One of the first games I played on PS4 because it was free, It's a rip off of windjammers... just play windjammers.

I have been meaning to write a review on this and I honestly wanted to wait until I played the campaign but looking at my 894 hours played between all 3 versions I think it's pretty safe for me to review this but just a heads up this is a Competitive Multiplayer review only. I have purchased this game in every single possible way you had an option because for a year this mindless bullshit was my life. Now this may sound like an insult to the game but this took me back to 9th grade when Modern Warfare 2 came out every every day me and my friend would get home from school and play until 1 am and do it again every day for a full year. This game felt like recapturing that magic for good and for bad. This game perfect every thing about previous CODs and filtered out all that was bad. The Movement was the best combination of The Old MW and MW2 while keeping the speed of newer future versions. The guns felt INCREDIBLE there wasn't a single class of gun that I didn't love using including the side arms. Just a blast to fully level up every gun to max... which I did hence my playtime. I loved the grind of this game and it was so fucking addicting and it seriously never stopped like I played this until Cold War came out and the only reason I stopped playing was to play the next game like this kept my attention for a full year. Also as someone who loved putting every attachment on their guns and hated how every previous COD locked you at 2 this was like heaven to me, you could make any gun in the game anything you wanted. What I mean is, if you wanted a Submachine gun with a sniper scope that had 100 round mags you could do it, if you wanted a AR that also fired shotgun shells you could, the magic of the Gunsmith is what made this game perfect, every gun could be made to work in your situation. This game had some of the best maps in the entire series. Gunfight is a fucking blast. Ground war was honestly better than the last few Battlefields like this game hit it out of the park in every single respect and it will always have a place in my heart as the best Call Of Duty ever was... Yes even better than 4 and MW2.

The month that this game was popping was honestly great. Growing up and loving MXC I feel like this is the closest we will every get to it in video game form. A game show where getting to the end honestly felt just as accomplishing as any Battle Royale out there. I loved the visuals and the janky controls even though you sometimes really felt like you were fighting with them it still was a blast to play regularly. But like everyone else the novelty wore off really fast, probably will never pay it again and probably will forget it exists in a year but this was really fun.

This game was dumb fun, I know that this game is regularly referred to as Dark Souls but with guns and I mean it steal EVERYTHING from Dark Souls, Bonfires, Respawning enemies dodge rolling, but this game never was too much of a challenge and honestly too aimless. While Dark Souls benefits from the mystery of no story this just felt like they were teleporting me to different lands for no reason and I always felt lost in these maps. The shooting was really fun and the melee also has some good weight but nothing too special. I played through it with a friend and had fun laughing at how blatantly they ripped off monster designs from a slew of different movies and games but also that's part of the charm. If you need a difficult shooter to play co-op and want some fun this is for you but don't go in expecting much more

I put a lot of time into The Show 20 and honestly loved it, while this feels like a much more polished and full game (Feature Wise) I completely bounced off it in a little over week. I'm not sure why honestly. I purchased the $100 version and was ready to go and the magic just wasn't there, probably the last year I buy the game until I get the baseball urge again. Still the gold standard of sports games though

Well as of writing this Season 6 will be complete in about 12 hours and with that comes a very weird review. When I got my PS5 (Which I bought solely for Demon Souls) I had some friends over and I was showing them how good games looked compared to the PS4 and I just so happened to have Fortnite installed just as a comparison. We made jokes about how it looked like a completely different game then the one we used to play. Me and my friends played pretty religiously for the first couple of years and seriously fell in love with every aspect of the game. It didn't rely on people camping in a corner, it actively rewarded you for playing aggressively and it was the game that made me fall in love with the Battle Royale genre and honestly makes PUBG, Warzone and even Apex feel boring in comparison. And that's due to the building. It's an aspect that can seem like a gimmick but it is CRUCIAL to why this game is so perfect, it adds a new depth to every fight and traversal, need cover; build, need height; build, need to escape; build. It allows you to be tackle any fight however you want doesn't make everything who pulls the trigger first it requires more than any other first person shooter before it and and makes me feel the way I did playing Unreal Tournament or Tribes as a kid, a competitive FPS that rewards movement but now with added depth. So that why for around 2017-2019 we loved it but we all fell off. A lot of my friends went to Warzone others to Apex and honestly we were just burned out and I stopped checking in for years almost. Well I picked it up coincidently right at the start of Season 6 and now at the end of the season I have played according to my PS5 520 hours, reached battle pass level 168 and seriously couldn't be more excited for next season after almost playing it daily for all of Season 6. Now this is because this season seriously brought me back to when I first started playing with some great changes. This season was very simple in the best ways. The meta never really got too complicated, you needed a Shotgun, An AR and a Bow, this was perfect for multiple reasons the Shotguns and ARs rewarded multiple playstyles, if you hit your shots accurately you used Mechanical, if you were less accurate you used primal and everyone had a fair chance in a fight now the ultimate mix was what the bows brought to the table. What they replaced were the snipers, people fucking hated this but it fixed multiple problems. 1. you weren't going to get picked off from 500m away without realizing who was there and 2. it was the first real counter to building in a fun and interesting way. Before this the only counter to building was the vehicles which was boring you would just drive or fly into a build and it just sucked for everyone. Now with the 4 types of bows you had such great options. 1. If the person is building with wood (Which most people are, use flame bow it killed them and their build.) 2. If the built tight around them and you had them trapped, use the stink bow it forced them to either move or engage you 3. did they build a dutch colonial made out of brick use the explosive bow and just tear that shit down and 4. do you want to go shoot them point blank range well shockwave bow yourself into their build and fight. The reason the bows made me so happy was why I highlighted the depth of combat before. FPS or TPS in this situation have gotten so fucking generic and not just in terms of visuals in terms of gameplay. Every encounter isn't should I run or shoot there's so may ways to engage in combat and so many ways to counter it that I can almost put this game more in the category of a fighting game than a shooter, hell I will sit alone in lobbies and work on my builds just like I would in a lab working on combos and when you pull of a good build into pump shot gun combo it feels fucking amazing. And just the icing on the cake, the visuals fuck people who complain about the "cartoony" look, Apex and Warzone (Which I also love) are so fucking boring to look at, everyone looks the same the only way to add any color is gun skins meanwhile every different location on the map has so much character and the different music and NPCs and there's just so much life to everything. And I know I'm in the minority but there is a stupid beauty to being a Xenomorph with Baby Yoda on your back shooting at travis scott wearing a batman cape like this is the equivalent to every steam workshop joke game but like it's licensed which is just so insane. This game is perfect and I just could write a million stories from this season but if Season 7 can just keep up this momentum I can't see putting Fortnite down any time soon.

Listen it's a 8 year old iPhone game, it's a fun arcade-y flash game that I felt like deleteing for the last like month but every time I played a couple runs and kept it but I hit such a wall so I'm finally deleteing. It's fun

It's funny, someone on 4chan once said, "Zelda games were made solely to sell strategy guides" and it's something that stuck with me when I played Link To The Past, which I played with a guide and I honestly didn't enjoy it that much. And man fuck whoever said that because playing this made me realize the magic of the Zelda Series. I played this without using any of the Sheikah Stones or a guide (Except for not knowing you had to feed a fish to get into Jabu-Jabu belly, fuck you), and the magic of figuring out how to progress is what makes this game so perfect. So I actually reluctantly played this I had a 4 hour break at work and the only game in my 3DS was this. After my experience with LTTP I was super hesitant to start playing this, growing up I always bounced off the Zelda games because I was an idiot and would play 1 dungeon get discouraged and put it down. I've bought this game maybe 3 different times (N64, Gamecube, and Wii) and never got past the Deku Tree dungeon again because I was a fucking idiot. But on this break I powered through, refusing to look at guide and just figure out what the hype was all about. And wow did it fucking hit me. I get the feeling of the grand adventure, traveling to different parts of Hyrule and the puzzles of the dungeons and when I would hit a wall knowing there had to be a solution and I'm a moron but like solving some of the Dungeon puzzles made me feel incredible. The adventure this game takes you on is incredible and seriously never gets boring, each area comes with new challenges and each dungeon felt wholly unique. I loved meeting the people of each town and the dialogue felt fresh for an almost 30 year old game. The combat feels weighty and while it was never challenging it never felt like a slog to fight regular enemies. The boss fights are a huge highlight that felt like they were all larger than life and again while not sure challenging really still had a joy of beating each one. But just the scale of it all is what kept me salivating for more like I loved every area and when I unlocked the whole map I was wishing there was more to explore. As someone who really wasn't crazy about any Zelda game, finally sitting down and playing this through I get why people call it one of the greatest games of all time and now you can put me in that category. Now obviously I played the 3ds version which has a million quality of life changes, the fast item switching, better graphics, second screen, 30fps etc.) I'm sure that is what made this game still feel new but either way it is just a masterpiece from the beginning.

This was my bathroom game of the month and I didn't feel like finishing it, don't get me wrong it's fun and the level design okay but EH? Making a retro inspired platformer that just doesn't do anything to differentiate or do anything new just makes me feel like there's no reason to carry on.

Okay, so about a year ago I played through Earthbound and it was my first RPG that I ever finished. Now I had played the Super Mario RPGs but always bounced off early and thought that Turn Based JRPGs weren't my thing, but decided to try Earthbound and it unironically changed my life, in short it was perfect top to bottom and I never stopped thinking about it but I didn't want to burn myself out on the series so I forced myself to take a year break before playing this and I'm glad I did.

Now I'm not glad because this is more of the same just so I had time to digest the first game and see Mother 3 as it's own thing which it is. It blows my mind how much charisma and charm this game has and that can't be overstated, it's unreal for how simple the story is that you'd want to talk to everyone in the town and search every little nook and cranny of the map because you loved being there and loved everyone in the game down to little side characters and I ended up clocking over 70 hours and got all my characters to almost max level just because I didn't want to leave this world because I knew there was nothing after it. The way the story is broken up really gives you time to get to know everyone and makes them teaming up for the second half all that more engaging and even when side characters stop back in you get excited to see them. While I feel this game is much more linear than earthbound I don't see that as a fault because as I said this is more about each of the set pieces they set up and all of them hit. It's incredible how perfect every beat of this game is. The music, the art, the writing all of it works for the full playthrough oh and the gameplay...

I loved Earthbounds' rolling health battle system but with the addition of the rhythm it made it perfect. It made every battle feel completely tense to try to either keep your party alive or rush though to the end hoping no one fainted. The battle system really shines at all of the boss encounters, this probably falls into the set-pieces but I always felt like the dungeon leading up the boss perfectly prepared me for the fight and they all felt epic in scale. I would look forward to these fight because it wasn't about grinding out levels it was about being strategic and not getting stupid, which is what a good RPG fight should be and when you were drained and you killed the boss right before your health rolled off it was an unmatched feeling.

I don't want to spoil any story moments in this just my final thoughts are this is a flawless game it blows my mind how they were able to follow up one of the best games I ever played with something that surpassed it in every way. I truely feel like you must play Earthbound before playing this game because any reference just hits that much harder. The "The End?" Screen made more emotional then I've been about a game and tempted me to start another playthrough right there just to get back into that world.

Tonda Gossa.

I think I'm done with this game. I always hated the criticism of "a game not respecting your time" but this game felt like bashing your head against a brick wall. This was my monthly iPhone bathroom game at work and honestly the first 2 dungeons Incredible 4 and half to 5 stars, the combat felt fun and rewarding the rouge-like grind of one more run was great but holy shit you hit a wall where all the fun is sucked out of it. I was ready to 100% this game and I just deleted it off my phone. Seriously the only way I see ever coming back to this is if I have no other iPhone games to play because fuck the insane ramp up of difficulty and the only way to progress is replay the 2nd dungeon to farm gold. Really went from 100 to 0 so fast on this game so dissapointed.

This is the worms game I wanted as a kid. It's hard to explain but as a kid who wasn't allowed to have games with guns in them I always got away buying the worms games because of the cartoony nature. But in my little mind I always wanted it to be real time instead of turn based and honestly this brought me back. I got this as the free game of the month on the PS5 and its so funny that the game they gave away is unironically the equivalent of early XBLA game progression and all, and that was honestly part of the charm. It was just a regular old deathmatch of the mid 2000s era it rocked like I'm not sitting here thinking it's a masterpiece but this made me so like nostalgic of the 360 era and my early days with turn based worms game. All the weapons played like I wanted, I loved dressing up my worm and giving him the German accent just like I did 20 years ago, there's a holy hand grenade and a sheep bomb. It's fucking worms and that's all it had to be for me, wish there was more of a community (It's already difficult to get a game a few months after launch) which is why I'm putting it down but was such a fun little side game I can't help but have a soft spot for.

1991

This game stinks there is almost nothing to it, no charm, I don’t even like the music. I have a reason to ever think about it ever again

To preface I have not played any Yakuza game prior to this one, so I really went into this game with really no idea what I was getting into. The phrase, GTA in Japan does this game such a disservice for so many different reason.

The focus of my insane love for this game is due to the story. In all 17 chapters there are at least 1-5 moments in EACH that will bring up some kind of emotion. I don't have reactions to most stories, but I caught myself visually reacting to multiple parts of this story. It goes places and there is truly not a single moment where you are not 100% engaged waiting to see what happens next.

Which is why this next parts even crazier, the sub-stories that you run into naturally in-between missions are always engaging and even funny enough to draw your attention away to do because you truly feel like you are making an impact in the world and are well rewarded when you do the right thing. There are too many to talk about but there wasn't a single one where I thought, "Well that was a waste of time" They all just fleshed out main characters and made you that much more engrossed in the world.

Leading into the most important part of the equation the Main Characters. Kiryu and Majima are the single two most likable characters in any game. I love these two guys so much and they just kept charming you every time they swapped stories. You constantly want to see what they do next and you just always want to be with them. They are so cool and so likable and noble and funny they are both the complete package and by the end of the story you are ready to go on a 10 year journey with them the 50 or so hours spent with them isn't even enough.

As a kid who wasn't allowed to play GTA a young kid, my open world fix was brought to me by River City Ransom, that was the coolest game and it felt like a huge world where I could go anywhere. Little did I know that 20 years later I would be playing the spiritual successor to my favorite game without knowing it. The combat in this game is so fucking satisfying. I played it on hard so I would never be able to mindlessly button mash I constantly had to be on the top of my game. Utilizing all 3 fighting styles was always always felt like a good change of pace considering each characters 3 styles all felt different, and each boss required you to be proficient in each. Every boss was so challenging and really made you use what you've learned in every previous fight, and there was an importance to each fight.

I can't overstate how much I fucking love this game and to me it is truly perfect.

I had really low hopes for this game. I love Wolfenstein 3d, being 10 and playing the shareware version in my basement was my introduction to First Person Shooters. The atmosphere of that game sticks with me until this day and I would never think I could love a Wolfenstein game more than that, but somehow this masterpiece happens.

This game has no right to be as fun as it is. I think it's important to say I think this is due to me playing it on Über, which in my opinion transforms this into a whole different experience. What would've been a pretty great FPS with a fun revenge story turns into a Brutally Difficult tactical arcade shooter where you can't just run and gun you are force to survey an area before running in guns blazing and require 10-20-30 runs through sections till you know the location of every enemy, exactly how many shots you need to drop him, and exactly what gun you are going to use to do it. It makes you feel like an absolute master at the end of a level when you are rewarded with the next section of the game excited what scenario the game holds for you next and threw curve ball after curve ball at you to force you to max out every skill so you can stealth, duel wield, and blow your way through every level.

The story is great, if you needed any more reasons to hate nazis the opening of this game makes you personally want to topple the regime they set up around you. This is alternate history done properly and gives an amazing sense of a resistance army building up through the game and seriously the fight keeps getting bigger and bigger as you make it to the final sequences, it feels like you've had an impact on the world they build. The characters that they surround you with are so enjoyable and it's one of the first times in a game I went out of my way to talk to characters to get to know them more.

This was a flawless execution that made me realize what a single player FPS experience should be something you can't replicate online.