Oozing with style and the most solid combat in the Persona series. Sadly, the writing after the Kamoshida arc is bad, and apart from being badly paced, the story doesn't seem to know what message it's trying to tell you. If you don't mind the pacing and story then the combat and visuals will carry the experience for you though.

A better remake than Kiwami was thanks to its additions not interfering with story progress. The soundtrack still took a large hit by replacing a lot of the music and cutting another bunch, but the remixes of the remaning ones are at least decent. Added in this remake is the Majima Saga, a short story that explains some background before the main game's events. Its story is alright, but Majima only has his mad dog style and like 3 moves and is not that fun to play as unlike in 0.

All in all it's a solid entry, but the original is much better.

An improvement over the first game on every single level. The combat is massively better, the story is fantastic, the side content starts setting the humorous tone later games would get and the soundtrack is pure eargasm. Absolutely play this before the remake, it's one of the best entries in the series.

The obnoxious grindness of the Majima Everywhere system and most of the OST remixes being awful take a lot of points out of this remake. The combat is exactly like 0's so it's much better than the original, but a lot of the bosses are badly designed. While it still has the charm of all Yakuza games, this is one of the worst entries in the series.

This is where everything began, and by result its the most barebones entry. Combat is extremely clunky and side content that isn't major is pretty hard to keep track of. The story though, while short, is good and emotional enough to keep you interested, and the dub, while pretty bad, is charming and good for a few laughs.

Dungeon design took a nosedive, but the story is as strong as the first game, the Mantra system got improved and the soundtrack is arguably better.

The best SMT spinoff, with a really unique atmosphere and story. The Mantra system is a bit grindy, but since skills can be equipped/unequipped without losing them forever you have a huge variety of possible builds at any time.

A timeless classic, with one of the best combat systems in JRPGs and a fantastic art style. It's difficult at the start, but when you undersand the Press Turn System it's a joy to play.

An improvement over the original in almost every way, and the original was already pretty damn good. The new combat additions make the game way easier though.

One of the best RPGs I have ever played. Even if it was plagued with big issues because of development hell, it has a fantastic story, highly varied sidequests that are very fun to do, a diverse, charming cast of characters, excellent writing and a good variety of possible character builds.

It's very repetitive but jumping and sliding around in slow motion is so fun that I don't even care. Sam is also a very enjoyable character.

This battle system is so fucking cool dude