I really enjoyed this, it was pretty short but the runtime really feels worth it and you're constantly have things to try to go for, I beat the game on the final day but I could see the appeal of trying to speedrun it to get it in as few days as possible. looking forward to the other games in the series!

real high highs and real low lows are the running theme for this game.

The different characters are really cool and I like Akiyama and Tanimura's fighting styles, the substories in the game divided between the characters are quite unique and provide a lot of personality and charm, from a pure gameplay perspective it does a lot of good.

I wasn't a fan of the overall story really, it didn't do too much for me and overall felt like a "filler" story. Saejima's fighting style is a cool idea but in execution feels a bit clunky imo, it requires a lot of upgrades to feel worth using and even then I'd rather use any of the other styles. The final final boss also sucks ass lmao

Current Games Rankings:
1. Yakuza 0
2. Yakuza Kiwami 2
3. Yakuza 4
4. Yakuza 3
5. Yakuza Kiwami

I think this game is a lot more ambitious than pikmin 1, it takes a lot of the core ideas and takes them to the extreme with some mixed results. Caves are really cool, having dungeons you have fight through, making sure you are prepared with the right pikmin and managing the resources so that you can carry out the treasure. my main criticism with the game is that some of the enemies feel like bullshit, so many times I was fully wiped out by a single attack and although there's a degree of "get good" some of the attacks are very unforgiving

the atmosphere, characters, aesthetic and music are all really great, I have issues with just how big some of the levels are with how slow you move (even with quickstep), exploration can be fun but more often than not takes way too long.

Overall the game was a really good time but can be a bit tedious to get through, combat took a while to get used to but was a really in-depth system depending on the characters and arts chosen later in.

Pros
- Characters
- Aesthetic and Atmosphere
- Story
- Music
- Combat (when used to it)

Cons
- Large levels with slow walking speed
- Difficulty curve can be challenging
- Side quests can be boring
- Affinity system means you can't see all the content in one playthrough unless you grind a lot

The game is dated in controls and some of the difficulty but makes up for it in music, aesthetic, character design and level design. When you get used to the levels most of them flow pretty well, especially when they get combined to create the bigger levels

Pros:
-Aesthetic and Map Design
-Music
-Characters

Cons:
-Difficulty with some Levels (Tag levels especially suck)
-Controls can be hard sometimes even with only a few buttons

The puzzle and environment designs are really well done, with them not being too challenging. While the voice acting is good I found it to be trying a bit too hard to be portal 2 (with it copying plot and jokes basically outright) and just falling flat for me.

I really do appreciate the effort that has gone into this mod over the years and the core gameplay is generally fantastic (apart from the final fight imo) but the writing leaves a little to be desired personally. It's between a 6/7 out of 10 because even though I wasn't wowed by some of the choices made but the love and passion that's gone into it is obvious and for it to be released for free is a testament to how much dedication the team had to making something to be proud of/

Animal well is a really special puzzle game, I've rolled the credits at about 12 hours while exploring as much as I can just to find out that there's 30 more eggs and many many more secrets left to uncover. I don't think I'll go for them all because I don't want to burn myself out while I still enjoy the game.

The map is so dense filled to the brim with things to explore around every corner, music is used sparsely but it's fantastic when it is used and the art style is gorgeous.

The only suggestion I could give is a small in game hint system, not one that just gives you the answer because the eureka moment is fantastic but just one to nudge you sometimes when you ask for it, this would be especially helpful for the post game as the entire map is open and I have no idea where to start with any of the further mysteries.

it's a short fun game, that feels like it betrays the core idea half way through. The gimmick of the game is really fun, parkouring, shooting in slowmo with different weapons and going quick speeding through levels but then in the sewers until the end of the game it grinds to a halt with puzzles which slow the progression, game mechanics such as mines which aren't fun to play with and turning up the difficulty arbitrarily.

I wish it stuck with the core mechanics more and made more of that instead of trying to do something completely different.

This was a pretty fun game, it uses the gimmick of genre swapping really well and it's so fast paced that the segments don't really overstay their welcome, the main problem I have is how short the game is, there is some replayability but not enough for me to go back any time soon.

pretty fun party game which changes every time, can be annoying if made impossible but that'll depend on who you're playing with and how they organise the area

very whimsical, music is cute, some of the humour is funny and the game itself is short but uses its time well

short game but there's a lot going on for you to do, took me about 3 hours to beat the first time(in one sitting) and I still want to go back and finish the achievements I haven't done yet

music, dialog, characters and aesthetic were all fantastic, I don't really have anything in the game that I disliked to be honest, the length of what I've done so far was perfect

pikmin 3 is the best feeling pikmin game to me so far, so many quality of life changes have been made and things happen a lot quicker but nothing feels unfair. The fruit mechanic for using the day system is a really cool idea but does become a bit redundant if you're not just rushing the story. I really liked the most of the bosses, the final one especially and there was more of a focus on story which was cool too.

I 100%ed the game and had a good time with it but there were a few problems, the flight controls suck (especially on the final boss), some of the levels are way too big and finding the last couple of collectibles can take forever on each world. The positives are that I like the different abilities, movement feels pretty good when you're not flying and there are some cool challenges.

This review contains spoilers

I liked the slower pace of the story at the start, helping out the kids. Okinawa is a fun place to explore (not super big but nice to go around), characters like Rikiya and Mine are highlights among returnees like Date, Haruka and Majima. Main downsides are the combat not being amazing (still not bad) with blocking enemies constantly and low damage being the majority of boss fights issues and the graphics not being amazing but that's to be expected for when it came out and that the remasters are pretty simple.

Substories are abundant with about 15 being actually worth doing and some others being done really quickly, overall decent but not worth going for 100%.

Current Games Rankings:
1. Yakuza 0
2. Yakuza Kiwami 2
3. Yakuza 3
4. Yakuza Kiwami