This is the best bad game. At times it's frustratingly janky, with bad levels, unreliable controls and forced terrible combat, but when it clicks, and you're running along the rooftops of this starking utopia, with the soundtrack blasting and the camera perfectly capturing the weight and feel of your actions, it turns into an unforgettable game that is worth experiencing.

I'm sorry this game is just so fucking boring

would never play this ever again but I can slightly appreciate it...

This game is far from perfect but it is a very charming experience that I still think about very often and definitely a very solid start for the series.

logging this for no reason. amogus

I didn't find myself loving the game as much as most people but I'll compliment the storyline and presentation, the game looks really good still and the soundtrack is remarkable. The story was interesting and it handled its characters and themes well, I just didn't enjoy the gameplay very much and it dragged down an otherwise scary game because of how easy it was. Still a good experience that I'd recommend to Horror fans, just didn't love it.

Why is this game actually good?

Might be the worst game I've ever played. Pretty funny though

Everything an Ace Attorney game should strive to be. Amazing overarching plot, where EVERY episode is important and relevant, great new cast of characters, while expanding Edgeworth and Investigations 1 characters in a very well done way. 10/10

Shin Megami Tensei: Strange Journey is an experience unlike any other, as ATLUS takes itself back into an older style of SMT gameplay and dungeon crawling, presenting with it a narrative that follows a very simple premise, but that takes you into many unexpected places and horrors.

You and other handpicked soldiers and scientists that represent each of their countries' best form a special task force and venture into the Schwarzwelt, a spatial distortion that appears in Antarctica and threatens to engulf the world.
This is, however, only the very surface of it. As you explore the terrifying Schwarzwelt, you and your crew face disturbing scenes, moral dilemmas and the true reflection of mankind. This is all thanks to the absolutely amazing setting that the game takes place in. Within all of its sectors, or traditionally dungeons, the Schwarzwelt is a place that reflects humanity's worse, each sector focusing thematically on a different aspect, like war, or consumerism. These concepts and themes are executed well thanks to the unique concept of the game, where it's able to turn them into something great and very creative, both visually and story-wise. The game also features an amazing cast of characters and one of, if not the strongest alignment cast in the series. Jimenez, Zelenin, Commander Gore and Arthur are all well written, likeable and believable characters that each take different paths, and it's up to you to choose who you'll side with. Along with them, the game also features many likeable and entertaining side characters. The side quests in the game can add a lot of depth and character to the crew, where you may casually play games with a member, help a hilariously pathetic man who falls in love with many demonesses, or... save the ship's bathroom from a toilet god demon...? Amazing stuff.

From the start of the game, you are greeted with tribal chants and a orchestral feel to the soundtrack. This is one of the many highlights of the game, specially considering the platform it was developed for. The soundtrack feels grandiose, with beautiful orchestral composition unlike any game in the series, but it also never hides the true demonic spirit of SMT.

The game, unlike modern SMT, feels more reminiscent of older games in the series, as it features first person exploration, along with some giant maze troll dungeons, that can sometimes be frustrating, but I wouldn't want it any other way, as it reinforces the setting and atmosphere of the game to an extreme level in a way that not a lot of games are willing to do, and that I very much enjoy. Encounters are technically random chances, but the game always lets you know when one is coming and they're never obnoxious. Now, for the game's battle system, it does not feature the Press Turns mechanic or anything similar to it or to Persona's "One More", where hitting weaknesses grants you more turns, which might be why this is considered one of the most challenging SMT games (ignoring Redux). Instead, this is the Demon Co-Op system. Hitting weaknesses grants an extra attack, where your demons do extra damage. HOWEVER, this only happens if your demons follow the same alignment as whoever in your party hit the enemy weak spot. Unlike most SMT games, alignment here is a important part of combat because of Demon Co-Op. There's also negotiation, a standard SMT game feature, but not only is negotiating with different alignment demons harder, but they're also not as valuable generally, since Demon Co-Op can't be used. It makes for a battle system that is not as flexible as other games, but it makes your choices and alignment a lot more important, as well as it provides a lot of different party formations for each player depending on their alignments. Should they choose to only have demons on their alignment so they can use Demon Co-Op? Or should they fuse demons that are stronger in different areas, but without that extra damage output that might come in handy? It makes for a very interesting dynamic that is not featured in other SMT games, and that I personally really appreciate.

I think that's all I really have to say about the game without completely spoiling it. This is already kind of a mess, just go play this game already! It's an amazing experience that I absolutely recommend to any JRPG fan that enjoys a dose of punishing but extremely rewarding gameplay and an excellent story featuring multiple paths to take. Extremely impressive game for the Nintendo DS and in general. 10/10