I've never suspected that this would be my favorite Castlevania game but everything about this game is so well executed. It is so much fun to play, lots of experimentation and the story was actually pretty solid. My only gripes is how the true ending is locked behind in the most obscure way possible but it doesn't hinder my experience with the game. Still can't believe this was for the Game Boy Advance.

I'm a JRPG fanatic, so the shooter genre is something I just can't get into. Halo is the exception. Granted, I did grow up playing these games but the spirit and the world the games exude are so expertly crafted. It'll probably forever be my favorite shooter franchise and Halo 3 was the amalgamation of everything great about halo. Finish the fight.

I enjoy playing Dark souls and Elden ring but what makes me go back to Bloodborne is the atmosphere and the Lovecraftian imagery it exudes in the world. No words are needed to explain what has happened to the world and you can feel the dread the characters go through by simply playing it. Sure, it being locked in 30 frames per second and not 60 is a fault and some of the bosses are not the greatest but I still can't help myself staring at the abyss and it staring at me back. I do find this to be From Software's magnum opus and a truly artistic game.

From recent memory, I don't think I have every been so emotionally attached to its characters or its story in a long while. It's not a perfect game, nothing will ever be perfect, but what it accomplished of doing with its themes and gameplay greatly outweighs the faults it exhibits. Doesn't add to the whole Perfect Works lore but it is such an amazing self-contained story. I still can't believe this series got a trilogy and I am so happy for Tetsuya Takahashi and his team to find success with their ambition.

For the longest time, I've hated this game. It was very complex and dense, the dialogue was very expository and the combat was such a major downgrade to Chrono Trigger. But, after replaying it, I have grown to love this game. It expands the existentialist and the whole "free will" and "determinist" themes from the first game and it moreso complements Chrono trigger rather than tainting it. It's not a perfect game but I still find it to be one of Square's deepest games ever made.

This game means a lot to me. Played it at a very bleak period in my life. Nothing made sense, my favorite games and anime didn't make me happy, but this game for some reason comforted me. Was challenging but overcoming those challenges is what made this game special. One of the more recent games I've played and will probably always be my favorite Platformer. Still listen to the ost to this day

Xenoblade Chronicles came at the right time for me and really set itself apart from JRPGs coming out at the time. I do find Xenogears to be one of the most complex and ambitious games ever made but Xenoblade is a more condensed yet cohesive experience, in my eyes. His other works, Xenogears and Xenosaga, are all phenomenal, don't get me wrong, but both were way too ambitious to complete and end up not living up to the creator's expectations. The creator, Tetsuya Takahashi, refined and polished Xenoblade to the point where I felt his ambition was finally met. Honestly, I can gush about this game forever. I still don't think it has been receiving the praise that it truly deserves. The characters are all loveable and have a place to be in the plot (they don't just exist and have a reason to be there), the worldbuilding is the most imaginative I have seen in a video game and half of the soundtrack still gets me emotional. I am forever grateful for playing this gem of a game.

Now, I understand the criticism of this game's story, especially in the final chapters, about how it was rushed and had multiple plot twists at once, making it feel unnatural and a rollercoaster of a plot. I have the same sentiment; I really was disappointed with how the storytelling was handled and how nonstop the plot twists were at the end of the game; but, compared to the team's previous games, Xenoblade is still the game where it felt finished. No disc 2 that made the story into a visual novel like Xenogears, and no multiple games being dumbed down to half of its length due to its sales and over ambitious plan of spanning for over 10 years like Xenosaga, Xenoblade was a complete package.

This is a game everyone needs to play at least once in their lives. Whether you'll expect to love it or hate it, atleast play it once and just to see which opinion you side on

Influenced by many works of art like Studio Ghibli’s Castle in the Sky, Robert Louis Stevenson’s “Treasure Island” as well as Daniel Defoe’s “Robinson Crusoe,” Skies of Arcadia embodies a sense of adventure unlike any other. There is a great sense of freedom in this game. At a time where JRPGs were defined by convoluted lore, characters/themes dealing with moral ambiguity, and dark, harrowing settings, Arcadia would go back to the old JRPG roots and make its own mark on the genre. It doesn’t have heavy interpersonal drama or delve deep into the character’s psyche, but the simple joy of adventure. The game's sky-bound world serves as a backdrop for one's dreams and its enchanting soundtrack enhances the experience. Sometimes a game doesn’t need to be the most complex work ever created. Skies of Arcadia is a celebration for fans that adore JRPGs. There's a delight in playing this magical game yet if you delve deeper you'll find underlying complexity.

Granted, the game isn’t flawless; its random encounter rate in both the Dreamcast and Gamecube version is very high, and the combat is very slow, with lengthy animations. But, what the game sets out to do, its missteps are easily forgiven.

A game that brings out the inner child in me is truly priceless to me. I felt a tinge of sadness when the adventure in this game came to an end. The journey I experienced will always hold a place in my memories. Basically, this is a game that I'll definitely share with my children.

I find this game to be one of the most profound games I've ever played and I do sincerely believe this story would've only worked in the video game medium. Automata is what happens when a Drakengard/Nier game has a functional gameplay system and an amazing story to back up with it. It deserves all the praise it gets. Took me years to play this game after its E3 reveal in 2015 and the hype behind it was fatiguing but I'm glad I took my time and finally played this gem of an action RPG. Its existentialist themes and the heartbreaking characters that were developed made this game a masterpiece in my eyes. One of my new favorite games from recent memory.

Quite possibly one of the greatest stories ever told in a video game. How the story was told with its subtle hints and dialogue jam-packed with so much meaning and interpretation were it was just masterfully done. Matsuno is a one of kind director that pulled an ambitious story without it feeling confusing or expostion heavy.

I have no qualms with the story whatsoever. The only criticism I have are the gameplay elements and how infuriatingly difficult it is to beat the game a first time through and how stupidly easy it is to break the game. I personally don't mind going through a power trip and feeling like a God destroying the game's difficult since it's a strategical JRPG, a genre in which encourages the best strategy at all times, but I can't excuse the infamous difficulty spike in the end of chapter 3. It is still a near perfect game and one of the best final fantasy games ever made, it's just not for newcomers.

Incredible game and incredibly ahead of its time. It's not the most complex game ever made but its simplicity was expertly executed that makes it a very special game.

Xenoblade Chronicles came at the right time for me and really set itself apart from JRPGs coming out at the time. I do find Xenogears to be one of the most complex and ambitious games ever made but Xenoblade is a more condensed yet cohesive experience, in my eyes. His other works, Xenogears and Xenosaga, are all phenomenal, don't get me wrong, but both were way too ambitious to complete and end up not living up to the creator's expectations. The creator, Tetsuya Takahashi, refined and polished Xenoblade to the point where I felt his ambition was finally met. Honestly, I can gush about this game forever. I still don't think it has been receiving the praise that it truly deserves. The characters are all loveable and have a place to be in the plot (they don't just exist and have a reason to be there), the worldbuilding is the most imaginative I have seen in a video game and half of the soundtrack still gets me emotional. I am forever grateful for playing this gem of a game.

Now, I understand the criticism of this game's story, especially in the final chapters, about how it was rushed and had multiple plot twists at once, making it feel unnatural and a rollercoaster of a plot. I have the same sentiment; I really was disappointed with how the storytelling was handled and how nonstop the plot twists were at the end of the game; but, compared to the team's previous games, Xenoblade is still the game where it felt finished. No disc 2 that made the story into a visual novel like Xenogears, and no multiple games being dumbed down to half of its length due to its sales and over ambitious plan of spanning for over 10 years like Xenosaga, Xenoblade was a complete package.

This is a game everyone needs to play at least once in their lives. Whether you'll expect to love it or hate it, atleast play it once and just to see which opinion you side on

Everytime I replay this game, my opinion changes. At first, FF8 used to be one of the worst games I've ever played but now I've grown to enjoy its existence. The story is way too convoluted and exposition heavy, many plot twists in which are really explained in an arbitrary set of novels in the menu, making some of the twists to come out of left field. After finally learning the lore, that was when I've grown with the game.

A major problem I have with this game is how they handled the main character himself: Squall (I'll never refer to him as Leon...). I do genuinely like Squall's character and how relatable he is since I too am an intorvert but I found how Square enix executed his mean demeanor to be poorly done and the JRPG choice element in this story made his sudden love for Rinoa to be sudden and not in character. I like the concept of Squall's character but don't like how it was handled.

Now, the biggest criticism I have with FF8 is how utterly pointless battles are. Why battle when you can get paid from basically walking for 5 minutes, get overpowered early on with a card mini game and when the monsters are scaled to your level. The junction system ruined this game for me. Atleast the card minigame was optional.

This is a game where it had great concepts but just didn't execute them properly. I don't hate the game but I also don't like it; it's a conflicting opinion.

As a fan of Xenogears and the first Xenoblade game, I actually really like Xenoblade 2, despite it all. Sure, it has many glaring faults and its fanservice is detrimental to the game as a whole but, once you got the hang of it, the combat was really fun to play. Fixing the tutorials, redesigning the characters, and not being another Xenogears episode V rehash could've made the game better, at least in my opinion. Not as good as the first game but still a great game and story. Have a soft spot for this game.

After completing FF7 Remake, the first part of this remake project trilogy, I knew it was gonna derail from the original. I knew that whatever the writers wrote for this new journey would be something I won't like and would bring in convoluted concepts of fate and destiny, deterministic philosophy and multiverse theory that the original story didn't have in the first place, or atleast not in the forefront of the themes.

Let me say my negatives first; when I finished the game and say the ending, I didn't like it all. It was just like every other Square rpg where the 2nd half of the story would be convoluted and paced in a weird direction for the sake of ambiguity and for players to continually discuss with. A lot of the twists felt like the writers wanted the player to be emotionally confused and use those twists for the sake of shock value and fanservice. However, after some time thinking about it, I do appreciate the devs being this risky with this kind of story. It's like they trusted the players with their new vision of the game. Not many games this generation have ever went to this direction. When I finished FF7 Remake, I've already accepted the original FF7 that I've loved is gone and that whatever new stuff the devs bring to the table wouldn't be what I wanted but I'm still curious how things will turn out. Rebirth left me questioning more but wanting more. I know for a fact the next and final part will leave some unresolved plot points as red hearings but I've already accepted that. There's no getting off this crazy train.

Now positives; the gameplay and exploration is phenomenal. In terms of gameplay and graphics, this is by far the best square game they have made in the past decade or 2. I have spent so many hours just exploring every nook and crany, battling every enemy, just sucking out every enjoyable aspect that game has to offer. And the game throws in so many minigames and other activities to switch up the gameplay loop and because of this I was never bored. However, since this is an open world game I did experience some exploration fatigue and got a little tired doing the same quests over and over again, but again the switch up of gameplay sprinkled throughout the game helped alleviate this. I could easily go over the 100 hour mark This game made FF7 Remake look bad, like really bad. It's gonna be hard to go back to Remake. This game has even more strategy, more role playing aspects, more player expression, its the whole package. Another positive is how they basically nailed every character; each character as if I remembered it but in the modern age. There were some story beats that were actually better and more actualized in this game compared to the original because it added more character and understanding on each character, main or side. Scenes like the Dyne scene, cosmo canyon, and gold saucer in general where I genuinely felt it was better executed in rebirth than in the original.

I didn't hate this game, not at all. I did have expectations that I wouldn't like it after completing Remake, but I've gained an appreciation for this project and want to see more of the devs new vision on this beloved story. I'm just curious on how this will end, even if it does end up as a car crash or train wreck. This game did have too much going on, making the story even more convulted and messy than it should be. Any newcomer that hasn't played any FF7 game in the compilation would be completely lost in rebirth but I felt the basic, bare bones interpretation of the themes and message its trying to convey is there. But the complex ideas of psychology, theology, and philosophy from the original are present here but it's just different. That's one word I can sum for this game: "different." In a good and bad way. It has its pros and cons but I've learned to outweigh the pros from the cons and appreciate what the devs are trying to do. There's no getting off this train.