Not sure what it says about me that I generally love roguelites (and will play them compulsively), but have never really gotten anything out of either of these two games.

The awkward middle child of the Daniel Mullinsverse: crude, unvarnished, and lacking much the mechanical depth that would define something like Inscryption (which could be appreciated even without tumbling into the bottomless rabbit hole of batshit lore). Easily the weakest of the trilogy, but still worth checking out.

Undeniably sweet, charming and wholesome… even when you spend all of your time drawing dicks, scrawling obscenities, splatter-painting every surface with hideous globs of color, and generally creating a bunch of horrifying MS Paint monstrosities that everyone trips over themselves to praise and fawn over. I vandalized their entire village and they loved me for it.

Deducting one star because of the high number of gamebreaking bugs that continually stymied my progress and made me restart — ESPECIALLY a truly egregious bug that kept freezing up my game during the last boss fight. Totally inexcusable.

Uuuuuh, please don't tell my boss how often I'm plunking time and energy into booking shit-show wrestling events while also listlessly smiling and nodding during our weekly Zoom meetings.

A game that makes you sit bolt upright and exclaim, “Wow, I liked Silent Hill and Evangelion too! Thanks for the casual reminder, Rose Engine!” Endlessly derivative, fetishistically cryptic, dull as dishwater, and marred with some needlessly obtuse game design and outmoded mechanics. I’m glad other folks seem to be gravitating toward this one, but I was decidedly not a fan.

Okay, I clearly have a FromSoft problem.

In my Bloodborne review, I talked about how I had initially picked the game up when I first bought a PS4 and bounced off of it pretty hard after hitting that first major difficulty spike (stupid sexy Cleric Beast). Then, prompted by nothing other than boredom and a lack of anything else to do, I picked it up again much later and absolutely fell in love with it, plumbing its depths, defeating every boss, and scouring every area. It wasn’t long before I realized that Bloodborne was one of my favorite games of all time. I went from bitten to smitten, from doubter to devotee.

And wouldn’t you know it? It turns out I had the exact same experience with Elden Ring: initial investment, a hard bounce after that first surge of difficulty (Margit, you turd-burglar), and then an eventual comeback where I was captivated, carried away, and empowered, oscillating wildly between acting as a conquering hero and a humbled little bitch. I was blown away and gobsmacked and ready to declare this one of my all-time favorite games too.

No bones about it: this is a great goddamn game… and a total time-gobbler. I’m about 150 hours into it and am still (despite having already gotten one of the endings) chugging along and playing it here and there.

Plus, I still haven’t beaten Malenia. Fuck Malenia.

So yeah. Another positive Elden Ring review. Toss it onto the rubble pile with all the other ones.

When I describe Fear & Hunger as a “cruel fucking slog through a sludge-infested wasteland of blood and shit,” please know that I mean that as a compliment.

A fun little time-waster. Nothing essential, but an enjoyable little genre mash-up.

2023

Oh, sweet. I just made an awesome custom character. Too bad she’s stuck in this terrible, janky-ass game with sludgy combat and atrocious level design.

Like an old, ratty, moth-eaten security blanket from your childhood: cozy, comforting, and capable of mustering up a lot warm nostalgic fuzzies, but ultimately a little threadbare, leaving you feeling cold and a little bummed out. There’s a lot to like about this game—the pixel art, level design, and basic mechanics are all superlative—but the whole thing is hampered by the inert pacing, needless repetitions, dogshit writing, and some of the clumsiest storytelling I've ever seen in a video game (especially as it careens into a multi-car pileup of narrative convolution and interconnected "shared universe" building near the end). It doesn't help that the game's entire roster of characters are a bunch of bland ciphers, lacking the depth and dimensionality of even the thinnest planks of cardboard. I just... didn't care... about anything that happened... to them or to the world they inhabit.

Not terrible, sure... but hardly worth all the hoopla. In the grand scheme of things, I'd much rather just replay Lufia II.

And I am most certainly NOT going back for that True Ending.

My girlfriend and I have been playing this together a lot lately, spending most of our time going into goblin mode and causing absolute mayhem in increasingly convoluted ways. For that alone, picking this old game up again might be my favorite gaming experience of the year.