Hey everyone here is my review for Armored Core 6. It's my YouTube script so bare with me.

If you'd rather watch the video click this link > https://youtu.be/Y_59Y4NEzUA

Armored Core 6: Fires of Rubicon Spoiler Review | Unveiling the Mech Warfare Saga!

"Hey, mech enthusiasts! I'm Andrew, your host, and today, we're delving into the action-packed world of Armored Core 6: Fires of Rubicon. Whether you're a seasoned pilot or just strapping into the cockpit for the first time, I'm thrilled to have you with us. To kick things off, we'll start by summarizing the story so far, giving you a glimpse into the narrative landscape.

After that, we'll throttle into a detailed review, breaking down the game's highs and lows. If you're steering clear of spoilers, no worries—just skip ahead to chapter 2. So, let's power up those mechs and get ready for an adventure in the Armored Core 6: Fires of Rubicon!

In 2023, FromSoftware and Bandai Namco Entertainment brought us Armored Core VI: Fires of Rubicon, a thrilling mecha-based vehicular combat game. This installment marks a reboot for the franchise, breaking the silence since the release of Armored Core: Verdict Day in 2013.

Available on PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S, the game has received widespread acclaim for its revitalization of the series.

Armored Core VI has not only garnered favorable reviews but has also achieved remarkable commercial success, with 1.3 million copies sold on the Windows platform alone. In September of 2016, Hidetaka Miyazaki, the president of FromSoftware, hinted at the early stages of development for a new installment in the Armored Core series. Fast forward to January 2022, and the development of a potential new Armored Core series entry came to light, thanks to details leaked during a focus test.

The official announcement of the game took center stage at The Game Awards 2022 in December, revealing Armored Core VI to the eager gaming community.

Heading the project as director for his debut in this role was Masaru Yamamura, previously a lead game designer on Sekiro: Shadows Die Twice. Yamamura assumed the directorial mantle from Miyazaki, who initially spearheaded the development. The role of the game's producer fell to Yasunori Ogura, overseeing the intricate details of bringing Armored Core VI to life. Despite the collective eagerness of many FromSoftware staff members to embark on a new Armored Core venture, resource allocation considerations prompted a delay in the project's initiation. Finally, in 2018, the game transitioned into the prototyping phase, with Yamamura stepping into the directorial position once the gameplay foundations were firmly established.

Taking charge of the game's auditory landscape was Kota Hoshino, serving as the lead composer. Throughout the development process, Yamamura provided Hoshino with keywords to shape the game's atmosphere, aiming to evoke a distinct "sense of loneliness and nostalgia." Hoshino enjoyed creative freedom in composing tracks, adapting them to align seamlessly with the game's evolving narrative flow. Complementing Hoshino's contributions, additional music for Armored Core VI was crafted by Takashi Onodera and Shoi Miyazawa.

Armored Core VI unfolds in a distant future where humanity has expanded its reach into the cosmos. The stage is set on the frontier planet of Rubicon 3, where the remarkable substance known as Coral has been unearthed. This versatile material serves dual purposes, acting both as a potent energy source and a conduit for data transmission. Initially celebrated as the catalyst for technological progress, Coral takes an unforeseen turn, triggering the catastrophic Fires of Ibis. This calamity engulfs Rubicon 3 and its neighboring star system in relentless flames, leaving behind a perilous contaminant.

In the aftermath, Coral, presumed to be entirely consumed by the disaster, reemerges on Rubicon 3 half a century later. The renewed presence of Coral sparks a frenzied rush among corporations eager to exploit its potential, regardless of the consequences for the planet and its inhabitants. Mercenaries, drawn by the promise of lucrative opportunities in the ensuing conflict, descend upon Rubicon 3. At the center of this tumultuous narrative is the player, an augmented human bearing the designation "C4-621." Bound in servitude to the enigmatic handler Walter, the player operates as an Armored Core pilot, undertaking mercenary assignments with the hope of securing a new life.

The journey kicks off with C4-621's illicit landing on Rubicon 3, a bold move that sets the stage for the character's identity shift. In a daring act, C4-621 appropriates the license of a deceased mercenary, adopting the call sign "Raven." This pivotal decision thrusts the player into a complex web of corporate greed, conflict, and personal evolution against the backdrop of a planet scarred by the devastating legacy of Coral.

The core focus of gameplay in Armored Core VI centers around immersive mecha-based vehicular combat. Players step into the shoes of skilled pilots, commanding formidable mechs known as Armored Cores. The game's standout feature lies in the extensive customization options, allowing players to fine-tune and augment their mechs using a diverse array of parts, thereby refining their capabilities.

A notable element of the game is the freedom granted to players in arming their mechs. With slots available on each arm and two on the mech's back, players can equip a variety of weaponry, offering strategic flexibility during combat engagements. The vast arsenal at players' disposal adds depth to the gameplay experience.

Continuing the tradition of its predecessors, Armored Core VI retains the arena concept through a "combat aptitude evaluation program." This mode enables players to showcase their skills, competing against others and earning "OS Tuning" chips, unlocking specific abilities and upgrades.

The in-game currency, credits, is a reward for successful mission completion. The amount earned is influenced by achieving mission objectives, with potential deductions for unmet goals.

A departure from earlier games in the series, Armored Core VI discards the debt system. Unlike its predecessors, where failed tasks resulted in monetary losses, players now have the freedom to attempt missions repeatedly without the fear of losing currency. This change adds a refreshing layer of flexibility to the overall gaming experience.

In Armored Core 6, The augmented mercenary, known by the callsign C4-621, infiltrates the war-torn landscape of Rubicon with the guidance of Handler Walter, a broker, assuming the identity of the deceased mercenary "Raven." Amidst the conflict involving megacorporations Balam Industries and Arquebus Corp, the anti-corporation Rubicon Liberation Front (RLF), and the Planetary Closure Administration (PCA), all vying for control of the mysterious Coral, Raven befriends elite AC pilot V.IV Rusty and RaD leader "Cinder" Carla. During battles, Raven makes contact with an entity named Ayre, establishing a direct mental link.

Following a Coral surge detected by Walter, Raven investigates the Central Ice Field, drawing Balam and Arquebus into the fray. The PCA, alarmed by the convergence of Coral, deploys military forces and superweapons to suppress the corporations. In response to the PCA threat, Balam and Arquebus form an alliance, tasking Raven with weakening the PCA. After dismantling the PCA's Ice Worm, Ayre reveals the sentience of Coral, divulging her own identity as a Coral-based entity.

As the PCA withdraws, the alliance between Balam and Arquebus shatters, reigniting the three-way war. Walter directs Raven to explore Institute City, unearthing the Coral deposit and the Vascular Plant designed to extract and send Coral into space. Captured by Arquebus forces, Raven escapes with Carla's help, discovering their shared affiliation with Overseer, a group determined to eradicate Coral. Carla plans to use the Xylem, a colony ship, to destroy the Vascular Plant, while Ayre opposes the destruction.

If Raven sides with Carla, Ayre severs ties, and a series of confrontations ensue. Raven battles Rusty, confronts Ayre, and ultimately faces the apocalyptic outcome of the Fires of Raven. In the aftermath, Rubicon is left barren, and Raven's fate is uncertain.

Choosing to side with Ayre, Raven eliminates Carla, triggers the failsafe on the Xylem, and collaborates with the RLF to overthrow Arquebus. A confrontation with Walter ensues, leading to Raven's escape and the prevention of a catastrophic collision. Ayre expresses gratitude for protecting Coral and Rubicon, envisioning a coexistent future for Coral and humanity.

In a New Game Plus, Raven embarks on RLF missions and battles AI-controlled ACs. In a subsequent New Game Plus campaign, Ayre discovers classified data while ALLMIND recruits Raven into the Coral Release Project. Assignments from ALLMIND progress the Release Project, culminating in a mission aboard the Xylem to seize control. Raven and Ayre thwart ALLMIND, initiating the Coral Release, spreading Coral across the universe, and ushering in a new era.

Transitioning from the intricate plot of Armored Core 6 to the realm of gameplay evaluation, the game's narrative complexity intertwines with its interactive facets. As Raven embarks on New Game Plus scenarios, the gameplay evolves, presenting fresh challenges and opportunities for exploration. Now, let's shift gears from the engrossing storyline to dissecting the gameplay intricacies of Armored Core 6, exploring how its narrative choices impact the player's experience in this high-stakes world of mechanized warfare.

In the wake of FromSoftware's illustrious journey from Souls to Sekiro and Elden Ring, Armored Core 6 marks a triumphant resurgence, proving that the decade-long hiatus was indeed well worth the wait. This latest installment is a "we're back on our bullshit" slam dunk, showcasing a bold departure from the expansive open worlds dominating the gaming landscape in 2023.

Amidst the sea of sprawling 100-hour RPGs and the unprecedented success of Elden Ring, Armored Core 6 stands as a stark contrast. Eschewing the vast, open environments, the game beckons players to select missions from a menu, delivering concise briefings before deploying their mechs into intense, fast-paced battles. Whether hurling players into frenzied encounters or punctuating larger environments with snack-sized combat encounters, each mission culminates in thrilling 1v1 showdowns against other ACs or colossal bosses. The post-mission return to the menu, allowing for mech tinkering and part acquisition, provides a well-deserved moment of respite.

The simplicity in construction and the sheer thrill in action evoke childhood fantasies of orchestrating epic clashes with favorite action figures. Armored Core 6 transforms these dreams into reality, enabling players to assemble their ultimate mechs and materialize vibrant, neon-hued death machines that rain lasers and hellfire, capturing the essence of pure coolness.

In a nod to anime enthusiasts raised on Mobile Suit Gundam, Armored Core 6 is likened to Top Gun: Maverick, with meticulous attention to detail in mech articulation. The subtle thruster movements, the play of flames turning to steam, and the vibrant bloom of a plasma blade slicing through mechs or battleships contribute to the game's joyous experience.
The emphasis on sound effects, such as the impactful DUN-DUN of the Songbirds shoulder-mounted cannon, becomes a pivotal element, delivering explosive impact and staggering opponents.

Noteworthy is Armored Core 6's distinction as FromSoftware's first PC game supporting frame rates over 60 fps. While lacking some modern PC gaming features, the game performs splendidly, even on the Steam Deck with lowered settings, maintaining playability while sacrificing some image quality.

A standout design choice is the deliberate accentuation of the killing blow in every mission with a slow-motion explosion, stretching that instant into 10 seconds of glory. This decision plays a crucial role in the overall game design, underlining the meticulous craftsmanship that defines Armored Core 6.

Narratively, the game offers more explicit storytelling than FromSoftware's RPGs, exploring a corporate dystopia with leaders of Rubicon's mercenary squads providing voice messages after each sortie. The branching narrative, influenced by mission choices and character eliminations, adds depth and encourages replayability, revealing new narrative paths with each playthrough.

While praising the game's ruthlessly maintained tone and the absence of lives outside mechs, the review acknowledges minor disappointments. The environments, though stunning snapshots of a crumbling techno dystopia, lack interactivity beyond hidden chests and lore-laden wrecked mechs. Despite this, AC6's lean and focused nature is celebrated as a strength, providing an immersive experience.

In summary, Armored Core 6 emerges as a rare gem in 2023, embracing its identity with audacity and delivering an action-packed experience that captivates players with its fast-paced missions, empowering arsenal, and nostalgic mech fantasies. After a decade-long hiatus, FromSoftware's return to the world of mechs showcases a triumphant resurgence in their distinctive style, reaffirming the timeless appeal of Armored Core.

Thank you for joining me for this in-depth review of Armored Core 6: Fires of Rubicon. If you enjoyed this video, don’t forget to like, comment, and subscribe for more content. Stay tuned for more reviews and discussions on your favorite games, tv shows and movies. Until next time, I’m Andrew, signing off. Catch you in the next one!

Hey everyone, here is my YouTube script/review for Lies of P. If you'd rather watch my video click this link > https://youtu.be/2aXQQty1RBc

Lies of P: Unveiling the Dark Symphony of Puppetry and Truth"

Hello, everyone! I'm Andrew, your host, and today we're immersing ourselves in the enchanting world of Lies of P on Playstation 5, a realm inspired by fairy tales and the timeless Pinocchio story. Whether you're a dedicated fan returning or joining us for the first time, I'm excited to have you here with us. Let's kick things off by delving into a comprehensive plot summary before we shift gears into a detailed game review. And, hey, if you're looking to avoid spoilers, feel free to skip ahead to chapter 2 of this video!

In an eerie awakening, Pinocchio emerges within the desolation of an abandoned train, finding himself stranded in the puppet-dominated city of Krat. The once-harmonious existence between humans and puppets has crumbled, with the puppet population rebelling against the Grand Covenant, resulting in a brutal massacre of most humans. The narrative takes a gripping turn as Pinocchio's journey unfolds.

The puppet protagonist navigates the haunting streets of Krat, encountering the remnants of human survivors sheltered in Hotel Krat. Among them is the enigmatic Sophia, who becomes a pivotal figure in Pinocchio's quest. Tasked with a mission of utmost importance, Pinocchio learns from Sophia that his creator, Geppetto, holds the key to quelling the puppet uprising. To aid him in this perilous journey, Sophia entrusts Pinocchio with a lantern containing Gemini, a cricket guide.

As Pinocchio ventures through the beleaguered city, he confronts not only the rebel puppets but also a faction known as the Stalkers—animal-masked humans driven mad by the chaos. The Red Fox and Black Cat, members of this ominous group, closely watch Pinocchio's every move.

Alongside battling mutated citizens transformed into monstrous beings by the Petrification Disease, Pinocchio gradually unravels the mystery behind the puppet rebellion.
Upon finally locating Geppetto, the puppet maker reveals a dark truth—the Puppet King, manipulated by an entity known as Ergo, is orchestrating the puppet madness. Pinocchio sets out to confront and destroy the Puppet King, severing the puppet rebellion's leadership. Geppetto then directs Pinocchio to seek out the Alchemists, who claim to have a cure for the Petrification Disease.

However, the quest takes a sinister turn when Pinocchio is ambushed by mutated humans turned cyborgs, led by Simon Manus, the Alchemists' cunning leader. Simon unveils a shocking revelation—Ergo is formed from humans and embodies their memories and life force, a force harnessed for malevolent purposes.

Returning to Hotel Krat, Pinocchio faces a heartbreaking scene—the Black Rabbit Brotherhood, led by Simon, has attacked, and Geppetto is kidnapped. To rescue his creator, Pinocchio commandeers a submarine to reach the Isle of Alchemists. The ensuing battles lead him to Simon's castle, where he discovers the truth about Sophia's existence and the twisted experiments conducted by the Alchemists.

In a poignant choice, Pinocchio decides Sophia's fate, leading to two potential endings. If he chose mercy, Geppetto's heartbreaking demise follows; if not, a tearful farewell transpires as Pinocchio, armed with newfound humanity, faces the consequences of his decisions.

Post-credits, a mysterious figure named Philippus Paracelsus, operating under the guise of Giangio, reports the "Krat experiment" findings, hinting at the pursuit of eternal life. Meanwhile, in Krat, a girl in red shoes, reminiscent of Dorothy, clicks her heels—a subtle yet foreboding nod to an untold chapter in this intricate tale.

Now that we've delved into the gripping narrative that unfolds within the game, let's shift our focus to the gameplay mechanics and overall gaming experience. How well does the story integrate with the gameplay, and does the game manage to deliver on its promises? Let's dive into the mechanics and explore what truly makes this title stand out in the gaming landscape.

In the saturated realm of soulslike games, "Lies of P" emerges as a gripping tale, drawing inspiration from the acclaimed Bloodborne while carving its own niche. Within its intricately designed universe, often compared to From Software's creations, Lies of P delivers a captivating narrative, engaging combat, and meticulously crafted boss encounters. While some critics label it as overly reminiscent of Bloodborne, to enthusiasts of the genre like myself, it represents a long-awaited manifestation of the haunting world I've craved. From the fluid combat mechanics to the eerie city of Krat, every aspect of Lies of P is steeped in the essence of a twisted Pinocchio reimagining.

Navigating Lies of P, one quickly recognizes the familiarity of its mechanics: the precise parrying, the strategic timing, the relentless onslaught of formidable foes. Yet, it's precisely these elements that make it a triumph. Each victory is hard-earned, every encounter a thrill, and the exhilaration of deciphering a boss's pattern becomes an addictive pursuit. The game's unique twist lies in the choice between truth and lies, a thematic homage to Pinocchio. This mechanic adds layers to the story, offering players the agency to shape their journey.

The strength of Lies of P lies not only in its challenging combat but also in its rich narrative. The game weaves a haunting tale that explores the desire for truth and the consequences of deception. As a player who values storytelling, Lies of P's approachable yet profound narrative resonated deeply. The game masterfully balances exploration, combat, and storytelling, creating an immersive experience that kept me engaged for over 30 hours.

Visually, the city of Krat is a dystopian marvel, intricately designed and hauntingly beautiful. Exploring its alleys and witnessing Gepetto's presence in this dark world left a lasting impression. While the game's linearity might deter some, it didn't diminish my enjoyment. The absence of major optional areas didn't detract from the immersive experience, as I willingly backtracked for side quests and upgrades, immersing myself further into Lies of P's intricate tapestry.

The boss fights stand as a testament to the game's brilliance. From an evil puppet law enforcement officer to a Bane-inspired brute, each encounter is a test of skill and strategy. The shock of a second phase, catching me off-guard, added to the adrenaline-fueled experience. While some found the difficulty spikes frustrating, for me, they intensified the thrill, turning each victory into a triumphant conquest.

The combat mechanics, reminiscent of Bloodborne, satisfied my long-standing desire for a sequel to the acclaimed game. Learning the art of balance between aggression and defense, utilizing the versatile melee and utility weapons, felt like a dance of survival. The skill tree, allowing customization of my character's abilities, added depth to my gameplay, making each decision impactful.

One notable departure from traditional soulslike games was Lies of P's approach to death. Unlike its counterparts, the game spared players from losing their "Ergo," a mechanic I found surprisingly refreshing. This allowed me to focus on the immersive world rather than the fear of loss, enhancing my overall experience.

Technically, Lies of P impressed with its stability. While minor bugs affected some players, my playthrough remained smooth, highlighting the game's emphasis on quality control. The consistent frame rate, a rarity in the genre, contributed to an uninterrupted gaming experience.

A standout feature of Lies of P was its captivating music, enhancing the atmosphere and adding depth to pivotal moments, especially during boss battles. The collectible vinyl records, a delightful addition, offered moments of respite as I immersed myself in the game's haunting melodies.

For multiplayer enthusiasts, it's worth noting that Lies of P lacks multiplayer modes. However, as a solitary player, this absence didn't diminish my enjoyment.

In conclusion, Lies of P might not reinvent the soulslike genre, but its exceptional design, enthralling storyline, impeccable art, and sensational music make it a standout entry. Despite occasional balancing issues, the game's strengths far outweigh its flaws. To fellow soulslike enthusiasts, I wholeheartedly recommend Lies of P. Dive into its dark symphony of puppetry and truth; you might find yourself as enraptured as I was. Give it a chance—it might just become your next gaming obsession.

Thank you for joining me for this in-depth review of Lies of P. If you enjoyed this video, don’t forget to like, comment, and subscribe for more content. Stay tuned for more reviews and discussions on your favorite games, tv shows and movies. Until next time, I’m Andrew, signing off. Catch you in the next one!

Video review available here: https://youtu.be/-9WENBzuXoU

It's hard to believe I'm saying this, but Alan Wake 2 is nothing short of a masterpiece. Set 13 years after Alan Wake's mysterious disappearance in the eerie town of Bright Falls, this game plunged me into a slow-burning, psychological horror experience that seamlessly weaved in moments of heart-pounding survivor-horror action. Its brilliance lies not just in its gameplay mechanics but in the meticulously crafted world, the rich narrative, and the mind-bending twists that redefine the horror genre.

The story, spanning approximately 20 hours for me, is a tapestry of complexity and depth. Engaging from the outset, Alan Wake 2 took me on a riveting journey through two distinct realities. The game begins with the player assuming the role of FBI Agent Saga Anderson, investigating a series of ritualistic murders. Saga is a brilliantly written character; her determination and interactions with the world add layers to the narrative. Her partnership with Special Agent Alex Casey provides a compelling backdrop to the unfolding darkness.

Alan Wake 2 immersed me in the mystery of the game and the overarching story from the very beginning. The innovative mechanic of organizing evidence, character profiles, and collectibles on Saga's case board in her mind place not only enhanced the narrative but also kept me engaged and invested at moments where I might have been lost and confused. It's a rare gem in gaming mechanics that seamlessly integrates with the story, making every clue and discovery feel significant.

The game's story is a labyrinth of darkness and disturbance. It refused to hand me easy answers, forcing me to scramble, piece together fragments, and question the very fabric of the game's reality. The interactions with NPCs, the shocking appearances of characters from the broader Alan Wake universe, all contribute to an atmosphere that is consistently eerie and unsettling.

The enigmatic figure of Alan Wake himself plays a pivotal role in the game's deep mystery. His reappearance, washed ashore on Cauldron Lake, rambling about the enigmatic Dark Place, marks just the beginning of the game's mind-bending narrative. Shifting between Alan and Saga is seamless, with both characters pursuing their unique goals. The intertwining of their narratives creates a tapestry of confusion, blurring the lines between reality and fiction. The climax of the story defied my expectations, leaving me in awe of its complexity.

The world of Alan Wake 2 is a visual marvel. From the familiar Bright Falls to the bustling streets of New York, each location is meticulously designed, dripping with atmosphere and attention to detail. Exploration is not just encouraged; it's a necessity. The game offers environmental puzzles that add depth without feeling forced. The mechanic of Alan absorbing energy via a table lamp and redirecting it to create safe zones or new paths is ingenious. Saga, on the other hand, must find orbs that reveal plot elements, allowing players to manipulate scenes and distort reality. This mechanic is both mind-boggling and essential, adding layers to the gameplay experience.

Combat in Alan Wake 2 is a significant leap forward from the original. While some animations may have felt a little awkward, the satisfaction of burning shadows with a flashlight beam and targeting weak points on enemies is unparalleled. The addition of sprinting without constraints is a welcome change, enhancing the fluidity of gameplay. Dodging enemies felt infinitely better, providing me with a genuine sense of control and strategy.

Survival-horror elements, reminiscent of classics like Resident Evil, added tension to the gameplay and my experience. Scarce ammo and batteries forced me to strategize, while enemy variety, including sledgehammer-armed brutes, monsters, and wolves, kept me constantly on edge. Boss fights are thrilling, requiring quick thinking and precise movements to survive.

The game introduces skill trees for both characters, each with unique advantages. Saga utilizes a crossbow, while Alan relies on a flare gun. Upgrading weapons and abilities added a layer of customization, allowing me to tailor my playstyle to my own preferences.

Now, onto performance. Speaking from my experience on the PlayStation 5, the game's performance is nothing short of fantastic. While concessions had to be made compared to high-end PCs, the PS5 version delivers a brilliant experience. In quality mode, targeting 30 FPS, the game generally maintains that frame rate, though occasional drops were noticeable during specific missions when controlling Saga. Performance mode, targeting 60 FPS, admirably hits that figure indoors but occasionally dips outside or during combat. However, these minor hiccups did not detract from the immersive experience.

Before we wrap it up, I quickly want to acknowledge the incredible sound design and music. Both added to the game and made the experience immersive and engaging.

In conclusion, Alan Wake 2 is a tour de force in survival horror, blending intricate storytelling, mind-bending gameplay mechanics, and stunning visuals. Its ability to keep me engaged, questioning reality, and thirsting for answers is a testament to its brilliance. This game stands among the greats in the horror genre, offering an experience that is both terrifying and intellectually stimulating. Remedy has not just created a sequel; they have crafted a masterpiece that will be remembered as a hallmark in gaming history. Brace yourself for a rollercoaster of horror, mystery, and pure brilliance.



Video Review available here > https://youtu.be/wPu0KIWCyT0

Word Count: 839

Unearthing Darkness: A Deep Dive into Alan Wake Remastered
Welcome to my personal odyssey through the haunting realm of Alan Wake Remastered; I'm Andrew, and together, let's brave the shadows of Bright Falls!

Stepping back into the eerie depths of Bright Falls, where reality intertwines with nightmare, I found Alan Wake Remastered to be a profound resurrection of a survival horror masterpiece. My return to this enigmatic tale transformed into an immersive plunge, a journey into psychological terror that unearthed layers of both nostalgia and modern eeriness. Alan Wake is not a perfect experience, but I found enough things to enjoy that make this game a “must-play.”

At first glance, the visual transformation left me in awe. Bright Falls, once obscured in mystery, now unveiled itself in vibrant 4K brilliance. Jagged edges, once harsh and undefined, were now meticulously smoothed. Textures, previously lacking in detail, were now defined with unparalleled precision. Neon signs that once flickered now pulsed with vibrant life, transforming every corner of the town into a mesmerizing work of art. The interplay of light and shadow became a spectacle, immersing me in an atmosphere that was as visually stunning as it was psychologically daunting. Accompanied by a haunting soundtrack and impeccable voice acting, the auditory landscape mirrored the game's psychological depth, resonating deep within me.

Alan Wake Remastered, above all, stands as a testament to exceptional storytelling. A video game to me without an immersive story is a game not worth playing. Alan Wake's journey, now enhanced with polished dialogues and cutscenes, retained its enigmatic and engaging allure. The fusion of Wake's words materializing into reality added layers of complexity to an already intricate plot. Bright Falls, with its deeply flawed inhabitants, emerged as a character in its own right. The narrative, akin to a pulpy Stephen King thriller intertwined with David Lynch's surrealism, drew me further into madness with each page turned in the in-game manuscript, questioning the very fabric of reality.

In the realm of gameplay, Alan Wake Remastered treads a delicate balance between homage and antiquation. The survival-horror shooting mechanics, streamlined for accessibility, reflected a design ethos of the past, which can either be a good or a bad thing and for me fell somewhere in the middle. Each encounter, whether with the unsettling Taken or the town's sinister forces, demanded resourcefulness and strategic thinking. The absence of convoluted inventory management, while accessible, did sacrifice depth. As my arsenal remained static, encounters did grow repetitive, blurring the line between tension and monotony and, to be honest, eventually became frustrating at times. The lack of substantial upgrades, seen in later Remedy titles, underscored the game's dated combat dynamics, reminding me of the evolution gaming has undergone since its initial release.

Though the core mechanics remained unaltered, minor interface enhancements could have alleviated these occasional frustrations for me. An on-screen stamina indicator and clearer cues for incoming attacks would have enriched my gameplay experience, bridging accessibility and challenge, deepening my engagement.

The inclusion of bonus episodes, The Signal and The Writer, expanded the lore, which I, personally, as a “story” guy, loved. They introduced a captivating mechanic of turning words into objects. These visually polished episodes, shrouded in intentional ambiguity, left me both bewildered and intrigued. The removal of product placements elevated the game's artistic integrity, allowing the narrative's dark undertones to unfold without commercial interruptions, intensifying the immersive experience.

However, it's crucial to acknowledge the game's initial flaws. Visual issues plagued certain platforms, notably PlayStation 5 and PC, where the frame-rate during sections of the game would dip drastically or, for example, in cutscenes, stuttered. Lighting effects occasionally faltered as well. I personally experienced drops in FPS, but they didn't hinder my enjoyment of the game as I find myself more forgiving than most when it comes to technical issues if the story has me immersed and engaged. Yet, I commend the developers for diligently addressing these concerns through patches, ensuring a smoother experience for players across platforms. Nonetheless, it's essential to recognize the concerns of fellow players still grappling with technical issues, particularly on PC, where performance can be a hit or miss based on individual system specs.

In summary, Alan Wake Remastered stands as a compelling testament to the enduring potency of psychological horror. Its visually striking presentation, captivating sound design, and immersive atmosphere, coupled with resolved performance issues for the most part, and enhanced resolution options, enveloped me in a world where the battle between light and darkness unfolded in a chilling symphony. Despite its aging gameplay mechanics, the narrative depth elevated this remastered edition for me and made it an experience well worth playing and buying, especially for those new to Alan Wake's intricately woven narrative. As I stepped out of the eerie realm of Bright Falls, I was left awestruck by the game's ability to instill fear, serving as a poignant reminder that the true essence of horror often lies in the unseen. This, my fellow gamers, is an essential addition to any collection. Happy gaming!

Hey all,

check out my video review here > https://youtu.be/0WUXS4fK7-Q

Text review:

Marvel's Spider-Man 2: Swinging into Excellence

Welcome to my review of Marvel’s Spider-Man 2! I’m Andrew, Let’s Begin!

Marvel's Spider-Man 2 swings effortlessly into the gaming scene, boldly embracing the legacy of its predecessors while soaring to new heights. Insomniac Games, known for their impeccable storytelling and immersive gameplay, once again delivers a masterpiece that encapsulates the essence of being Spider-Man. Building on the solid foundation laid by Marvel's Spider-Man and Marvel's Spider-Man: Miles Morales, this sequel takes the franchise to exhilarating new territories.

From the first swing, Marvel's Spider-Man 2 captures the heart and soul of its titular hero. The combat, while familiar, feels more fluid and engaging than ever before. The sheer power and agility of Spider-Man are expertly translated into gameplay, allowing players to effortlessly juggle enemies in the air or slam objects into them with satisfying precision. Unlike its predecessors, there is a welcome reduction in stealth emphasis, making room for a more action-oriented experience.

Spider-Man 2 introduces a plethora of new enemies, each with unique abilities and weapons. The game encourages players to adapt their combat strategies, whether facing off against solo adversaries or tackling groups. The variety of enemies, from flamethrower-wielding foes to those armed with laser grids, adds depth to the gameplay. Players must strategically choose their abilities, enhancing the overall tactical aspect of battles.

The narrative is a standout feature, exploring the intricate balance between superhero duties and personal lives. Both Peter Parker and Miles Morales are portrayed with depth and vulnerability. Their relationships, struggles, and growth are delicately woven into the storyline, creating an emotionally charged experience. The return of MJ adds a layer of complexity, even though her sections still primarily revolve around stealth.

Traversal remains a highlight, with the addition of spins, flips, and web acrobatics enhancing the already brilliant system. The ability to glide and soar, reminiscent of the mechanics in the Batman Arkham games, allows for swift and exhilarating travel across the expansive map. Despite the larger size, New York never feels daunting, thanks to the seamless integration of these new mechanics.

The game's presentation is impeccable, from character themes to the immersive soundtrack that accompanies the bustling city. Marvel's Spider-Man 2 boasts near-instant load times, ensuring players remain engrossed in the world without interruption. The attention to detail immerses players in a truly cinematic experience, blurring the lines between gameplay and storytelling.

Spider-Man 2 stands as a stellar sequel, featuring larger battles, enhanced ray tracing, expanded storylines, more dynamic combat, the introduction of dual characters, and visually stunning, fast-paced city exploration. While the game delivers a remarkable "wow" factor, it's inevitably compared to Insomniac's prior successes, including the remasters of the original and Miles Morales for PS5.

Transitioning from the original PS4 or even PS4 Pro Spider-Man games to this sequel is akin to night and day, with seamless loading, advanced ray tracing, intricate AI muscle deformation, significant performance boosts, and visuals that push the PS5's capabilities to the limit. Despite smaller leaps in the PlayStation 5 updates, the game remains impressive. In fidelity mode, the game is capped at 30fps and dynamic resolution scaling, which often comes close to 4k. The performance mode now has a ceiling of 2560x1440p and delivers 60fps. Neither mode diminishes the game's excellence, but the extent of its amazement depends on your ability to find the settings that work for you and immerse yourself in the incredibly well-crafted world and story that Insomniac has created.

Marvel's Spider-Man 2 does more than deliver a game; it encapsulates the essence of being Spider-Man. While the formula doesn't radically depart from its predecessors regarding collectibles and side activities, these elements are mere drops in the ocean of this expertly crafted adventure. Exploring New York, battling foes, and experiencing the rich narrative are profoundly rewarding. Insomniac Games has not just raised the bar; they've swung over it with finesse.

In summary, Marvel's Spider-Man 2 is a triumphant continuation of the web-slinger's saga. It's not just a game; it's an experience that will leave players with a smile on their faces from the very first swing to the final showdown. Insomniac Games has once again proven that when it comes to portraying Spider-Man's world, they are unparalleled. So, don your web-shooters and dive into this spectacular adventure; you won't be disappointed.

Check out my video review here > https://youtu.be/T1HjC6MKJEY

Baldur's Gate 3: An Epic Tale of Choice and Consequence

Welcome to my review of Baldur’s Gate 3. I’m Andrew, Let’s Begin!

In the vast world of role-playing games, where stories intertwine and decisions echo, Baldur's Gate 3 emerges not just as a game but as an opus—a magnum opus that transcends boundaries, defying the norms of its genre. Having delved into this mesmerizing realm for a staggering 150+ hours, where conspiracies unravel, monsters fall, and relationships blossom, I stand here, proclaiming with utmost conviction that Baldur's Gate 3 is a transformative experience that reshapes the very essence of interactive storytelling in video games

From the moment the game's tendrils ensnare you, you're thrust into a world that defies the conventions of traditional gaming. Baldur’s Gate 3 weaves together the best elements from gaming's masterpieces—Ultima, Baldur's Gate, Planescape: Torment, Arcanum: Of Steamworks and Magick Obscura, and Divinity: Original Sin. But Baldur's Gate 3 isn't content with echoing the RPG greats; it carves its path, seamlessly blending cinematic storytelling, sandbox mayhem, and tabletop-style roleplaying into an enthralling amalgamation. Baldur’s Gate 3 showcases to all the naysayers that YES, you can have both structured narrative and unbridled freedom; a declaration to those that say otherwise that the world of RPGs can be as boundless as your imagination.

At its core, Baldur's Gate 3 is colossal, a sprawling universe that stretches far beyond the horizon. Its vastness is matched only by its depth, with each of the three acts unfolding as epic RPGs in their right. Elaborate dungeons, quests that linger in memory, and stakes that resonate in your very core—the game overflows with content, urging you to venture off the beaten path, tantalizing you with myriad crossroads, each begging to be explored.

The journey begins with a revelation that sends shivers down your spine: you're infected with a parasite, a tadpole, destined to transform into a monstrous mind flayer, losing your identity to become an agent of the Grand Design, bringing forth a universe of evil squid monsters. Yet, amidst the horror, the game embraces you with a free-wheeling wilderness adventure reminiscent of classic D&D escapades. Goblins swarm the land, a Druid grove teeters on the brink of destruction, and enigmatic swamps beg exploration. Amidst the peril, you'll meet companions, cursed like you, offering their strength to fortify your party, transforming Baldur's Gate 3 into a thrilling traditional tale that subverts expectations, keeping you on edge with the lurking danger of the tadpole's power, urging you to explore its capabilities, manipulating allies and foes alike.

With each act, a change in location heralds a shift in tone. Act 2, with its descent into pure horror, echoes with shades of Dark Souls and Bloodborne, its atmosphere laden with oppressive dread and unsettling creature designs. Yet, the game's tone is shaped by your choices; your actions mold the narrative, infusing the adventure with your essence. Align yourself with villains, butcher the heroes, and the entire vibe of Act I transforms. You're not merely a player; you're an author, penning a tale where your decisions are the ink that shapes destinies.

The horrors persist, lurking in the shadows of every act. Baldur's Gate, the urban expanse of Act 3, teems with political intrigue and criminal turf wars. A seemingly innocent quest to find a clown's dismembered body parts transforms into a nightmare, blurring the lines between comedy and terror. The quests, ranging from comedic escapades to heart-wrenching journeys, are as diverse as they are captivating, each a testament to the game's unparalleled variety. It's as if ten different tabletop campaigns have converged, yet Larian weaves these threads into a cohesive narrative, crafting a world where disparate elements harmonize seamlessly.

The game's monumental cast, multi-faceted and intriguingly flawed, mirrors the complexity of humanity. Companions, once overlooked, become indispensable stalwarts of your party, their arcs worth exploring. Through Wyll the Warlock's trials and Gale the Flirty Wizard's evolution, you find genuine connections, transforming them from mere digital entities into cherished allies. The Sword Coast, a constantly evolving realm, is shaped by these relationships, breathing life into its fantastical landscape.

In its love for dice rolls, Baldur's Gate 3 captures the essence of D&D. Passive rolls, perpetual behind-the-scenes dances with chance, determine your perception of traps, ambushes, and hidden treasures. Manual rolls, integral to lockpicking, trap disarming, and conversations, place the power in your hands, underlining your class and background choices. Dialogue options, shaped by your class, often intertwine with the whims of fate, turning conversations into thrilling, unpredictable experiences.

The blend of chance and strategy, embodied in these dice rolls, mirrors the very essence of tabletop gaming. While RNG might introduce uncertainty, Baldur's Gate 3 offers avenues to augment your rolls, empowering you to influence fate. Spells, potions, and proficiency bonuses stand as your arsenal, offering control amidst randomness. The tactile nature of this mechanic infuses conversations with tension, making even simple dialogues feel like high-stakes encounters.

Undoubtedly, embracing the world of D&D can be intimidating, especially for newcomers. The game demands patience and understanding, urging players to grapple with the intricacies of its systems. Quest tracking, a labyrinthine task at times, necessitates meticulous record-keeping, a testament to the game's complexity. Yet, beneath this daunting facade lies a rewarding experience, where every challenge overcome is a testament to your mastery of the game's mechanics.

As I pen this, a sense of reluctance lingers; the prospect of bidding farewell to Baldur's Gate 3 weighs heavily on my heart. The game's climactic finale could have arrived days earlier, but I hesitated, captivated by the boundless wonders waiting to be explored. Each new quest, every unexpected discovery, propelled me forward, transforming the game's grandeur into a relentless pursuit of the unknown. It's more than a game; it's an addiction, a craving that lingers long after the screen fades to black.

Now let’s quickly address the performance before I wrap this review up, and delve into how it is to play Baldur’s Gate 3 on PC or PS5.

In the realm of gaming, where platforms often dictate experiences, Baldur's Gate 3 stands as a testament to cross-platform brilliance. On the powerful PS5 and high-end PCs, the game's performance resonates with equal prowess, bridging the gap between console and computer gaming. Whether on a robust gaming rig operating at high or ultra settings or the cutting-edge PS5, the visual and operational parity is striking. While the mightiest PCs showcase the game in all its glory, PS5 and mid-range PCs offer a comparable experience, their performance only marginally influenced by varying settings.

Frame rate, the lifeblood of seamless gameplay, remains steadfast on both the PS5 and PC versions of Baldur's Gate 3. However, in bustling locales, especially the sprawling city unveiled in Act 3, occasional frame rate drops disrupt the fluidity. The frame rate can dip into the mid-20s, introducing a slight sluggishness to the gameplay. Yet, it's crucial to note that this challenge isn't unique to either platform; both PS5 and PC players will contend with this occasional hiccup. For PS5 enthusiasts hesitant about transitioning from PC, rest assured: Baldur's Gate 3 on the PS5 performs admirably, delivering an experience akin to its PC counterpart.

Yet, amidst this harmonious performance lies a disparity—the realm of controls. Here, the mouse and keyboard wielders of the PC enjoy a friendlier interface tailored to their precision. While the PC version graciously offers controller support, the PS5 is bound to its native controller. Navigating the game's intricate menus and interfaces can feel daunting, especially for newcomers delving into the labyrinthine depths of turn-based RPGs.

In a world brimming with gaming experiences, Baldur's Gate 3 isn't just a standout title; it's a revelation, a beacon illuminating the limitless potential of interactive narratives. Its vastness, intricacy, and immersive storytelling elevate it to a realm few games dare to tread. To label it as a mere game feels like a disservice; it's an epic, a saga, a testament to the artistry of interactive storytelling. For those seeking not just a game but a transformative odyssey, Baldur's Gate 3 isn't merely a recommendation; it's a pilgrimage—a sojourn into the heart of limitless imagination and boundless adventure. So, heed the call, adventurer; let the gates swing open, and immerse yourself in a world where destiny is but a roll of the dice away.

Video review available here > https://youtu.be/bXW4ER4rGow

Dead Space Remake: A Haunting Odyssey into Fear, Reimagined for a New Era

Welcome to my review of Dead Space: Remake. I’m Andrew, Let’s Begin!

In the eerie glow of my PlayStation 5, I embarked on a journey that transcended time, back to the familiar yet profoundly transformed corridors of the USG Ishimura. Motive Studio’s Dead Space Remake, unleashed on January 27, promised a reinvigorated nightmare, and as the flickering screen came to life, I was immediately thrust into a realm of horror meticulously crafted for the modern era.

The Haunting Prelude: A Reawakening of Terror

The Ishimura, once a hallowed ground for trigger-happy horror enthusiasts, emerged anew, dripping with fresh blood and cloaked in an unsettling aura. As Isaac Clarke, the former silent protagonist now voiced by the talented Gunner Wright, I found myself crash-landing onto the ship alongside my bickering crewmates, Chief Security Officer Hammond and computer specialist Kendra Daniels. The ship retained its familiar layout yet appeared more suffocating than ever before. The upgraded tram system, smoothly connecting the ship's compartments, emphasized Ishimura's claustrophobic nature, creating an atmosphere laden with dread and anticipation.

The Dance of Shadows: A Visual Spectacle

The visual overhaul was immediately apparent. Fifteen years had passed since the original's debut, and the advancements in technology were evident. The darkness that enshrouded Ishimura was more palpable, the organic goo clinging to the walls more grotesque, and the graffiti scattered across the ship's surfaces, bearing desperate messages of revolt, lent an air of desolation. Motive Studio's attention to detail was nothing short of astounding, breathing life into every nook and cranny of the ship. Every encounter, every flicker of movement in the shadows, became a testament to the studio's commitment to crafting an immersive horror experience.

The Necromorph Symphony: Strategic Brutality Evolved

The necromorphs, once again the primary antagonists, were as horrifying as ever. Their taut, twisted forms and pustule-covered bodies elicited a visceral reaction, emphasizing the grotesque nature of their transformation. The strategic dismemberment mechanic, a hallmark of the Dead Space series, remained at the core of combat. Choosing my arsenal – be it the iconic Plasma Cutter, the versatile Pulse Rifle, or the bone-chilling Ripper – became a matter of survival. However, it was the Force Gun, with its gravity manipulation module, that became my weapon of choice, turning necromorphs into mere piles of bones in the wake of my onslaught.

The Dichotomy of Isaac Clarke: Voice and Identity

Isaac Clarke, once an empty vessel for players to project their fears, had found his voice. While his newfound dialogue humanized him, it created a curious distance, a sense of detachment that left me questioning his identity. The silent protagonist of the past had allowed players to immerse themselves fully, projecting their fears onto Isaac's silent demeanor. In contrast, the vocal Isaac, following orders and yearning to return home, felt like a character in a horror movie, lacking the depth needed to form a profound connection with the player.

The Boss Battles: Rituals of Predictability

The boss battles, while methodical and tense, lacked the depth I yearned for. Hit the glowing boils until they burst, dodge tendrils, move left, move right – the patterns became predictable, diminishing the sense of accomplishment that should accompany overcoming formidable adversaries. In the midst of these battles, a lingering question emerged: What am I fighting for? The narrative, while engaging, failed to provide a compelling reason to invest emotionally in Isaac's plight. His quest to reunite with his girlfriend Nicole, while hinted at, felt token, a feeble attempt to evoke empathy in the face of relentless horror.

The Legacy of Dead Space: Nostalgia versus Innovation

The Dead Space Remake stood at the crossroads of nostalgia and innovation. The enhancements were undeniable – the improved visuals, the seamless gameplay on the PS5, and the additional layers of exploration introduced through new rooms and optional side quests. Yet, amidst the advancements, the essence of the original Dead Space, the magic that had captivated players in 2008, felt elusive. The fear was there, alternating with moments of confusion, leaving me wondering if I was missing something vital – perhaps the raw authenticity of experiencing those grainy graphics in a dark dorm room.

In the ever-evolving landscape of horror gaming, where protagonists are more complex, and adversaries more intriguing, the Dead Space Remake found itself in a peculiar position. It achieved its primary goal – making an old game compatible for modern consoles – yet fell short of rekindling the lightning-in-a-bottle magic that had defined its predecessor. The legacy of Dead Space, with its spine-chilling atmosphere and strategic brutality, remained intact, yet the remake left me yearning for the intangible, the elusive essence that had made the original a timeless masterpiece.

Conclusion: A Remake's Reverie and the Shadows of Fear

In hindsight, my review might come across as negative, but it's crucial to note that the Dead Space Remake is undeniably a great game. However, for someone like me, who had experienced the original, some of the game's moments didn't hit as hard due to my familiarity with what was coming. Despite this, I firmly believe that it's a must-buy or must-play title, especially for those who have access to Xbox Game Pass. The game's eerie atmosphere and refined gameplay still make it a compelling experience, offering a unique blend of nostalgia and innovation for both newcomers and longtime fans of the series.
In the end, the Dead Space Remake for me was a journey into the shadows of fear, a reverie that invoked both nostalgia and a longing for something more. It stood as a testament to the evolution of horror gaming, embracing new technologies and storytelling techniques while struggling to capture the enigmatic spirit of its forebear. The haunting echoes of the original Dead Space lingered, reminding me of the chilling nights spent exploring the Ishimura's dimly lit halls, a memory that, despite the remake's efforts, remained unmatched in its primal intensity. As I powered down my PlayStation 5, the shadows of fear and the whispers of the past merged, leaving me with a lingering sense of both satisfaction and a desire for the ineffable magic that had once defined Dead Space.

Video review available here > https://youtu.be/O99GSGHZWfo

Starfield: A Galactic Odyssey Unveiled - My thoughts after 200+ hours.

In the vast expanse of space, where stars shimmer and planets beckon, lies Bethesda's latest creation: Starfield. As an ardent admirer of Bethesda's RPG legacy, particularly the beloved Fallout franchise, I embarked on this sci-fi odyssey with high hopes. What awaited me was a universe adorned with spaceships, lasers, and political intrigue, a cosmic tapestry woven with both wonders and challenges that tested my resolve and patience.

From the very beginning, it was evident that Starfield was crafted with a fervent passion for space exploration and a meticulous attention to lore. Bethesda constructed a universe where humanity's footprints stretched across galaxies, leaving behind a tapestry of intricate history, interstellar wars, and mysterious encounters with enigmatic alien entities. Delving deeper, I found echoes of beloved sci-fi classics, from The Expanse to Firefly, even drawing inspiration from the modern masterpiece, Battlestar Galactica. Starfield seamlessly integrated these influences, creating a setting that was both unique and oddly familiar, enticing exploration at every turn.

Creating my character became a thoughtful process, a blend of choices that encompassed backgrounds, skills, and traits. Each decision resonated with consequences, shaping my character's journey through the stars. As I embarked on quests, the vastness of the game's narrative landscape enthralled me. Starfield's quests, reminiscent of the sprawling adventures of Skyrim, offered a wealth of content. Each mission, whether stumbled upon or meticulously sought out, unfurled into a multifaceted tale, replete with ethical quandaries and moral dilemmas that tested my character's convictions.

Yet, amid the cosmic wonders and captivating storytelling, Starfield grappled with challenges that threatened to overshadow its brilliance. The contradiction between its cosmic scale and the confined feel of space travel was palpable. Despite marveling at the hundreds of planets awaiting exploration, the illusion of grandeur diminished with each brief loading screen. Fast travel, while convenient, often left me yearning for a more immersive experience, akin to the atmospheric descent into planetary atmospheres in games like No Man's Sky.

The absence of detailed maps within settlements compounded the frustration. Navigating cities became a perplexing puzzle, relying solely on vague signs and text-only directories. For a game set in a futuristic universe, the lack of a comprehensive navigation system felt jarringly archaic, a minor but persistent annoyance. Inventory management, a staple of Bethesda RPGs, proved unexpectedly cumbersome. Transferring items between containers felt needlessly complex, a step back from the user-friendly interface of Fallout 4. Learning the game's mechanics was a gradual process, a slow unveiling of Starfield's intricate systems and their interconnections. The constant struggle of being overburdened and the developers' advice to refrain from looting everything, while currency proved valuable for building spaceships and purchasing weapons or ammo, seemed counterintuitive.

Combat, while functional, lacked the innovative spark of its predecessors. The absence of Fallout's VATS system was conspicuous, leaving gunplay feeling unremarkable. It was enjoyable overall, whether in close quarters with a shotgun or from afar with a scoped weapon. Enemies, though diverse, often succumbed to repetitive patterns, diminishing the thrill of encounters. However, the diversity of loot and the customization options for weapons and gear injected some excitement into the combat experience. Discovering unique modifiers on epic and legendary items added depth, offering strategic choices that influenced my playstyle.

Despite these challenges, Starfield managed to captivate me through its redeeming qualities. Space combat, particularly during boarding actions, provided exhilarating moments. Seizing enemy ships and cargo, making choices that rippled across the galaxy, added layers of complexity and consequence. The modular starships, customizable and diverse, stood as a testament to the game's potential for creative exploration. The lockpicking minigame, seemingly simple, proved unexpectedly engaging. Visualizing the intricate mechanisms and solving the puzzle felt rewarding, a standout feature in the realm of unlocking minigames within RPGs. The joy of deciphering complex locks and accessing hidden treasures added an extra layer of satisfaction to my explorations.

However, my journey was marred by a multitude of frustrating bugs and infuriating crashes. There were moments when I contemplated abandoning the game entirely, as these technical disruptions severely compromised the game's immersion factor. NPCs failed to appear where they were supposed to, often glitching through environments, and quests became uncompletable due to these issues. The experience was riddled with persistent interruptions and infuriating gameplay disruptions, leaving me questioning the quality of the experience I had hoped for.

In conclusion, Starfield stands as a testament to Bethesda's ambition and creativity. While it stumbles in its execution, the game's potential to immerse players in a rich, expansive universe cannot be denied, especially for those fortunate enough to avoid the technical disruptions I endured. It demands patience and a willingness to endure its early shortcomings, but for those who persevere, Starfield rewards

From the very first moments, Final Fantasy XVI captivated me with its intense tone clearly inspired from western fantasy media such as Game of Thrones. The game transcended boundaries, showcasing a darkness and level of violence that is on the level of or surpasses any previous instalment of the Final Fantasy franchise. It wasn't limited to the gory spectacles of battles or the crushing clashes of godlike figures; instead, it fearlessly wove explicit narratives of persecution and enslavement. The repercussions of political strife and supernatural conflicts were laid bare, exposing a world ravaged by death and destruction. The victims' suffering was depicted with unflinching brutality, at times pushing the boundaries of embellishment to evoke a profound emotional response. Yet, amidst this unyielding harshness, Final Fantasy XVI found thematic coherence, seamlessly merging the struggles of ordinary individuals with the fantastical elements that shaped their destinies. Within this realm, suffused with magic and ethereal enchantment, a captivating tale unfolded—a story of characters clinging to their humanity, propelled by unbreakable bonds and willing to go to extraordinary lengths to usher in a better world. This narrative was uniquely Final Fantasy, a testament to the franchise's ability to craft immersive and impactful experiences.

The Final Fantasy series has always embodied the spirit of reinvention, and FFXVI emerges as a testament to its unparalleled evolution. Embarking on a journey far removed from its predecessors, the combat system strides closer to the realm of Devil May Cry, illuminating the boundless possibilities of an action-RPG. Initially appearing as explosive set-pieces, the battles against Eikons gradually unfurl into immersive and narratively profound moments, where the spectacle intertwines seamlessly with the game's overarching storyline. As I delved into the game's breathtaking conflicts and emotionally charged cinematic sequences, I found myself questioning in astonishment, "Can this game truly achieve such extraordinary feats?" The resplendent melodies of the soundtrack became etched in my mind. However, amidst these exhilarating peaks, I encountered remnants of design choices that felt antiquated, momentarily disrupting the immersive experience during my extensive 50-plus hours with the game. Nevertheless, it is the indelible memories of FFXVI's remarkable and awe-inspiring moments that cement its place as one of the franchise's most distinguished entries.

FFXVI fearlessly embarks on audacious leaps, leaving a profound impact with every stride. Its narrative intricately intertwines threads that safeguard the very essence defining the extraordinary nature of the Final Fantasy franchise. Although its elements converge gradually and encounter a few familiar tropes along the way, the culmination it achieves remains an unmatched experience. FFXVI's power emanates through the electrifying surge of action, the unfiltered depths of emotions, and the seamless fusion of both, etching an indelible mark resonating within the depths of my soul.

One captivating aspect that enthralled me in FFXVI was its combat system, seamlessly interwoven with the core fabric of the game's identity. Assuming control of Clive throughout the enthralling journey, I witnessed the gradual expansion of his repertoire of Eikon abilities, synchronizing with the progression of the narrative. The masterful framing of his most monumental battles artfully highlights his finesse as an agile and skilled swordsman, wielding an array of awe-inspiring powers that can be unleashed and skillfully intertwined at any fleeting moment.

The boss battles in FFXVI showcase an exceptional level of design, fully exploiting the potential of the stylish-action combat system. Rather than adhering to predictable patterns, these encounters demand a thoughtful and strategic approach. Skillful management of the stagger meter is crucial, as depleting it opens up opportunities to unleash a relentless barrage of devastating attacks, taking advantage of the damage multiplier when the enemy is vulnerable. However, these battles transcend mere offensive prowess; they also serve as tests of agility, precise positioning, and the ability to anticipate and swiftly counter incoming assaults. As an avid player with extensive experience in Final Fantasy XIV's challenging savage raids, I can unmistakably recognize the clear influence of MMORPG boss mechanics on the design of FFXVI. This incorporation of design philosophies from a different genre elevates the overall experience, and I wholeheartedly embrace this seamless fusion.

FFXVI offers a balanced level of difficulty, occasionally featuring DPS checks and powerful enemy attacks that can be mitigated with potions. The Arcade Mode and New Game+ Ultimania difficulty provide additional challenges for leaderboard rankings and hardcore players. Optional accessories can assist players struggling with combat mechanics, offering features like auto-combos and lenient dodge timing. Regardless of playstyle, the satisfaction of triumphing over formidable foes using Eikon abilities is unmatched.

FFXVI follows a straightforward structure, centered around The Hideaway as a home base and gradually expanding hub areas. Sidequests and optional boss fights can be found within these regions, rewarding players with XP and materials. The main quest unfolds through combat-focused scenarios, combining thrilling boss fights with captivating story moments and cinematic sequences, creating a seamless and enjoyable gameplay experience.

In the realm of FFXVI, true marvel lies in the clashes between Eikons themselves: pivotal junctures where fully transformed Dominants push their limits and unleash their might in an all-out war. Though these encounters are scarce, those encountered from the midpoint onwards deliver mind-boggling spectacles, surpassing the boundaries of what we've witnessed in the realm of gaming. As the game progresses, fresh abilities tailored for these battles gradually unfold, ensuring an experience that goes beyond mere quick-time events or mindless button presses. Even in instances where quick-time events come into play, the sheer exhibition of strength rivals that of Asura's Wrath, leaving an indelible mark. As someone not easily swayed by flashy visuals or cutting-edge graphics, FFXVI stands as a rare exception where its technical prowess enhances the immense scale of these jaw-dropping and truly astonishing moments.

In conclusion, FFXVI delivers an unforgettable gaming experience with its captivating story and breathtaking moments that evoke both awe and emotion. The well-crafted dialogue and exceptional voice performances bring the characters to life, turning them into memorable legends. The action combat system is thrilling and immersive, especially during epic boss battles that showcase its true brilliance. Accompanying the gameplay is a remarkable soundtrack that captures the essence of each moment, whether it's the excitement, weight, or emotional depth. While the game occasionally shows its age in certain quest structures and has some minor narrative flaws that may overshadow its intended message, FFXVI remains a fresh and original addition to the beloved Final Fantasy series. With its strengths and immersive world, FFXVI is a must-play for both longtime fans and newcomers seeking an extraordinary gaming experience.

Introduction:
Prepare to embark on a thrilling new chapter in the world of Horizon Forbidden West with the Burning Shores DLC. Set in the remnants of post-apocalyptic Los Angeles, this expansion takes Aloy and players on an unforgettable adventure. With graphically stunning landscapes, a captivating continuation of the story, and exhilarating combat, Burning Shores breathes new life into an already remarkable game.

Continuing the Story:
Burning Shores seamlessly picks up where the main game left off. The DLC expands upon the rich lore and narrative of the Horizon universe, offering a deeper understanding of the events that led to the world's collapse while also setting up the future. Aloy's journey is propelled forward as the story maintains the same level of intrigue and emotional depth that made the base game so compelling.

Graphically Outstanding New Areas:
One of the standout features of Burning Shores is its jaw-dropping graphical presentation. The post-apocalyptic version of Los Angeles is meticulously crafted, with stunning attention to detail that showcases the beauty of the city. From crumbling skyscrapers to abandoned freeways and coasts Horizon Forbidden West: Burning Shores is graphically gorgeous. The lighting and atmospheric effects enhance the setting and make exploring the ruined city an awe-inspiring experience.

Set Pieces that Leave a Lasting Impression:
The DLC introduces a range of unforgettable set pieces that elevate the gameplay to new heights. From navigating treacherous ruins to scaling skyscrapers and engaging in epic battles, each encounter feels dynamic and thrilling. The level design is cleverly crafted, offering a perfect balance between exploration and intense action. The sense of verticality in the cityscape allows for exhilarating moments as Aloy maneuvers through dangerous terrain. These set pieces are not only visually stunning but also serve as pivotal moments in the story, driving the narrative forward with a sense of urgency.

Enjoyable Combat:
Burning Shores maintains the exceptional combat mechanics that made Horizon Forbidden West so satisfying. Players can expect a diverse array of robotic adversaries and challenging encounters throughout the DLC. Aloy's wide range of weapons and skills, coupled with the strategic use of stealth and precision, provides a gratifying combat experience. Whether taking down large machines or engaging in intense skirmishes with human factions, the combat remains engaging, responsive, and thoroughly enjoyable.

Conclusion:
Horizon Forbidden West: Burning Shores DLC is a testament to the developers' commitment to delivering outstanding content. It continues the story with a captivating narrative, immerses players in graphically breathtaking areas, and introduces exhilarating set pieces that leave a lasting impression. The enjoyable combat mechanics ensure that every encounter feels rewarding and dynamic. If you're a fan of the base game, this DLC is a must-play, expanding the Horizon universe and providing an unforgettable journey through a post-apocalyptic Los Angeles.

Grounded is a survival game developed by Obsidian Entertainment that was released in 2020. The game is set in a backyard, where players are shrunk down to the size of insects and must gather resources, build structures, and fend off insects to survive. It's a unique take on the survival genre and offers an interesting twist to the typical survival game mechanics.

One of the first things I noticed about Grounded was its beautiful graphics. The game's art style is unique, with a mix of realism and cartoonish visuals. The backyard setting is incredibly detailed, and it's easy to get lost in the game's world. The insects are also impressive, with detailed animations and movements that make them feel like real creatures. The game's sound design is also well done, with ambient sounds and insect noises that make the backyard feel alive.

The gameplay in Grounded is a mix of survival mechanics and base building. Players must gather resources like grass, sticks, and rocks to craft tools, weapons, and structures. The crafting system is intuitive and easy to use, and it's satisfying to watch your base grow as you gather more resources. The game also has a hunger and thirst system, which adds an extra layer of challenge to the game. Players must find food and water to survive, and this can be a challenge when resources are scarce.

Combat in Grounded is also well done. Players can craft weapons like spears and bows to fend off insects like ants, spiders, and ladybugs. The combat is satisfying and visceral, with insects reacting realistically to being hit. Some insects are also more challenging to defeat than others, which adds variety to the combat.

One of the best things about Grounded is its co-op mode. Players can team up with up to three other players to survive together. This adds a new level of challenge to the game, as resources must be shared and teamwork is essential to survive. The co-op mode is also a lot of fun, as players can work together to build elaborate bases and take on the game's challenges.

Overall, I really enjoyed my time with Grounded. The game's unique setting and mechanics make it stand out from other survival games, and its beautiful graphics and sound design make the backyard feel like a real place. The game's crafting, combat, and co-op modes are all well done, and it's easy to get lost in the game's world for hours. While the game does have some bugs and issues with its AI, these are minor issues that didn't detract from my enjoyment of the game.

If you're a fan of survival games or just looking for something new and unique, I highly recommend giving Grounded a try. It's a fun and challenging game that offers a fresh take on the survival genre, and it's a great game to play with friends.

inFamous: Second Son is the third installment in the inFamous series and is set seven years after the events of the second game. Players take on the role of Delsin Rowe, a young man with superpowers, as he navigates a world that is hostile to those with abilities. The game was developed by Sucker Punch Productions and published by Sony Computer Entertainment for the PlayStation 4.

Gameplay:
The gameplay in inFamous: Second Son is solid, but it does not bring many new mechanics to the table. Players control Delsin as he explores Seattle, using his powers to traverse the city and fight off enemies. The powers are fun to use, and each one feels unique, but they are not as varied as they could have been. Players can switch between four different powers, each with their own strengths and weaknesses.

The game also features a morality system, which affects the story and the abilities that Delsin can use. Players can choose to be a hero or a villain, and the choices they make will determine how the story plays out. This system is not as nuanced as it could have been, as the choices often feel black and white.

Overall, the gameplay is enjoyable, but it does not break any new ground. Players who enjoyed the previous games in the series will likely find this game to be a solid continuation of the franchise.

Story:
The story in inFamous: Second Son is interesting, but it is not without its flaws. The game explores themes of prejudice and discrimination, as the government seeks to control and eliminate those with superpowers. Delsin is a compelling protagonist, and his journey from a rebellious graffiti artist to a powerful hero or villain is engaging. The supporting cast is also well-written, with memorable characters such as Delsin's brother Reggie and his love interest Fetch.

However, the story suffers from pacing issues. The game's opening act is slow, and it takes a while for the story to pick up momentum. Additionally, the choices that players make do not have as much of an impact on the story as they could have. The game's ending is also somewhat unsatisfying, as it leaves some loose ends and does not provide a sense of closure.

Technical Performance:
In terms of technical performance, inFamous: Second Son is a great-looking game. The game's graphics are impressive, with detailed character models and vibrant environments. The game also runs smoothly, with no noticeable frame rate drops or glitches.

The game's sound design is also noteworthy, with excellent voice acting and a memorable soundtrack. The game's use of licensed music adds to the overall atmosphere of the game.

However, the game does have some issues with its controls. The game's camera can be unwieldy at times, making it difficult to aim during combat. Additionally, some of the button inputs feel unresponsive, which can be frustrating during intense combat scenarios.

Conclusion:
In summary, inFamous: Second Son is a solid entry in the series, but it does not bring many new ideas to the table. The gameplay is enjoyable, but it is not groundbreaking. The story is interesting, but it suffers from pacing issues and a lack of meaningful player choice. The game's technical performance is impressive, but the controls could use some fine-tuning. Overall, inFamous: Second Son is a fun game that will appeal to fans of the series, but it falls short of being a must-play title. With its 3 and a half star rating, it's a good game that's worth checking out, but it's not without its flaws.

Uncharted: Legacy of Thieves is a standalone expansion to the Uncharted series, comprising of two games: Uncharted 4: A Thief's End and Uncharted: The Lost Legacy. The games were originally released on the PlayStation 4, but the Legacy of Thieves collection was released on PlayStation 5 and PC in 2022. The collection offers an opportunity for fans to experience two of the best games in the Uncharted series in stunning 4K resolution and with improved performance.

Gameplay:
The gameplay in Uncharted: Legacy of Thieves is similar to that of the Nathan Drake Collection, with a blend of third-person shooting, platforming, and puzzle-solving gameplay. The shooting mechanics have been refined since the earlier games, with improved weapon handling and more responsive controls. The platforming segments are as engaging and well-designed as ever, with the addition of new mechanics such as the grappling hook and rope swinging adding more variety to the gameplay. The puzzle-solving is challenging but never frustrating, with a good mix of logic and environmental puzzles. The pacing of the gameplay is excellent, with a good balance of action, exploration, and puzzle-solving throughout both games.

Story:
The storytelling in Uncharted: Legacy of Thieves is where the collection truly shines. Both games feature some of the best storytelling and character development in gaming, with compelling stories and well-written characters. Uncharted 4: A Thief's End is the conclusion to Nathan Drake's story, and it delivers an emotional and satisfying end to the character's arc. The game explores Nathan's relationships with his brother, Sam, and his wife, Elena, as they embark on one last treasure-hunting adventure. The game also introduces new characters such as Nadine Ross and Rafe Adler, who are both well-written and add to the overall narrative. Uncharted: The Lost Legacy is a spin-off featuring two female protagonists, Chloe Frazer and Nadine Ross. The game takes place after the events of Uncharted 4 and follows the two characters as they team up to find an ancient Indian artifact. The game features excellent character development and explores the relationship between Chloe and Nadine, who have a complicated history. Overall, the storytelling in Uncharted: Legacy of Thieves is some of the best in gaming, and the collection is a must-play for anyone who enjoys a good story.

Technical Performance:
The technical performance of Uncharted: Legacy of Thieves is impressive, with both games running at 4K resolution and 60 frames per second on PlayStation 5 and PC. The games look stunning, with improved lighting, textures, and character models. The sound design is also excellent, with a great score and immersive sound effects. The loading times have been significantly reduced compared to the PlayStation 4 versions, making the overall experience much smoother. The only downside to the technical performance is that the PC version has some optimization issues, with some players experiencing performance issues and crashes. However, the developers have been actively working on addressing these issues, and the game should be running smoothly for most players.

Conclusion:
Uncharted: Legacy of Thieves is an excellent collection that offers two of the best games in the Uncharted series in stunning 4K resolution and with improved performance. The gameplay is engaging and fun, the storytelling is top-notch, and the technical performance is impressive. The collection offers great value for money, with two full-length games and all of the DLC included. If you're a fan of action-adventure games or just looking for an engaging and immersive gaming experience, Uncharted: Legacy of Thieves is highly recommended.

Uncharted: The Nathan Drake Collection is a remastered collection of the first three games in the Uncharted series, originally released on the PlayStation 3. The collection includes Uncharted: Drake's Fortune, Uncharted 2: Among Thieves, and Uncharted 3: Drake's Deception, and was released on PlayStation 4 in 2015. The collection offers an excellent opportunity for players who missed the original games to experience the series, and for returning fans to relive the adventures of Nathan Drake in stunning high definition.

Gameplay:
The Uncharted series is known for its blend of third-person shooting, platforming, and puzzle-solving gameplay, and the Nathan Drake Collection is no exception. The gameplay in each game has been slightly tweaked to improve the overall experience, with more responsive controls and smoother animations. The combat in the first game, Drake's Fortune, can feel a bit clunky compared to the sequels, but it's still a lot of fun, and the improvements in the later games are noticeable. The platforming segments are well-designed, and the puzzles are challenging but never frustrating. The pacing of the gameplay is excellent, with each game offering a good mix of action, exploration, and puzzle-solving.

Story:
The Uncharted series is often praised for its cinematic storytelling, and the Nathan Drake Collection is no exception. Each game tells a self-contained story that takes Nathan Drake on a globe-trotting adventure, filled with danger, mystery, and intrigue. The characters are well-written and likable, with plenty of humor and banter between them. The voice acting is top-notch, with Nolan North delivering a fantastic performance as Nathan Drake. The stories are engaging and immersive, with each game offering a different tone and setting. Drake's Fortune is a more straightforward treasure-hunting adventure, while Among Thieves is a globe-trotting adventure that takes Drake from the jungles of Borneo to the snowy mountains of Tibet. Drake's Deception is a bit more personal, delving into Nathan's backstory and exploring his relationship with his mentor, Victor Sullivan. Overall, the storytelling in the Nathan Drake Collection is some of the best in gaming, and is a major reason why the series has such a dedicated fan base.

Technical Performance:
The Nathan Drake Collection is a remastered collection, and the improvements in visual fidelity are immediately apparent. The games look stunning on PlayStation 4, with improved lighting, textures, and character models. The frame rate is smooth, and the games run at 1080p resolution. The loading times have also been significantly reduced, making the overall experience much smoother. The sound design is excellent, with a great score and immersive sound effects. The only downside to the technical performance is that some of the gameplay mechanics from the earlier games feel a bit dated compared to modern games. For example, the shooting mechanics in Drake's Fortune can feel a bit clunky compared to more recent third-person shooters. However, this is a minor issue, and the overall technical performance of the Nathan Drake Collection is impressive.

Conclusion:
The Uncharted series is one of the most beloved franchises in gaming, and the Nathan Drake Collection is an excellent way to experience the series for the first time or relive the adventures of Nathan Drake. The gameplay is engaging and fun, the storytelling is top-notch, and the technical performance is impressive. The collection offers great value for money, with three full-length games and all of the DLC included. If you're a fan of action-adventure games, or just looking for an engaging and immersive gaming experience, the Nathan Drake Collection is highly recommended.

"12 Minutes" is a game that offers a unique concept with its time-looping mechanic. However, while the story is intriguing, the gameplay and mechanics fall short in some areas.

The game's story is interesting, with plenty of twists and turns that kept me engaged throughout the game. The voice acting is also superb, adding depth to the characters and their motivations. The voice acting cast features talented actors such as James McAvoy, Daisy Ridley, and Willem Dafoe.

However, the gameplay can be repetitive and frustrating. The player is required to repeat the same 12 minutes over and over again, and while this is the central mechanic of the game, it can become tiresome after a while. The puzzles also become predictable after a few rounds, which reduces the overall challenge of the game.

The mechanics of "12 Minutes" can also be frustrating. The controls are sometimes clunky, making it difficult to interact with objects in the environment. This can result in lost time and repetitive actions, which can be frustrating for the player.

Overall, "12 Minutes" is an interesting game with a unique concept and a great story. However, the repetitive gameplay and frustrating mechanics hold the game back from being a truly great experience. While it may be worth playing for the story alone, the gameplay may not appeal to everyone.