Draza
2001
2012
The core greatness of Max Payne is still there, but Rockstar's design philosophy sticks out like a sore thumb. Filled with cutscenes, extremely linear (in a series that was already linear) and with movement that feels much more restrictive this time around to make it look realistic (including having a weapon limit). The story also completely erases Max's development in the last two games so there's a reason for there to be a third game and the story just isn't good enough to justify this, with villains that have no charm or character and no reason to care about anyone else. It's still good, but worse than the first 2.
Mechanically it's smoother and the Bullet Time is absolutely insane this time around, but it feels inferior to the first game and I can't exactly explain why. Max isn't portrayed by Sam Lake anymore and that's a huge loss, plus the story relies more on regular cutscenes instead of the cool comic strips in the first game (they're still there, they just appear much less). The reason it feels inferior is probably because it lost a lot of the charm the first game had, but it's still great nonetheless.
2001
The game that made Bullet Time in games popular, and for good reason. One of my favorite shooters of all time, the mechanics are absolutely solid and it never stops being fun to blast enemies while managing your bullet time and painkillers. The story's presentation is also unique and the corny acting will keep you hooked as much as the gameplay.
2009
My first megaten, so I'm really fond of it. As expected of a PSP version, the visuals are really downgraded (the maps are CG backgrounds and FMVs are just still images now), but that's where all the negatives end. Combat is changed to be like Persona 4(controllable party members!) and it has a Female MC route for added replayability with a few different Social Links. The story and characters themselves are unchanged, which means it's still top tier shit.
2016
The combat is really fun. The cutscenes are very well written with great dialogue. Those are the only two good things I have to say about this, because the story itself is a generic revenge plot and the gameplay is that of a Ubisoft-esque open world with mindless repetition and almost nothing else to do.
2010
2002