Fun little dodgeball simulator, probably designed to rob you of quarters, but still cool.

The game is not perfect, for example the players you don't control at the moment are way too vulnerable - you dodge the ball as one guy, and the one who stands behind him does nothing and gets knocked down easily.
Also, it becomes too grindy the further you progress - you don't stand a chance unless you protect your strongest player Kunio at all costs, always pass him the ball and either stunlock enemies close to the border by quick shots, or try to perfectly time the same strongest attack over and over. It took me insane amount of tries to actually beat the first loop on the factory settings, I would be in debts by now if I had to spend real money. 1CC/max difficulty seems impossible to me.

But despite that the game looks cool and is fun to play, even though I'm usually not into sports genre.
Loved that Japanese high school vibe and the references to the previous Kunio beat'em up game, too bad it was all scrapped from the worldwide release and turned into a generic sports sim.

While Mario 3 aged well, this game just doesn't age, and I have no nostalgia for it. Even the graphics looks good on both CRTs as intended, and modern monitors as gorgeous pixel art.
Refined character physics + even more emphasize on secrets and shortcuts = perfect platformer.

Played the fan made PS1 port emulated.

Pretty good TR1 expansion. Only 4 extra levels split in 2 chapters, but each is really long and difficult. Don't know exactly how long it took me to beat it, but it felt almost as long as the entire main story to me.

The Egypt chapter is focused on traps and Atlantis is more combat heavy. They were supposed to be in a different order (and chronologically make sense that way), but in the OG version devs swapped them so you have easier time fighting monsters with all the guns and meds collected. I don't think it was a good way to tone down the challenge, so I'm glad they made it as originally planed In the remaster.

While technically the events are canon, there is no actual story going on, so you can say these levels are optional. But if you don't mind more Tomb Raider gameplay and extra challenge - they're worth it.

Unique first person parkour experience. Good soundtrack, clean artstyle which emphasizes the feeling of control and oppresion. The vibe reminds me HL2, but rather futuristic than average Eastern Europe.

As for the drawbacks - too short, many bugs, combat is kinda clunky and it also felt a bit repetitive to me. I expected more gunplay and went full Doom whenever I found a weapon, but that's my problem, I guess. Just wish one day there will be a similar game, but more combat oriented.

One bullet to the head or a shitton of lead to the ragdolling body - so that's where GTA Online enemy NPCs actually origin from. At least in this game they melee rather than laser accurate marksmans.

The story is good and the dialogues are hilarious - meeting familiar characters under different circumstances was a lot of fun. The gameplay - way too repetitive IMO. Very few actually new scripted missions, most of them just reuse free roam activities of defending towns and clearing cemeteries and some make you find and bring specific items, such as flowers or hogtied undeads. I don't usually like zombie shooters and enjoyed the main RDR much more, but this was a nice alternative take on the game world.

Fantastic visual novel. Great graphics and soundtrack, comfy atmosphere and likable characters. The court stuff is silly and unrealistic, yet somehow immersive. Good interactive parts, which aren't too easy, but solvable if you pay attention. Deserves its fame 100%.

Super exciting and comfy interactive VN. Worse than the first game IMO (especially the soundtrack), yet still really good.

This review contains spoilers

Hell of unusual difficulty curve the new episode has - ridiculously hard at the start, but not as much towards the end. Still really good tho.

Played it as the first part of the Oracles story.
Great soundtrack and visuals, similar to Link's Awakening DX. Loved the characters design and references to the 1986 game.

Gameplay wise it's a solid Zelda, the changing seasons gimmick is neat, although it didn't keep my attention as much as the previous games. Not sure if the problem is in the game tho, probably just burned out from Zelda.

The story is rather simplistic and typical for the franchise - visit X dungeons and find X items to beat the evil guy who imprisoned the princess. But it's not a bad thing, all the dialogues and interactions with characters, learning their stories and solving their problems were charming as usual.

Played this one as a linked game, enjoyed it even more than Seasons.
It's own story is good and richer than the Seasons one, the overall conclusion that appears in the linked game is even better. For that reason I think it might be worth it to play Ages>Seasons to balance out the amount of interesting plot, although I didn't play this way myself yet.
I also really liked both new characters and returning ones from N64 Zeldas.

Just like in OoS, both music and visuals are fantastic, devs could really make wonders on a limited hardware back then. I liked the puzzle focused gameplay of Ages more than combat focused one of Seasons, but it's good they made them different. I think two games connected into one journey was an amazing concept that I would like to see more often. The only thing I didn't like - linked game became way too easy with all the rings and upgrades from the first part.

I didn't like it on my first try, probably because expected something more action driven and this seemed clunky and weird. But when I gave it another shot few months later - absolutely loved it, even though usually I'm not into horror and zombie stuff at all.

It's an interesting mix of point and click with action and limited resources survival. Fixed camera angles and prerendered background were probably a workaround to save some processing power, make the game look better and run smoother, but it also created unique gameplay and nice horror effect. Tank controls is not a problem after just a little bit of practice, and it's also necessary for this game, so you don't run in a different direction every time camera angle changes.

The story is alright, the dialogues - basically a porn movie, they probably were written by a Japanese guy who isn't very fluent in English and voiced by random people. However, you shouldn't disregard them - it's a perfect example of "so bad that it's good" which gave birth to lots of memes and catchphrases.
For the serious story you probably should be playing the Remake - heard it greatly expanded the lore and delivered the plot better. But gameplay-wise it's different from the original, so I recommend playing both.

The Saturn version claim to have reworked backgrounds, but overall looks worse than the PS1 release. 3D models look bulkier and worse, the sound quality is lacking and transparen't objects are basically a checkers board, because Saturn can't transparency. However, it's worth checking out for the minor stuff like unique enemies in the caves (didn't notice any gameplay differences from the regular Hunters but still), second Tyrant while playing as Chris, and of course, Battle Game where you clear rooms of enemies in a sequence with a given supply of ammo. It's fun and pretty challenging, although not as tough as The 4th Survivor from RE2.

For the casual playthrough I recommend playing the non-DualShock Director's Cut version. It has both the good original music unchaged and the statandard difficulty is actually based on the simplified Japanese version with auto-aim on, weaker enemies and more ink ribbons. There is also Advanced mode with some tweaks and rearrangemets and even easier difficulty.

For the hardcore enjoyers and completionists - first Saturn or OG PS1 or PC version for the standard game (as they all have the original US difficulty), then Arrange game from Director's Cut DualShock (just to check out the different soundtrack, even though it's worse).

There is also Deadly Silence remaster for the DS. Didn't try it myself yet, but should be also a solid version to play.

The game is a gem. This rerelease is overall good and considered as the best version of the game by many, but it is much easier than the original: auto-aim that can't be disabled, more saves, late game enemies consistently die from just one magnum shot. For some people it's good, but they should've kept the original difficulty as an option.

Advanced mode is a nice addition for extra replayability. It has more enemies (that all have restored HP from the original release IIRC), tweaked key item spawns and some other minor stuff. It also lets you wear alternative costumes on your first run, so you don't need to replay the EXACT same game as the same character just to try them out.

This version claimed to be uncensored, but it isn't. No big deal tho - slightly different intro FMV doesn't make the experience any worse.

For the first playthrough this Director's Cut is more preferable than the DualShock version, because it has unchanged original soundtrack which is better.

I don't play strategies and this one was hard to get into for me, but as soon as I figured it out - I really enjoyed it. One of the most unique games I ever played for sure, everyone should try it at least once.

Played the version supported by RA, a bit outdated by now. However, what I say should apply to the recent build as well.

When Resident Evil 2 was nearly done in 1997, devs were dissatisfied with it and decided to remake it from scratch. The game they released a year later was a lot different, while the original unreleased version is known today as Resident Evil 1.5. What is available online is a leaked 40% prototype and a fan made partial reconstruction based on it, the nearly done build never appeared anywhere.

The main idea was kept the same and the overall plot is similar, but the actual events and details were changed. The characters are mostly reused, but their roles, stories and intentions differ more or less. Most of the scenery was redesigned entirely, except for the final location, which has undergone changes but remained recognizable. It was really interesting to see what the game was originally supposed to be. I really liked the OG environment and find these office looking rooms and halls even more creepy than the final version ones. Not sure why they decided to scrap all that.

If you like Resident Evil 2 and enjoy finding out about cut and unused content in games - this prototype is worth checking out. But if you're looking for something fun to play - I'd say wait a little. Guys did a good job making the prototype somewhat playable, but it's still too incomplete to make sense as a game. The engine is buggy, many features and gameplay parts are missing - e.g. rooms that lead to nowhere and serve no purpose, no saves and no item boxes. Not enough restrictions so you can go wherever, trigger events in a wrong order or just skip them completely. The cutscenes look junky, background masks are missing so you and the enemies are shown over walls and other obstacles. I believe it will be turned into something decent, more or less faithful to the original depending on the amount of source material available, but for now it's more of a demo.

"This game kicks, but the music ain't it, it really needs some orchestral kind of stuff. And the analog stick support without actual analog input would be great." - no one ever

The original game is amazing. Regular Director's Cut is a pretty good re-release - it adds Advanced/Arrange mode and the baby difficulty, but for some reason tones down "original" difficulty as well. And this re-re-release is the same, but also changes the soundtrack to the one made by a talented ghost composer for a talented liar who convinced everyone he's Japanese Beethoven.

New tunes are generally not as bad as you may think judging by the reputation of this edition, but they're just unnecessary and inconsistent as hell. Some of them sound really well and some aren't necessarily bad, but noticeably worse fit for the scenery than the originals. And some are the basement abomination everyone loves bringing out, but actually that's the only horrible one, seems more like a mistake.

And for some reason they cut the end credits movie, now it's just a text on the plain black background regardless of the ending. Not sure why, probably because it didn't really work with the new credits music or something. Still a shame.

This version might be worth it for replays, just for the different soundtrack novelty. But your first playthrough should be either the original release, or non-DualShock Director's Cut depending on the difficulty you want.