This is an absolute budget gem. Although Caligula Overdose is held back visually (except the god tier art style), it's a game that will hook you with its incredibly interesting story and characters. Everyone has a hidden trauma, and you'll love finding out about it. The music is also god tier, including the way its used.

Gameplay wise, it has a unique combat system called the Imaginary Chain, where you can see a mostly accurate outcome of your actions before commiting. It's jank as hell because of the inconsistency of a lot of moves, so depending on the person it'll be fun or a chore.

The story and music are honestly reason enough to get this game. If thats what matters to you the most, absolutely buy it.

When you create one of the best JRPGs of the generation by winging it in the middle of development

A story that can hook you without telling you too much, every character is likeable and the combat, even if unbalanced as hell, is pretty fun. Make sure to use a guide if you're going for the best ending though, the game doesn't tell you shit.

A very faithful recreation of the original, with solid gunplay taken straight from Mafia 3 and the same amazing story and characters, whose stories have been expanded on. The only part where I feel it's worse than the original is in Tommy's character.

In the original, he stood out because of his strong morals and a distaste for the mafia life, specially the killing. Although he keeps his aversion to killing (but still lessened) in the remake, he's much more willing to get into the life, to the point of ASKING the Don to get revenge on the thugs who trashed his cab before joining the family. These changes hurt Tommy's character in my opinion, but on the bright side Sarah's character is greatly expanded, which means Tommy's romance with her isn't just a background event anymore.

Beyond that, it's a great labor of love, but I still recommend you play the original as well.

An excellent FPS classic, with its only fault being one or two frustrating enemy types. Almost perfect in every other regard.

A love letter to the fans, it's a short fun trip into Kamurocho in Street of Rage 2's skin. Sure it's just one level, but it's free and it's not really meant to be a full game.

Mikami tried to recapture the success he had with Resident Evil 4, but didn't quite get it right. Dumb story (not in the fun way, just bad) and forgettable characters aside, it is fun to play, but near the endgame it becomes repetitive and it relies on throwing hordes at you instead of giving you a challenge.

An arcade shooter that's all about killing in the most stylish way possible, and it's great at making you do that. Nothing else matters.

A decent TPS with generic mechanics, but the big focus on story and character interactions make this game really good and unique. Recommended for anyone that wants a fresh take on third person shooters.

Its only saving graces are that it's somewhat fun to play and the world is great (even if it's nonsensical), but even that is muddled by needing to go through the boring ass metro stations to get around DC.

Apart from that, the story and characters are absolutely awful and stupid, and it uses the dumb binary morality system that devs from that generation loved to tack on their games.

The only reason I'm giving it 3 stars instead of 2 is that it's one of my childhood games, so I'm still kinda fond of it.

Obsidian took Fallout 3 as a base and somehow turned it into an actually good RPG with actually good writing and character choices. The only negatives are technical, which come from having a short deadline and being stuck on Bethesda's awful engine.

The main cast is great (except Trevor) and everyone else is horrible. The story is entertaining enough to keep you playing, but by the end it's so fast paced that you realize how short it really is.

For me, this game is the perfect example of how open worlds shouldn't focus on making their worlds big. V has the biggest map in GTA yet, and by consequence it's the one that feels the emptiest. Half of the map is just country with a few small towns sprinkled around, and there's almost nothing to do around there. Not like Los Santos has much to do either, since it has the same problem as IV: most of the side content is boring as fuck, and there really isn't much of it in the first place.

GTA V is one step forward in gameplay (driving is fun again!) and tone (no more focus on "realism"!), but several steps back on everything else.

Niko is my favorite GTA protagonist, and the story and characters are just as great as SA's (probably even better), but everything else is just worse.

This is the point where Rockstar tried to go for realism and that means clunky, weighty movement and realistic car handling that feels really slow.

90% of the missions are just "go there and kill people" and there's very little side content, and even less of that is actually fun to do.

The physics are fun as fuck though and it's sad that GTA V nerfed them heavily.

The peak of the GTA series. It got almost everything right, with the most amount of fun side content, the most memorable story and characters and a great soundtrack. This is the GTA that feels the most complete and it all went downhill after it.

San Andreas is my favorite overall, but goddamn Vice City is amazing. The soundtrack is the best in the series by far, and it captures the charm of 80's Miami really well. It's only hindered by being so short that it has a padding section where you have to grind your buisnesses to progress through the main plot near the end, and that really breaks the flow up to that point.