This review contains spoilers

I liked the slower pace of the story at the start, helping out the kids. Okinawa is a fun place to explore (not super big but nice to go around), characters like Rikiya and Mine are highlights among returnees like Date, Haruka and Majima. Main downsides are the combat not being amazing (still not bad) with blocking enemies constantly and low damage being the majority of boss fights issues and the graphics not being amazing but that's to be expected for when it came out and that the remasters are pretty simple.

Substories are abundant with about 15 being actually worth doing and some others being done really quickly, overall decent but not worth going for 100%.

Current Games Rankings:
1. Yakuza 0
2. Yakuza Kiwami 2
3. Yakuza 3
4. Yakuza Kiwami

This review contains spoilers

Was a very fun game as someone who isn't into too many tactical xcom like games but has dabbled briefly, as others have mentioned the new characters (Erina, Toshiro and Eri) are really good but the phantom thieves themselves don't get too much development and just serve to develop the new characters. Music is a given to be good in Persona games and this didn't disappoint, so many times I was taken aback with how good a song was and I had to just sit there and listen.

Overall enjoyed my time with the game, in terms of persona 5 games I would rank it:

1: Persona 5 Royal
2: Persona 5 Strikers
3: Persona 5 Tactica
4: Persona 5 Dancing In Starlight

(Haven't played Q2)

Environment and Sounds were excellent, the puzzles were overall really good with a few of them being tedious near to the end which weighs it down. Short and sweet honestly

pretty fun party game which changes every time, can be annoying if made impossible but that'll depend on who you're playing with and how they organise the area

very whimsical, music is cute, some of the humour is funny and the game itself is short but uses its time well

short game but there's a lot going on for you to do, took me about 3 hours to beat the first time(in one sitting) and I still want to go back and finish the achievements I haven't done yet

music, dialog, characters and aesthetic were all fantastic, I don't really have anything in the game that I disliked to be honest, the length of what I've done so far was perfect

pikmin 3 is the best feeling pikmin game to me so far, so many quality of life changes have been made and things happen a lot quicker but nothing feels unfair. The fruit mechanic for using the day system is a really cool idea but does become a bit redundant if you're not just rushing the story. I really liked the most of the bosses, the final one especially and there was more of a focus on story which was cool too.

fun short game, art style is cute and it's free

This review contains spoilers

The cities of Kamoroucho and Sotenbori both looked amazing with the dragon engine, combat felt very floaty but I got used to it after a bit. Side content was better than Kiwami, with cabaret club being a highlight but the amount of dates and time they took was way too long (even when literally skipping the dialog). Some characters should have been developed more while others felt like a bit of a waste of time, overall the story was good with some typical Yakuza ass pulls and the ending left a lot to be desired personally.

a fun short and sweet epilogue, didn't have a whole lot of story but was a good time, side content was a lot better compared to the base game and completing all of it is more worth it and easier to do.

fun 3d platformer with some annoying bits

I 100%ed the game and had a good time with it but there were a few problems, the flight controls suck (especially on the final boss), some of the levels are way too big and finding the last couple of collectibles can take forever on each world. The positives are that I like the different abilities, movement feels pretty good when you're not flying and there are some cool challenges.

it's a short fun game, that feels like it betrays the core idea half way through. The gimmick of the game is really fun, parkouring, shooting in slowmo with different weapons and going quick speeding through levels but then in the sewers until the end of the game it grinds to a halt with puzzles which slow the progression, game mechanics such as mines which aren't fun to play with and turning up the difficulty arbitrarily.

I wish it stuck with the core mechanics more and made more of that instead of trying to do something completely different.