Why anybody would want to spend time on something that so uncritically emulates an almost objectively worse period of video games is beyond me, and the game’s developers haven’t seemed to have come up with a good reason either.

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I love this janky game which is older than I am because it shows me what I want to see—what a Pokémon does when it’s doing something besides fighting another Pokémon.

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I won’t exactly warn you against trying it, but it’s not worth buying, and it’s not worth going out of your way for.

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If you’re just buying one Rayman title, make it Origins, then buy Legends once you’re finished and have decided that more of that is more important to you than food for your young children.

An excellent game with big flaws—an upgrade from other recent entries, which have been more akin to ‘a big flaw with occasional fun’.

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As long as you didn’t hate the game in the first place, and don’t expect some sort of dramatic shaking up of its formula, you’ll probably appreciate this side dish very much.

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This is very explicitly designed to extract cash from you, and unless that specific type of scam is something you’re into, I don’t think My Lands is worth the time it takes to download.

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Everything about it is just designed for pure function, with one of the worst overall aesthetic offerings I’ve ever seen and a user interface that just doesn’t even try to make sense to anyone but the person who designed it.

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It’s very old-school in terms of progression, the kind of deal where you’re expected to get better very quickly and try the same levels over and over to improve, but if that’s as much your jam as it is mine, this game will definitely butter your toast in all the nicest ways.

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It does feel more or less fully fleshed-out, but honestly every nice little thing this game has going on pales in comparison to the enormous distance between this basically acceptable product and what I would consider to be a worthwhile use of anybody’s time.

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2005

If you’re looking for a time sink, Fate might have the most longevity on the market, but it also might be the least interesting and most likely to cause your brain to ice over in the process.

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While all of its mechanics have been appropriated and redesigned in better and more streamlined ways, the simple charm and mechanical soundness mean that the original will always have a place in the libraries of platform fans.

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Its learning curve is essentially a wall from the very beginning, but as somebody who enjoys extreme difficulty in games and creative level design, this is a title that I can come back to over and over.

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Ultimately, this is a fantastic offering, laden with content, challenge, and creativity, even if it is one that will take a lot of getting used to for those going in expecting a traditional Mario entry.

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