Video review available here > https://youtu.be/bXW4ER4rGow

Dead Space Remake: A Haunting Odyssey into Fear, Reimagined for a New Era

Welcome to my review of Dead Space: Remake. I’m Andrew, Let’s Begin!

In the eerie glow of my PlayStation 5, I embarked on a journey that transcended time, back to the familiar yet profoundly transformed corridors of the USG Ishimura. Motive Studio’s Dead Space Remake, unleashed on January 27, promised a reinvigorated nightmare, and as the flickering screen came to life, I was immediately thrust into a realm of horror meticulously crafted for the modern era.

The Haunting Prelude: A Reawakening of Terror

The Ishimura, once a hallowed ground for trigger-happy horror enthusiasts, emerged anew, dripping with fresh blood and cloaked in an unsettling aura. As Isaac Clarke, the former silent protagonist now voiced by the talented Gunner Wright, I found myself crash-landing onto the ship alongside my bickering crewmates, Chief Security Officer Hammond and computer specialist Kendra Daniels. The ship retained its familiar layout yet appeared more suffocating than ever before. The upgraded tram system, smoothly connecting the ship's compartments, emphasized Ishimura's claustrophobic nature, creating an atmosphere laden with dread and anticipation.

The Dance of Shadows: A Visual Spectacle

The visual overhaul was immediately apparent. Fifteen years had passed since the original's debut, and the advancements in technology were evident. The darkness that enshrouded Ishimura was more palpable, the organic goo clinging to the walls more grotesque, and the graffiti scattered across the ship's surfaces, bearing desperate messages of revolt, lent an air of desolation. Motive Studio's attention to detail was nothing short of astounding, breathing life into every nook and cranny of the ship. Every encounter, every flicker of movement in the shadows, became a testament to the studio's commitment to crafting an immersive horror experience.

The Necromorph Symphony: Strategic Brutality Evolved

The necromorphs, once again the primary antagonists, were as horrifying as ever. Their taut, twisted forms and pustule-covered bodies elicited a visceral reaction, emphasizing the grotesque nature of their transformation. The strategic dismemberment mechanic, a hallmark of the Dead Space series, remained at the core of combat. Choosing my arsenal – be it the iconic Plasma Cutter, the versatile Pulse Rifle, or the bone-chilling Ripper – became a matter of survival. However, it was the Force Gun, with its gravity manipulation module, that became my weapon of choice, turning necromorphs into mere piles of bones in the wake of my onslaught.

The Dichotomy of Isaac Clarke: Voice and Identity

Isaac Clarke, once an empty vessel for players to project their fears, had found his voice. While his newfound dialogue humanized him, it created a curious distance, a sense of detachment that left me questioning his identity. The silent protagonist of the past had allowed players to immerse themselves fully, projecting their fears onto Isaac's silent demeanor. In contrast, the vocal Isaac, following orders and yearning to return home, felt like a character in a horror movie, lacking the depth needed to form a profound connection with the player.

The Boss Battles: Rituals of Predictability

The boss battles, while methodical and tense, lacked the depth I yearned for. Hit the glowing boils until they burst, dodge tendrils, move left, move right – the patterns became predictable, diminishing the sense of accomplishment that should accompany overcoming formidable adversaries. In the midst of these battles, a lingering question emerged: What am I fighting for? The narrative, while engaging, failed to provide a compelling reason to invest emotionally in Isaac's plight. His quest to reunite with his girlfriend Nicole, while hinted at, felt token, a feeble attempt to evoke empathy in the face of relentless horror.

The Legacy of Dead Space: Nostalgia versus Innovation

The Dead Space Remake stood at the crossroads of nostalgia and innovation. The enhancements were undeniable – the improved visuals, the seamless gameplay on the PS5, and the additional layers of exploration introduced through new rooms and optional side quests. Yet, amidst the advancements, the essence of the original Dead Space, the magic that had captivated players in 2008, felt elusive. The fear was there, alternating with moments of confusion, leaving me wondering if I was missing something vital – perhaps the raw authenticity of experiencing those grainy graphics in a dark dorm room.

In the ever-evolving landscape of horror gaming, where protagonists are more complex, and adversaries more intriguing, the Dead Space Remake found itself in a peculiar position. It achieved its primary goal – making an old game compatible for modern consoles – yet fell short of rekindling the lightning-in-a-bottle magic that had defined its predecessor. The legacy of Dead Space, with its spine-chilling atmosphere and strategic brutality, remained intact, yet the remake left me yearning for the intangible, the elusive essence that had made the original a timeless masterpiece.

Conclusion: A Remake's Reverie and the Shadows of Fear

In hindsight, my review might come across as negative, but it's crucial to note that the Dead Space Remake is undeniably a great game. However, for someone like me, who had experienced the original, some of the game's moments didn't hit as hard due to my familiarity with what was coming. Despite this, I firmly believe that it's a must-buy or must-play title, especially for those who have access to Xbox Game Pass. The game's eerie atmosphere and refined gameplay still make it a compelling experience, offering a unique blend of nostalgia and innovation for both newcomers and longtime fans of the series.
In the end, the Dead Space Remake for me was a journey into the shadows of fear, a reverie that invoked both nostalgia and a longing for something more. It stood as a testament to the evolution of horror gaming, embracing new technologies and storytelling techniques while struggling to capture the enigmatic spirit of its forebear. The haunting echoes of the original Dead Space lingered, reminding me of the chilling nights spent exploring the Ishimura's dimly lit halls, a memory that, despite the remake's efforts, remained unmatched in its primal intensity. As I powered down my PlayStation 5, the shadows of fear and the whispers of the past merged, leaving me with a lingering sense of both satisfaction and a desire for the ineffable magic that had once defined Dead Space.

Tinykin
Developed by: Splashteam (@SplashteamDevs)
Published by: tinyBuild (@tinyBuild)

Tinykin is a FANTASTIC platformer! Tinykin is collectathon at heart that immerses you with its gorgeous art style, environments, and engaging gameplay.

The premise of Tinykin is that you, the player are Milo, a tiny space man who has crash landed inside someones house on Earth. Think “Honey, I Shrunk the Kids.” Everything inside the house is “normal” size but you, the player as Milo are the size of a bug.

The players goal is to travel throughout the house looking for components to rebuild Milo’s spaceship. As the player travels through each room they will come across various items to collect and a small cast of unique but fun characters.

What takes this game to another level is the “Tinykin.” A small creature that once you free them from their eggs will follow you around and assist you in various ways. Some Tinykin will lift heavy objects for you, some will create platforms, some will conduct electricity and others will stack and allow you to use them as a ladder to reach high out of reach locations. It elevates the gameplay and is one of the most creative things I’ve experienced in a game in years.

The fun gameplay, and mystery surrounding the house immersed me from the very first cut scene. This game is one of the best games I’ve played this year. A must play game if you enjoy platformers.

Pros:
The art style
Gameplay (specifically the story)
Music, and sound design

Cons:
Length of the game. (I was left wanting more because it was incredibly fun which I guess isn’t really a con? It didn’t overstay its welcome)


Played on: Xbox Series X via Xbox Game Pass
Review score: 4.5/5

Super Mario World is an absolute masterpiece of a game that deserves every bit of its legendary status. The gameplay is simply flawless, with the controls feeling tight and responsive, and the level design offering a perfect blend of challenge and fun.

The game's mechanics are incredibly well-polished, with Mario's various abilities like running, jumping, and sliding all feeling just right. The power-ups are also a highlight, with the classic Super Mushroom, Fire Flower, and Cape Feather all returning, along with new additions like the power-up-granting blocks and Yoshi.

But what truly sets Super Mario World apart is its level design. Each stage feels unique, with cleverly designed obstacles and enemies that always keep you on your toes. The game's difficulty curve is also perfectly balanced, with each level gradually ramping up in challenge as you progress, but never feeling unfairly punishing.

The secret exits and hidden levels add a sense of exploration and discovery to the game, rewarding players who take the time to search every nook and cranny. And the game's multiple paths, with some levels offering two or three different exits, give the game an incredible amount of replayability.

Overall, Super Mario World is a true masterpiece of game design, offering a perfect blend of tight controls, clever mechanics, and incredible level design. It's a must-play for any fan of platformers, and it remains just as fun and engaging today as it did when it first released on the Super Nintendo over 30 years ago. I can't recommend it highly enough, and it's easily deserving of a 5-star rating.

Mass Effect 3 is the third and final game in the Mass Effect series, developed by Bioware and published by EA. The game was released on March 6, 2012, and was highly anticipated by fans of the series who were eager to see how the story of Commander Shepard would conclude.

The story of Mass Effect 3 picks up where Mass Effect 2 left off, with Shepard and the crew of the Normandy attempting to stop the Reaper invasion. The Reapers are a race of sentient machines that are intent on wiping out all organic life in the galaxy, and Shepard must unite the different alien races and factions in the galaxy in order to stand a chance against them.

One of the strengths of Mass Effect 3 is its storytelling. The game features a deep and engaging narrative that draws the player in and keeps them invested in the fate of the galaxy. The characters are well-written and their relationships with Shepard feel real and meaningful. The game also features some truly emotional moments that will leave players feeling heartbroken or inspired depending on the choices they make.

The gameplay in Mass Effect 3 is similar to its predecessors, with players taking control of Shepard and his/her squad as they explore various planets and complete missions. The game features a mix of third-person shooter gameplay and role-playing game mechanics, allowing players to customize their characters with different weapons, armor, and abilities. The combat is fast-paced and exciting, with a wide variety of enemies to fight and different strategies to employ.

One of the new features in Mass Effect 3 is the addition of multiplayer. Players can team up with up to three other people and take on waves of enemies in a variety of maps. The multiplayer is well-designed and adds a new layer of depth to the game, as players can earn experience and unlock new weapons and characters.

The graphics in Mass Effect 3 are impressive, with detailed environments and character models that bring the game's universe to life. The game also features a fantastic soundtrack, with an epic score that adds to the sense of scale and drama.

However, Mass Effect 3 is not without its flaws. One of the biggest criticisms of the game was the ending, which was controversial among fans. Many felt that the ending was unsatisfying and did not do justice to the choices they had made throughout the series. Bioware later released an updated version of the ending that addressed some of these concerns, but the damage had already been done.

Another issue with Mass Effect 3 is the implementation of the game's DLC. While the DLC added new content to the game, some players felt that it was too expensive and that it should have been included in the base game. This led to some backlash from the community, and Bioware later released a "complete edition" of the game that included all of the DLC.

In conclusion, Mass Effect 3 is a fantastic game that provides a satisfying conclusion to the story of Commander Shepard. The game's storytelling, gameplay, graphics, and soundtrack are all top-notch, and the addition of multiplayer adds even more replay value. While the ending may be controversial and the DLC implementation could have been handled better, these issues do not detract from the overall quality of the game. Mass Effect 3 is a must-play for fans of the series and anyone who enjoys a well-crafted sci-fi epic.

The Walking Dead: Michonne is not good. The story isn't engaging at all. You would think that playing as the iconic character from the comic books and TV shows would be a great experience but it isn't. Forgettable. Not worth playing.

2017

A combination of great gameplay, level design and narrative, Prey is one of the best sci-fi games ever made. In Prey, you awaken on board Talos I, a space station orbiting the moon in 2032. The player discovers early on that the Talos 1 is being overrun by a deadly and menacing alien species. Their origin, the Talos 1s role in their appearance alongside your characters reveals itself over time. "Bioshock in space" might seem like hyperbole when someone is describing Prey but it truly isn't. Prey tells its story via the environments, audio logs and emails. Unlike most AAA games this game doesn't have elaborate cutscenes. The gameplay and the player are the focus from the very beginning. I highly recommend Prey to anyone that has Xbox Gamepass and even to someone that doesn't. The biggest tragedy surrounding Prey is that it under performed in the sales chart and that we may never receive a follow up.

Super Mario Bros is a classic video game that was first released in 1985 for the Nintendo Entertainment System (NES). It quickly became a cultural phenomenon and is widely regarded as one of the most influential video games of all time.

The game follows the adventures of Mario, a plumber who sets out to save Princess Toadstool from the evil Bowser, the King of the Koopas. The gameplay consists of navigating through various levels, defeating enemies, and collecting power-ups to aid in Mario's quest.

One of the most remarkable aspects of Super Mario Bros is its level design. Each level is thoughtfully crafted with unique challenges and secrets to discover. The game's difficulty also gradually increases as the player progresses through the levels, providing a satisfying sense of progression and accomplishment.

The controls of Super Mario Bros are also incredibly responsive and intuitive. The simple mechanics of running, jumping, and shooting fireballs feel natural and allow for a high degree of precision in gameplay. The game's tight controls have been replicated in countless platformers since its release, a testament to its enduring influence.

Another standout feature of Super Mario Bros is its iconic soundtrack. The game's catchy tunes have become ingrained in popular culture and are instantly recognizable by gamers and non-gamers alike. The game's enduring popularity is a testament to its timeless appeal, and it remains an enjoyable experience for players of all ages.

In conclusion, Super Mario Bros is a timeless classic that is still as enjoyable to play today as it was upon its initial release. The game's masterful level design, responsive controls, and iconic soundtrack have cemented its place in video game history, and its influence can be felt in countless platformers to this day. Whether you're a longtime fan or a newcomer to the series, Super Mario Bros is a must-play for any gamer.

Mass Effect is a critically acclaimed and beloved video game franchise that has captivated millions of players since its initial release in 2007. The series is known for its captivating storytelling, immersive world-building, and engaging gameplay mechanics.

The Mass Effect series is set in a vast, sci-fi universe where players take on the role of Commander Shepard, a human hero tasked with saving the galaxy from a range of threats. The series is famous for its branching narrative paths, which allow players to make choices that impact the game's story and ending.

One of the most notable aspects of Mass Effect is its incredible attention to detail in crafting its universe. From the different alien species that inhabit the galaxy to the intricate politics and conflicts between various factions, every aspect of the game feels deeply thought-out and engaging. The series also boasts some of the most memorable and well-written characters in gaming history, with players forming deep emotional connections to their squadmates and other supporting cast members.

In terms of gameplay, Mass Effect is a third-person shooter with RPG elements. Players can customize their character's abilities, weapons, and equipment, and engage in tactical combat against a variety of enemies. The game's combat system is dynamic and challenging, requiring players to make strategic decisions based on their surroundings and the enemies they face.

Overall, Mass Effect is a masterpiece of gaming that offers a deeply immersive and rewarding experience. Its engaging storytelling, memorable characters, and thrilling gameplay make it a must-play for any fan of sci-fi or gaming in general. Whether you're a newcomer or a longtime fan, the Mass Effect series is an experience that should not be missed.

Hellblade: Senua’s Sacrifice
Developed by: Ninja Theory
Published by: Ninja Theory

Hellblade: Senua’s Sacrifice is an experience, a one of a kind experience. I thoroughly enjoyed my time playing Hellblade: Sensua’s Sacrifice despite feeling uncomfortable, and unsettled the entire time. This is a game that is carried by a strong narrative, incredible graphics and unparalleled sound design. The combat in Senua’s Sacrifice is intense but simple, but also incredibly satisfying.

Hellblade on the surface is a story of a Picts warrior named Sensua who embarks on a journey to Heilheim to save her loved ones soul. On the surface is the key part of the previous sentence if you didn’t pick up on that. This game is about so much more than that. It’s an examination of psychosis, how it can effect someone and the people around them. Hellblade will be too much for some people to handle. If you’re someone that deals with psychosis or a mental illness I’d recommend consulting your psychologist or psychiatrist before playing this game or at least doing a bit more research on what to expect.

Hellblade is going to stick with me for a while. I’m glad I finally gave it a shot after hearing about it for years. This game is an experience as I said at the beginning of my review. I highly recommend it at the end of the day.

Pros:
The narrative
Sound design
Graphics and the art design

Cons:
A pretty linear game without a lot of exploration
Lack of variety when it comes to enemies (if that’s important to you)

Played on: Xbox Series X via Xbox Game Pass
Review score: 4/5

A Plague Tale: Innocence
Developed by: Asobo Studio
Published by: Focus Home Interactive

A Plague Tale: Innocence is awesome! The game is dark, depressing and incredibly well designed. The story is unique, and on a technical level the graphics, sound design, and soundtrack are all great. I clicked with this game from the start. A Plague Tale: Innocence is primarily a stealth game and from my point of view the developers nailed the gameplay. The gameplay felt “tight” and engaging. In A Plague Tale: Innocence the player controls Amicia, a French nobleman’s daughter who gets tasked with protecting her younger brother as they are chased down by The Inquisition. I wasn’t expecting much from this game when I decided to check it out because I saw it was on Gamepass and I’m glad that I did. This game blew me away. I have some minor gripes with the way the game wraps up but detailing what those gripes are would require me to spoil the story and I don’t want to do that. If you’re a fan of stealth, and/or horror games I can’t recommend this game enough. It’s definitely worth checking out if you’re a GamePass subscriber.

Pros:
The narrative/story
The art design and overall graphics
The game play

Cons:
Completionists can easily miss collectibles if they’re not thorough

Played on: Xbox Series X via Xbox Game Pass
Review score: 4/5

Coffee Talk
Developed and Published by: @togeproductions

Coffee Talk is a visual novel that was released in 2020. In Coffee Talk the player controls a barista working in a coffee shop in a fictional, fantasy version of Seattle. The player is tasked with making drinks for the shops various patrons and in doing so will learn about their lives, careers and problems. It’s an endearing and immersive game. The music, and art style are great and the entire game gives off a chill and relaxing vibe. If you’re a fan of the genre it’s hard to not recommend Coffee Talk! Check it out on Xbox Game Pass.

Pros:
The art style,
Characters

Cons:

Played on: Xbox Series X via Xbox Game Pass
Review score: 3.5/5

Dragon Age: Origins
Developed by: Bioware
Published by: Electronic Arts

Clocking in at over 79 hours played I thoroughly enjoyed my time playing Dragon Age: Origins and its DLC. Dragon Age: Origins has some of the best voice acting I’ve ever heard period, a fantastic cast of characters, and an incredible and epic story. I’m just going to say it now, Dragon Age: Origins is one of the best RPGs I’ve ever played. From being able to fully customize my character or party members to being presented incredibly tough decisions to make that have major implications on the world and story, Dragon Age: Origins had me completely immersed from beginning to end. I’m sad that I waited this long to play Dragon Age: Origins but I’m glad that I finally did. A game definitely worth playing if you’re into RPGs and fantasy stories.

Pros:
Characters (companions etc)
Story
Battle system and combat
Soundtrack
Voice acting

Cons:
I don’t know?

Played on: Xbox Series X via Xbox Game Pass + purchased the DLC
Review score: 5/5

The Walking Dead Season One was my entry into the point and click adventure genre. Based on Robert Kirkman's The Walking Dead in Telltale's The Walking Dead Season One the player controls Lee Everett a convicted criminal who comes across an orphaned girl and becomes her primary caretaker. The Walking Dead Season 1 is an incredibly well written game. It's emotional, and engaging. The voice acting is top notch and the art design is incredible. A must play game. This is the pinnacle of Telltale games.

Immortality
Developed by: Sam Barlow (@mrsambarlow)
Published by: Half Mermaid Productions (@HalfMermaid)

Immortality is the story of the disappearance of actress Marissa Marcel, developed by Sam Barlow and his publishing studio Half Mermaid Productions.

In Immortality the player is given a variety of footage from Marcel’s unreleased movies, and is tasked with examining each one for clues in order to find out what happened to her. There are three movies in Immortality that the player will be examining and each one is unique and honours a different period of film making. There’s 1968’s Ambrosio, 1970’s Minsky, and 1999’s Two of Everything. The player can fast-forward, rewind, pause, zoom in or out of each clip, as well as interact with objects in a selected clip to uncover new ones.

Immortality is an immersive experience. If you’re drawn in like I was you’ll find yourself examining each clip multiple times looking for hidden clues in order to piece together the over arching story of what happened to Marissa Marcel. The story is not told in chronological order if that wasn’t clear by now.

Personally speaking I was drawn in by the stellar performances of the cast and the mystery that was crafted by Sam. Immortality is a game where I kept telling myself “5 more minutes” because I wanted to figure out what happened as soon as possible.

Performance wise Immortality crashed on me a few times which was disappointing and one achievement was bugged for about a week. Half Mermaid Productions worked quickly to fix the bug and was communicative throughout the process.

I played Immortality on Xbox Series X via Xbox GamePass and would recommend Immortality to anyone that is a fan of Sam Barlow and enjoyed his previous work, Her Story and Telling Lies.

Pros:
Brilliant performances
The story


Cons:
A core mechanic of the game at times doesn’t feel smooth or “right.” Hard to explain without spoilers
Bugs (when I played it one achievement was bugged and the game crashed a few times)

Played on: Xbox Series X via Xbox Game Pass
Review score: 4/5

Danganronpa: Trigger Happy Havoc is a visual novel about fifteen "gifted" or "elite" students that have been locked in a school and isolated from the outside world. They are on round the clock surveillance and thev live under a special rule; only a student who murders another student and isn't caught will be allowed to graduate and leave the school. Absurd. I know.

Trigger Happy Havoc is unsettling but engaging. The story of Danganronpa: Trigger Happy Havoc is experienced through chapters. In each chapter you'll interact with your various classmates who all have unique and distinctive personalities. Your classmates will clash with you and each other making for some interesting and engaging dynamics as you progress through the story. Each chapter climaxes with a murder and a class trial where you and your fellow classmates will try to determine who the murderer is in a life and death situation.

Danganronpa: Trigger Happy Havoc is a game that is carried by the brilliant writing, art design and soundtrack. While Trigger Happy Havoc has incredibly profound and emotional moments the writers intelligently weaved in light hearted and comedic moments that allow you as the player to never get too emotionally high or low.

Danganronpa: Trigger Happy Havoc is an absurd game that will require a suspension of belief from the player. If the player is able to look past the absurdity of the situation they'll come away from Danganronpa: Trigger Happy Havoc having experienced a unique story and one of the best of its kind. A game that any fan of the visual novel genre should play.

Pros:
The story/narrative.
Soundtrack and the art design.

Cons:
Controls during the "class trials" can sometimes feel
less than smooth.

Played on: Xbox Series X via GamePass