Even if you’re already infatuated by later games, I wholeheartedly recommend trying this one, even if it’s just for the bizarre experience of being quietly despised by an entire community of adorable little animals.

Read the full review.

2005

If you’re looking for a time sink, Fate might have the most longevity on the market, but it also might be the least interesting and most likely to cause your brain to ice over in the process.

Read the full review.

While all of its mechanics have been appropriated and redesigned in better and more streamlined ways, the simple charm and mechanical soundness mean that the original will always have a place in the libraries of platform fans.

Read the full review.

It’s very old-school in terms of progression, the kind of deal where you’re expected to get better very quickly and try the same levels over and over to improve, but if that’s as much your jam as it is mine, this game will definitely butter your toast in all the nicest ways.

Read the full review.

I badly want to like this game, but it is just so badly executed and poorly conceived at every possible juncture.

Read the full review.

It has none of the charming creativity with which the franchise has since distinguished itself, and it is an outlier in enough other ways that it can comfortably be skipped even by those who want to play the whole series back to back.

Read the full review.

The absolute pinnacle of SNES games and an extremely solid foundation to build your franchise on.

Read the full review.

If you’re just buying one Rayman title, make it Origins, then buy Legends once you’re finished and have decided that more of that is more important to you than food for your young children.

A wonderful aesthetic treat attached to a very mediocre game.

Read the full review.

If you’re into this kind of game enough to be willing to try something as dated and technically limited as this, I do genuinely think that this is one of the best games on the Game Boy. It’s easy to see why this game exploded the way it did and why the cultural ramifications of that explosion are still being felt today.

Read the full review.

You’re jumping from E3 trailer moment to E3 trailer moment, and at no point have the developers stopped to consider if some of the resources they’re blowing on these gigantic setpieces might be better directed towards interesting gameplay scenarios that challenge the player—or at least force them to stay awake.

I know that a puzzle game is harder to translate into this format than a monster-catching game, but that doesn’t mean you should just publish cash-grabbing garbage without trying. It means you should find something else to make.

Read the full review.

Am I too big a fan of this game? Maybe. But if this being so good that I’m worried later games are bad by comparison is anything at all, it’s a very solid recommendation.

Read the full review.

Everything about it is just designed for pure function, with one of the worst overall aesthetic offerings I’ve ever seen and a user interface that just doesn’t even try to make sense to anyone but the person who designed it.

Read the full review.

I don’t recommend this game, but I also understand that its place in the modern video game industry is not to be fun—it’s to be the reason why all the good Street Fighters have numbers after their names.

Read the full review.