short game but there's a lot going on for you to do, took me about 3 hours to beat the first time(in one sitting) and I still want to go back and finish the achievements I haven't done yet

music, dialog, characters and aesthetic were all fantastic, I don't really have anything in the game that I disliked to be honest, the length of what I've done so far was perfect

very whimsical, music is cute, some of the humour is funny and the game itself is short but uses its time well

I think this game is a lot more ambitious than pikmin 1, it takes a lot of the core ideas and takes them to the extreme with some mixed results. Caves are really cool, having dungeons you have fight through, making sure you are prepared with the right pikmin and managing the resources so that you can carry out the treasure. my main criticism with the game is that some of the enemies feel like bullshit, so many times I was fully wiped out by a single attack and although there's a degree of "get good" some of the attacks are very unforgiving

pretty fun party game which changes every time, can be annoying if made impossible but that'll depend on who you're playing with and how they organise the area

I really enjoyed this, it was pretty short but the runtime really feels worth it and you're constantly have things to try to go for, I beat the game on the final day but I could see the appeal of trying to speedrun it to get it in as few days as possible. looking forward to the other games in the series!

This was a pretty fun game, it uses the gimmick of genre swapping really well and it's so fast paced that the segments don't really overstay their welcome, the main problem I have is how short the game is, there is some replayability but not enough for me to go back any time soon.

it's a short fun game, that feels like it betrays the core idea half way through. The gimmick of the game is really fun, parkouring, shooting in slowmo with different weapons and going quick speeding through levels but then in the sewers until the end of the game it grinds to a halt with puzzles which slow the progression, game mechanics such as mines which aren't fun to play with and turning up the difficulty arbitrarily.

I wish it stuck with the core mechanics more and made more of that instead of trying to do something completely different.

I 100%ed the game and had a good time with it but there were a few problems, the flight controls suck (especially on the final boss), some of the levels are way too big and finding the last couple of collectibles can take forever on each world. The positives are that I like the different abilities, movement feels pretty good when you're not flying and there are some cool challenges.

fun 3d platformer with some annoying bits

a fun short and sweet epilogue, didn't have a whole lot of story but was a good time, side content was a lot better compared to the base game and completing all of it is more worth it and easier to do.

The game is dated in controls and some of the difficulty but makes up for it in music, aesthetic, character design and level design. When you get used to the levels most of them flow pretty well, especially when they get combined to create the bigger levels

Pros:
-Aesthetic and Map Design
-Music
-Characters

Cons:
-Difficulty with some Levels (Tag levels especially suck)
-Controls can be hard sometimes even with only a few buttons

the atmosphere, characters, aesthetic and music are all really great, I have issues with just how big some of the levels are with how slow you move (even with quickstep), exploration can be fun but more often than not takes way too long.

Overall the game was a really good time but can be a bit tedious to get through, combat took a while to get used to but was a really in-depth system depending on the characters and arts chosen later in.

Pros
- Characters
- Aesthetic and Atmosphere
- Story
- Music
- Combat (when used to it)

Cons
- Large levels with slow walking speed
- Difficulty curve can be challenging
- Side quests can be boring
- Affinity system means you can't see all the content in one playthrough unless you grind a lot

real high highs and real low lows are the running theme for this game.

The different characters are really cool and I like Akiyama and Tanimura's fighting styles, the substories in the game divided between the characters are quite unique and provide a lot of personality and charm, from a pure gameplay perspective it does a lot of good.

I wasn't a fan of the overall story really, it didn't do too much for me and overall felt like a "filler" story. Saejima's fighting style is a cool idea but in execution feels a bit clunky imo, it requires a lot of upgrades to feel worth using and even then I'd rather use any of the other styles. The final final boss also sucks ass lmao

Current Games Rankings:
1. Yakuza 0
2. Yakuza Kiwami 2
3. Yakuza 4
4. Yakuza 3
5. Yakuza Kiwami

The puzzle and environment designs are really well done, with them not being too challenging. While the voice acting is good I found it to be trying a bit too hard to be portal 2 (with it copying plot and jokes basically outright) and just falling flat for me.

I really do appreciate the effort that has gone into this mod over the years and the core gameplay is generally fantastic (apart from the final fight imo) but the writing leaves a little to be desired personally. It's between a 6/7 out of 10 because even though I wasn't wowed by some of the choices made but the love and passion that's gone into it is obvious and for it to be released for free is a testament to how much dedication the team had to making something to be proud of/

Environment and Sounds were excellent, the puzzles were overall really good with a few of them being tedious near to the end which weighs it down. Short and sweet honestly