Even if it's really dated by today's standards, it was revolutionary for its time. It can be fun if you're okay with old clunky stuff, but don't expect it to be very good nowadays.

The core greatness of Max Payne is still there, but Rockstar's design philosophy sticks out like a sore thumb. Filled with cutscenes, extremely linear (in a series that was already linear) and with movement that feels much more restrictive this time around to make it look realistic (including having a weapon limit). The story also completely erases Max's development in the last two games so there's a reason for there to be a third game and the story just isn't good enough to justify this, with villains that have no charm or character and no reason to care about anyone else. It's still good, but worse than the first 2.

Mechanically it's smoother and the Bullet Time is absolutely insane this time around, but it feels inferior to the first game and I can't exactly explain why. Max isn't portrayed by Sam Lake anymore and that's a huge loss, plus the story relies more on regular cutscenes instead of the cool comic strips in the first game (they're still there, they just appear much less). The reason it feels inferior is probably because it lost a lot of the charm the first game had, but it's still great nonetheless.

The game that made Bullet Time in games popular, and for good reason. One of my favorite shooters of all time, the mechanics are absolutely solid and it never stops being fun to blast enemies while managing your bullet time and painkillers. The story's presentation is also unique and the corny acting will keep you hooked as much as the gameplay.

If you liked the first game, this is more of the same with gameplay additions, like the Fate System (which is like a light version of Persona's social links). Whether that makes it better or worse is up to you.

My first megaten, so I'm really fond of it. As expected of a PSP version, the visuals are really downgraded (the maps are CG backgrounds and FMVs are just still images now), but that's where all the negatives end. Combat is changed to be like Persona 4(controllable party members!) and it has a Female MC route for added replayability with a few different Social Links. The story and characters themselves are unchanged, which means it's still top tier shit.

The combat is really fun. The cutscenes are very well written with great dialogue. Those are the only two good things I have to say about this, because the story itself is a generic revenge plot and the gameplay is that of a Ubisoft-esque open world with mindless repetition and almost nothing else to do.

A worthy successor, but even with the story being good a lot of the missions just aren't as memorable as most of the first game's were. Still really good though

2002

Even if the gameplay is dated as hell now, this is a game with a lot of soul. Just driving through the city while getting to your next objective is a really chill feeling that not many games can capture, and you'll feel as connected to the characters as our good boy Tommy does.

A really good sequel, the combat is completely overhauled and most of the flaws of the first game are solved while still keeping all the good.

The combat and content is pretty barebones compared to the sequel but it's still good and Raidou is fucking cool

A really good srpg because there's barely any strategy, just make your main character broken and win.
Also Yasuda kino

I really didn't like Tallis and how much the game hypes her up, but apart from that it's a really fun ride.

A very solid expansion. Although it is repetitive like the base game and it may drag on, it has a very interesting story and it sets up a future villain for the series. He ended up sucking, but that's not this expansion's problem.

While Sebastian is a decent character and his story is interesting enough, he should have been in the base game