This was a joy. The progression of your survival capabilities and technology was super well done and it was so much fun exploring the world.

This has an interesting concept where you play through the same storyline multiple times to make different choices and see all the outcomes. Unfortunately you're going through the same 6ish areas and fighting the same enemies over and over again, and you're unable to skip any of the cutscenes for any repeated choices. It becomes way too much of a slog to see everything. I bailed after doing just enough to see the "true" ending and that was enough for me.

SteamWorld Dig was a comfy short simple enjoyable game, and 2 follows that while improving on mechanics very well. The map and upgrades are more interesting and it's just good fun for a few hours to go through. Definitely recommended for a short cheap game to play.

This game was fine. I was hoping for it to be more fun since it was made by Respawn, but all the movement is the annoying fixed tomb raider / uncharted style cinematic stuff that gets real old real fast. Gameplay was meh, story was bad, but the game was entertaining enough.

This was wonderful. A game that manages to be extremely emotional with very little. Also has a very comfy explore and farm loop, which helps break up the sadness.

Everyone seemed to absolutely love this game and I don't get it? Like, it's fine, it was a solid generic open world game, but there's a million of those. Combat was bad and the movement was fun if you were going in a straight line down a street, but horrible if you wanted to maneuver at all. Writing was pretty ok but there's just not much that puts this above the million other open world games these days.

Played through this with my partner and I don't think I've ever laughed so much. Easily the most fun I've had on the switch. The only problem with this game is how short it is.

It's fine? The slowmo xray kills are cool a couple of times but they get pretty old fast. They get really annoying later in tense firefights because they're constantly pulling you out of the action and disorienting you.

Don't really understand why this game is so popular. I mean, it's alright, the art and music are great, but the gameplay's just not that fun. In particular, fuck instant death pits and spikes. What the fuck is the point of having a health bar when 90% of the stuff in the game will kill you in one hit? It makes for incredibly unfun level design and removes any of the satisfaction from getting through them.

It really feels like the quality has tanked with this series. There's just nothing creative or interesting being added now and the climbing feels significantly worse? There were multiple times where a popup tells you exactly which buttons to press to proceed and I press them and it doesn't work and you fall to your death and have to redo a bunch of climbing. Perhaps fortunately it felt a lot shorter than previous installments too.

This game was really cool! Neat little time travel murder mystery game where you need to use logic to deduce what happened to everyone on the ship. It was a lot of fun to figure it all out, but it did have some problems. Occasionally there's less deducing and more "well these names match somehow to these faces, I'm just gunna try all combinations until it says it's right." There's also this annoying smoke thing that it forces you to watch that leads you to a thing you were literally just looking at which gets really annoying. Overall very good but not the perfect game people were making it out to be.

Interesting story, but uninteresting puzzles. The first game on its own is a 1/5 because it just kinda ends in the middle of the story, these really should've been called episode 1/2 instead of just 1/2.