Magical, sweet, epic. These are the first words that come to mind.
Gameplay: as a jrpg you can expect turn-based battles, resource management and a little strategy. These aspects are implementend quite well and take in consideration a wide range of players, thus offering a good challenge for everyone regardless prior experience. Cursed by repetition, however

Soundtrack: Stellar. This Is the kind of soundtracks that stands out among their contemporaries. Melodies and instruments define each aspect of narration. As the tempo and sound change players immediately recognise that a chapter has concluded or is about to. Each dialogue would lose its effectiveness without the music that plays along, especially the "less" important dialogue uttered by the hoard of generic NPCs scattered around the scenery. Esto Gaza is one such case. It is hardly a village, and very few NPCs are present. The soundtrack evokes the feeling of isolation perfectly, It can't be easily described.

Story: It's quite simple. The same cannot be said about the way it develops. It's a crescendo, just like the soundtrack. The stakes get higher each time a situation seems resolved. Plot twists perfectly installed matched with their music. This is what fairy tales look like when are narrated through a videogame. There is no voice acting, allowing text to be vibrant and colourful. This story was made with this crucial aspect in mind, and it shows.

This is a massive interactive work that you should definitely try. It might not suit new players for its technical limitation but i suggest this game regardless.

Brillant.
Nintendo latest Super Mario title does not miss.
Gameplay : engaging. Each level provides for a different experience and this is made evident through the introduction of this game's new mechanic, the Wonder Seed. They truly carry the gameplay.
Presentation: Colours, Animations, Soundtracks, they fit one another very well. The result is a very good looking game easy to enjoy and fall in love with. You just want to try it out for yourself.

Highly recommended

Dated Interactive Adventure.
Story: straightforward, yet directionless at the same time. Every section has its premise and conclusion. However, the transition between them is not well established. Moving forward feels like a compulsory task.
Characters: They are well crafted. They are relatable: players are able to identify with their personality and finally empathise, espacially in the beginning hours. The same can not be said about a certain antagonist, whose goals and motivations do not feel sensible at any point.
Gameplay: dated. As an interactive adventure, core gameplay mechanics fail to impress. It definetly is an Interactive experience, yet wether it is an adventure or not is quite rather questionable.

A jrpg classic for the ps2.
Although not as well-known as its contemporaries, SO3 is a fun and challenging game complete with a competent sci-fi aestethic and strong world building.
Storytelling: It does not have to make sense and the developers nailed this aspect. Sci-fi plays with common customs and flips them over in order to find new ways of communications. SO3 mixes sword and magic with hi-tech narration quite well, in a way that is, by definition, nonsensical but fitting at the same time. This world building is fun, and there is no denying it.
Gameplay: dynamic. Always stay focused on the action, this is no turn based rpg. Both item management and reaction skills are required. Easy to learn on the surface level, but item-crafting requires too much experimentation and failing-redo cycles.
Soundtrack: Well defined on its own, suits the story and the environments perfectly. The main theme is also well composed and offers a long lasting comfort feeling. Definitely stream "The Little Bird Who Forgot How to Fly".
Conclusions: This game is really well made, but for some reason not many players have experienced it. You should try it.

Remarkable rpg, well made rpg portable totale.
Gameplay : solid. FFTA is highly rewarding. Once you learn the basics you can start Building your team and set your strategies. Experimentation is the key-word to get the best from this game. Fun to master too.
Story: Storytelling is not as strong as its gameplay. However, the title deals with escapism, friendship, family issues and self awareness.
Soundtrack: well executed although repetitive.
Conclusion : definitely worth your time. They should make a tabletop game out of It.

A classic platform-exploration adventure, packed with puzzles, secrets and redundancy.
Gamplay: dated. This is not a game you can casually suggest. Back in the day, Lara's controls were fascinating or unique. The geometry of the levels was precisely design around Lara's agility, meaning that a deep knowledge of heights, distances and timing could turn out a stress-inducing experience into a fun and exciting gauntlet. This can't be said, however, about combats: exploitable.
Soundtrack: finely served. Tha game is mostly silent, but music designer really know their game in this title. Intrumental tracks really fit Lara's character and every time they play they really sound nice and rewarding.
Occasionaly fun, if you're up to time travel.

Syberia II is the follow up of the cult point and click game Syberia.
The world of this game is simply ethereal. It takes place in the real world. However, a few un-real elements are scattered around making the whole experience fascinating. It really looks like an alternative universe where some locations and animals developed differently.
Syberia holds up very well and marks the conclusion of a successful series cozily preserved in memories and nostalgia.

Amazing multiplayer party game.
Gameplay: absurd. This game imitates exactly the cooking experience. You feel the pressure of being in a real professional kitchen. You will be challenged in every single stage the game will throw at you.
Presentation: I appreciated the soundtrack and the aura of epicness it evokes. Every environments is well designed and feels different from one another.
Play with someone. It will enhance the overall experience.

Highly suggested point and click adventure.
Fairy-tale like. The early hours are packed with mystery and magic. Every environment feels cozy yet nostalgic, as the player unfolds the story.
Score: magnificent. The orchestral tracks fit the story very well. Each action taken by the protagonist, as mondaine as it looks, is automatically dignified by the music it is matched with.
Give it a try.

Pretty serviceable jrpg collection, that's about it.

-Final Fantasy 1-
The best way to describe this experience is "Your First jrpg".
Gameplay: This is one of the most basic jrpgs I have ever played. I don't mean in a negative way. It features many recurring themes present in pretty much all jrpgs from the earliest and the latest. Grinding not required, speak to anyone in order to figure out where to go next, and occasionally regret your team composition since you set it up at the beginning and it will stay that way no matter what.
Soundtrack: charming. Probably the most remarkable aspect.
This one is fine, although I would probably suggest other titles.

-Final Fantasy 2-
I am not the best suited person to speak about this game, but I will try my best. The love I have for this game is immense. I spent hours upon hours in my childhood and I felt like I would never get tired of it. Long story short, the game aged poorly.
Gameplay: experimental, in a bad way. Experimenting is great and I support this concept, but it sometimes doesn't turn out the way it is intended. Character progression is dictated by how they deal with enemies. It sounds ok, but the way it is programmed is down right bad. The booklet or manual explain how it works so you don't need online guidance to figure it out. Except, you won't be able to build Maria to become a powerful black magic user, because the hidden rng will prevent it. You can find detailed explanation on the net, since I will not go further. The game can be cleared even without full knowledge of the growth system. The other mechanics such as dialogues, is basic and not really impressed I'm sorry to say.
Story: way too fleeting, I might say. Objectives and goals are clear and characters' motivation are there but they never feel honest. It is all left to the players' immagination, making the character design lazy as a consequence.
Soundtrack: serviceable.
FF2 is messy. It is definitely a game I will never suggest playing. It comes from an age of experimentation and represents what should be avoided in game designing, in my opinion. But I will say this. I love this game regardless the blatant time and money constraints it faced. This is the only reason I'm giving it a 2,5 instead of a 2.
Go play FF6 now

Gameplay: the game is supposed to be an action packed demon slayer experience, and it delivers. However the way every battle Is handled is the same. Each section feels like a task more thank anything remotely entertaining. Lastly, it is really short.
Story: it is basically non existent. The player is given no context on the events that follow. Environments are drastically different from one another and characters seem to teleport everytime.
So bad it is good. Unfortunately, this is not the case. Dante utters one liners every now and then. Voice acting feels unreal for the apathy expressed by the main protagonists. The villain does funny voices but, in general, he is not properly introduced so I couldn't figure out if he was supposed to be funny or not.
You are not missing out with this one. DMC2 has been rewarded the title of the meme-entry of the series but it actually is an empty experience not worth praising as anything special.

Magnifcent. Triangle Strategy really was a surprise from Square Enix.
Gameplay: it's a turn-based strategic rpg, meaning every choice matters and resource management is a key element throughout the whole experience. What sets it up as a great title is the Scale of Convinction mechanic
Story: Gameplay and story merge whenever the Scale of Convinction is required. In these sections of the game the party is asked to choose between 2 to 3 options that will move the story forward although the events will change dramatically. Every options has pros and cons and it is thrilling watching the character reaction to the outcome, especially in the endgame. The use of middle English was also appreciated. It makes the characters actions and speech more grandious.
Graphics: Superb. This is what happens when pixel art is used in tandem with higher resolution backgrounds, you get a humble but powerful presentation.
Soundtrack: Spectacular. Each character has its own soundtrack during key-scenes and they really set the mood for a political war story. Frederica's theme is a masterpiece, and Akira Senju is a master composer.
From what I heard this title is mostly unknown. Play this game.

Sleep tracking app but Pokémon-themed.
Gameplay: It is an actual interactive experience since sleeping in real life is required to progress. Serviceable.
Graphics/Soundtrack: Less is better. This is the kind of experience where the balance between presentation and gameplay is easy to miss. Pokémon sleep got this right.
Overall, it is sleep tracking app with pokémon. One may dislike in-game transaction or allowing personal data such as sleeping monitoration to be disclosed as much.
I can only say this game does what main line pokémon is too afraid to do, not ironically

Genious.
Looney Tunes marks a generation of comedy and art that endures to this day. Infogrames nailed the source material by throwing Ralph under the spotlight.
Gameplay: once again, genious. Sheep, dog 'n' wolf is a good mix of puzzle and platform. Other Looney Tunes icons make their appearance too, and they are always enjoyable. Rewarding: of course, outsmarting Sam Sheepdog feels great.
Music: ground-shaking. The soundtrack rocks, plain and simple. One may expect tributes to the Looney Tunes franchise. However, Sheep, dog 'n' wolf goes more techno, underground, and anything rocky. It sets the mood perfectly and it's by far one of the most enjoyable soundtracks of its time. Kudos to Eric Casper, cited as the music director of this game.
Fix that jammy camera, and play this game. It's very good

Spectacular.
This was a finely made rpg with a meticulous storytelling capable of re-define the genre, seriously.
The game mainly explores themes such as the meaning of one's actions and identity. I completed this game three times now, and I still think I missed something. The cast is purpously disconnected and weird. There is a huge amount of characters although most of them are secondary and hardly contribute to the plot. Except, they are not. If you look at the cover right now you can see two kids and a dog on a boat. The dog has literaly no involvement in the story as long as the player establishes its relevance. Chrono Cross puts the player at center of the narration.
There is no room for debate when it comes to this soundtrack. It's unbelievable. Yasunori Mitsuda is a great artist and manages to convey so much with so little. Every track feels tense and connected to one another. There is no dull moment. It is as unforgiving as the flow of time itself, it's mesmerizing.
Gameplay: way too easy. Each character needs no investment, they are all viable in the appropriate context. However, they feel pretty much the same. The protagonist is broken and easily capable of carrying the whole team.
Highly recommended if you are into deeply immersive stories, or if you are an Asimov fan.
There's too much to say. Games like this deserve their own video reviews and deep analysis.