Daverku
2021
2022
This one is difficult... It was the most enjoyable game in the series for me. Catching new Pokémon and running through the world was so enganging to me, but I cannot ignore the technical issues. I have to lower my rating, despite all the positive aspects the gameplay might have. Ending was absolutely wonderful too.
This is everything the main game could have been. It's kind of sad to see, that this DLC is only so great, because it is missing in the actual game. Music, world and characters are as good as they could have been. And the entire ending part was just pure fanservice for every fan of the series, great.
2019
2014
2019
2022
Elden Ring is not the game I wanted, but it surely was the game I deserved. A breathtaking open world mixed with the best fantasy atmosphere I have ever experienced.
It lacks in some soulslike aspects, that I personally love, like enemy variety or the sharp boss design from Dark Souls 3.
But all of this seems irrelevant compared to the massive scale of this fantasy epos, that you can be part in.
It lacks in some soulslike aspects, that I personally love, like enemy variety or the sharp boss design from Dark Souls 3.
But all of this seems irrelevant compared to the massive scale of this fantasy epos, that you can be part in.
Breath of the Wild is the game that sparked my love in open world games and peaked my love for the Zelda series.
Despite my love for the Zelda series it's formula has become stale over time. A lot of series made the step into the open world genre and failed. It is impressive that Zelda seems to be the exception, it became better than ever before.
The open world is designed in a way that motivates you to explore and look into every corner of the map. Shrines and towers are glowing in the distance and every oddity in nature houses a korok. Exploring this iteration of Hyrule was a special journey.
The classical elements of the Zelda series have been reworked into a new context. Divine beasts and shrines instead of dungeons, no heart pieces anymore. But I think they created a new identity without ignoring the old one.
Most elements that other open world games suceed in are comparably basic. The side quests and the main story are really simple creating a niche for Zelda.
Because of the huge size, the enemy variaty is lacking and forces you to fight the same basic monsters again and again. The shrines and divine beasts also feel really samey and don't have that much of a unique personality.
All those things considered it is even more impressive, that I love the game that much. This focus on the open world and the pure gameplay was such a wonderful take on the open world formula, which was never the same after Breath of the Wild.
Despite my love for the Zelda series it's formula has become stale over time. A lot of series made the step into the open world genre and failed. It is impressive that Zelda seems to be the exception, it became better than ever before.
The open world is designed in a way that motivates you to explore and look into every corner of the map. Shrines and towers are glowing in the distance and every oddity in nature houses a korok. Exploring this iteration of Hyrule was a special journey.
The classical elements of the Zelda series have been reworked into a new context. Divine beasts and shrines instead of dungeons, no heart pieces anymore. But I think they created a new identity without ignoring the old one.
Most elements that other open world games suceed in are comparably basic. The side quests and the main story are really simple creating a niche for Zelda.
Because of the huge size, the enemy variaty is lacking and forces you to fight the same basic monsters again and again. The shrines and divine beasts also feel really samey and don't have that much of a unique personality.
All those things considered it is even more impressive, that I love the game that much. This focus on the open world and the pure gameplay was such a wonderful take on the open world formula, which was never the same after Breath of the Wild.