Denier
2013
1998
Early game level design was great, it felt like a decently built stealth game, as it should. As time went on, it devolved into either throwing a million enemies at me or placing a bunch of cameras out of sight with the radar disabled. That might not be so egregious if it weren't for the fact that you aren't really built to handle hoards of endlessly respawning enemies or if you didn't have a metric ton of chaff grenades to just disable the millions of cameras present.
Bosses were jank (not to say I didn't enjoy any, as Vulcan Raven and Psycho Mantis are great), but there's a reason that some fights take far too many attempts from anything but a skill issue.
Dialogue was cheesy but enjoyable. Skip Meryl.
Bosses were jank (not to say I didn't enjoy any, as Vulcan Raven and Psycho Mantis are great), but there's a reason that some fights take far too many attempts from anything but a skill issue.
Dialogue was cheesy but enjoyable. Skip Meryl.
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