself it affected me alot, its amazing and super positive to see people get their story out there wether its trough a cute retro game or not, it helps us realize more what that pain is like and helps the authors finally get their feelings out, i feel like im rambling a bit now so ill just say again, congrats to taylor for this emotional story, i really hope everything goes right for you in life.

this has become my favorite parappa game by far, it still suffers from some infamous issues the first game had, like button timing being too precise or offbeat but its definetly WAAAY better than parappa 1, and also the game can get insanely hard at some points but for me honestly thats a plus

despite everything ive said tho this game 10000% makes up for all that, the story and characters are weird, cute, funny and brimming with charm, the soundtrack absolutely slaps, there is not a single bad or forgettable song here (unless you dont like rock or metal ig lol), and the song charting is super fun and, while theyre still hard, its not in an unfair way per-se, the game demands alot from you but finally beating a song youve trained dozens of times feels amazing and super satisfying, also in the perspective of this being a "sequel" to parappa 1, it has so many more great features like replays, multiplayer, a whole bonus story with parappa and much more that makes this brim with replayability, in conclusion this has become my favorite game of the parappa series and i think it is seriously underrated and overshadowed by the loveable rapping dog, give this a try and you wont regret it.

2013

Not alot of games have made me so close to crying quite like this one, such a beautiful and gorgeous way to humanize all the victims of disasters all over the globe, im so glad i played this and i urge everyone to as well

While the graphics, artistry and atmosphere is all on point and great, this game feels like it focused so much on all those things that it forgot to be an actually fun game, either that or it felt like it needed to pad out its run time for some reason

i say that because 90% of this game is just tedious puzzles that feel like busy work, and just parts that feel pointlessly redundant for the sake of wasting the players time, i honestly dont understand how this game was critically acclaimmed when it launched, do game critics just look at a pretty artsy game and think they have to immediatly throw a 10 at it without thinking about if it was an enjoyable or thought provoking experience? i wanna like this game and at times i do but that felt like 1/4 of my playthrough, very dissapointing

I cant believe it, A Game inspired by Getting over it that is actually well made, challenging in a fun way, and requires real skill and practice to beat rather than mastering an incredibly broken and unpredictable physics system? actually so awesome

dont get me wrong, i like bennet foddy's work, but whenever youre playing getting over it, it feels like youre fighting the games controls rather than just controlling your cauldron dude, but this game makes you feel so much more in control and this improves every aspect of it

this game is just as punishing as getting over it, and you will likely rage and die inside, but instead of it feeling unfair cause the broken physics messed you up like in getting over it, every failure feels like YOUR failure, not the game's failure, if you fall, that was your fault, and since it was your fault, it makes you want to overcome your failure, get better, get over the hurdles

basically this game masters challenge and reward in a genre of rage game like this, i fully think this game is much better than getting over it so give it a try if you enjoyed that

(played in vr mode)

so, fnaf games kind of have a stigma of not really being scary... this aint the case here chief, this game is fucking terrifying (atleast in vr), theres just something about being face to face with these killer robot behemoths in dark and gloomy places that makes this game both a fun experience and also a terrible time lol, the night terror levels are definetly the most scary as their full of looking down corridor and having to close doors on monsters that are RIGHT ON YOUR FACE JEEZ, i will never forget/forgive nightmarionne and nightmare fredbear...

but enough about the scaryness, this is also legit a great adaption of the original games into vr which are quite fun, i will say tho that at times the controls can be a bit finnicky, they work well most of the time but sometimes grabbing things can be a bit tricky and buttons are a bit too easy to hit on accident, another thing that i need to commend tho is i find it a bit genius how they integrated fnaf's classic secret storytelling with the tapes, a very smart and cool move by steel wool and scott, well done, and the story of this game is very interesting too with the opening breaking the 4th wall and the secret soul transversal ending

in conclusion, buy this game if you love fnaf, also buy it if you wanna get a change of undies.

this game was honestly a big dissapointment, it had everything going for it in terms of visuals and charm, this game perfectly captures the feeling of old n64 platformers and its great, but its really really REALLY lacking in terms of gameplay, honestly this game feels more like an experiment or test project posted on gamejolt or itchi.io for free, except the creator decided to make it paid for some reason, the levels are super mindless and easy, mostly consisting of walking from point a to point b or piss poor easy puzzles with obvious solutions, the movement and controls have no depth and feel really unsatisfying since you move slow, and it is incredibly short youre likely to beat this game in just about an hour, i really wanted to enjoy this game and at times i did, but most of the time i was just bored which really makes me sad, i know this game is cheap but honestly at its current state it shouldnt even cost money

honestly i dont wanna seem harsh on this game, but i wasnt really amazed by it, its incredibly short and makes a cute connection between 2020 and pacman, a pretty clever one but still i would just call it that, clever and cute, it doesnt really do anything else and honestly the game felt a bit incomplete and didnt have a good conclusion, i didnt hate the game no way but i just thought after completing it "wait that was it? well that was... fine"

i feel totally confident in saying this is my favorite collection in the Dread X series, simply put there was no game i didnt enjoy! while there are games that shine more than others all of them still have their qualities and charm.

Hub - i feel a bit mixed about this games hub, while i do really enjoy the theme of a chuck-e-cheese style building and thought the puzzles and moments were fun, i think it was a bit too linear for my liking, they didnt let you choose what areas to explore or what puzzles to complete, instead they just unlock when the game wants them to, still tho i liked this hub a lot and the comic is a welcome feature that adds a bit more reward to beating the games.

The Book of blood - by far my favorite game of the collection, everything about this game was fun, intriguing and awesome, creepy ambiance, great puzzles altough a bit confusing, and amazing setting, this is definetly a project i would love to see become a full game

Gallerie - probably my second pick for favorite game, the setting for this game is creepy, bizarre and awesome, and it had so many mechanics that i thought were really interesting, all topped off with an amazing story, was also very surprise by how long an complete this game was, it truly felt like a complete experience which is amazing

We Never Left - super cool idea, i really enjoyed the text adventure gameplay and the story this game built, this one also had some really good scares and atmosphere, total congrats to the dev

Karao - this game can be a bit hard and a bit frustrating with its checkpoints, but still i thought the ambiance was great, the gun gameplay is fun and the story was awesome

Beyond The Curtain - short and sweet, while it didnt have much going on in it, this game still had a great setting and positively uncomfortable mood

Ludomalica - really great idea done well, definetly the game that brought the most scares and in really great ways

Rotten Stigma - while not the best game in the collection, it was still very enjoyable and brought alot of good to the table, the ambiance was unnerving and great, the scares were nothing special but still this game had a great setting and style

Spirit Guardian - i loved the audio related mechanics for this game, and it brought some really tense and scary moments, the visual style was also really nice and while a few of the parts could be annoying it was still mostly a great experience from beggining to end

Visage - really great idea with a great execution, this one was definetly a contender for scariest game and the story and the way it was told was amazing

Resver - im gonna be honest, this game was confusing, weird, and i didnt really understand what it was, but i still kinda loved it lol, the visual style was super unique and great and overall it was just a fun weird ride

Hunsvotti - really weird game but i loved it, the setting is not super scary but still pretty unique and unnerving in its own way and the ending was the best, overall good time

Interim - in my opinion the weakest game in the collection, while still not bad it definetly needed a bit of polish, the physics puzzles werent great and i didnt really understand what was going on, but still a pretty alright experience

so as you can see while not masterpieces all the way, there really isnt a game in the Dread X Collection 5 that i can call bad, all of the games have their own charm and i feel alot of them could be amazing if they were fully fledged experiences, i can confidently say this is my favorite game in the Dread X series.

probably every horror fan has heard of this game, atleast every rpg maker horror fan, its a total classic in the scene but after playing it now, theres so many issues with the game, the game does do alot of interesting and cool things, i thought some of the moments and scares, while a bit cheesy and funny looking nowadays, were really cool, i wanted to like this game but it feels like it tried its best to make that not happen

first of all the biggest problem is the oni himself, the elephant in the room immediatly is that honestly the design may be cool but he isnt really scary, atleast not by todays standards, and even worst he ends up making the game so frustrating and hard, escaping from him is hard because of the clunky rpg maker controls, if you die it can be incredibly annoying since the game doesnt have auto save, and the random oni encounters are the worst part of this game hands down for being repetitive, annoying, and easy to die by since youre caught off guard, if there was atleast a warning whenever the oni was about to attack it would be tolerable but there isnt even that so he just becames an annoyance in the end and not scary.

the second part is the puzzles, ill admit some of the puzzles i thought were pretty cool and interesting, but the rest are super cryptic and impossible to understand, i tried my best but it was basically impossible for me to get far in the game without looking up a walktrough, so many of the puzzles just end up being "interact with this random object to find a secret door or key", its dumb.

again, i really wanted to like this game and at times i did, but the issues above just simply ruined it for me and made the game become a chore to get trough, honestly if you wanna experience this game nowadays, just look up a youtuber playtrhough of it, trust me youll have a much better time.

While it can be very glitchy and hard to play sometimes, this is my perfect type of game, a ridiculous road trip simulator full of adventure and the perfect game to relax and drive

after having played games like blade and sorcery, hotdogs, horseshoes & handgranades, all these games that fully utilize vr for awesome combat and gunplay, this game pails in comparison and is just a basic lazy port basically

the immersion is just not there, even if you ignore fallout 4's outdated graphics which were not at all reworked to fit better in vr, the gameplay ends up being dissapointing for vr, actions like reloading are reduced to a single button even tough they could have fully adapted them for vr, and the pip boy is kinda laughably clunky and weird to use, overall having the world of fallout 4 in vr could have been much better but this game is just shallow and underwhelming

a super cool, fun, and charming vr game that has a unique idea behind it, full of puzzles and gameplay that require some inception level stuff, i thought the whole art style and story was really cute and the gameplay was really varied while still staying coherent with its central idea, the only caveat is that its pretty short, i bet it in a little under 90 minutes, but honestly i dont think thats much of a problem since the game didnt overstay its welcome, made me enjoy every second of that play time and left me satisfied by the end, overall i definetly recommend you play this if youre into experimental vr games

For some reason this game completely lagged to shit for me and made it basically unplayabale, this was definetly not an issue in my end since my pc is powerful and i could run anything else at the time i played this, also the manual camera was really frustrating to use, both of these factors made me immediatly not want to play this and check it out any longer