66 reviews liked by Eastern_Roman


Hard to mess up a remake but the visuals took a downgrade here.

idk what you want me to say bro this is literally the west's xenogears. this shit was godtier. a practical political playbook for the 21st century and still relevant today. in fact, new york IS EXACTLY like its described.

Once I saw this guy on a bridge about to jump. I said, "Don't do it!" He said, "Nobody loves me." I said, "Marx loves you. Do you believe in Marx?"

He said, "Yes." I said, "Are you a Socialist or an Anarchist?" He said, "A Socialist." I said, "Me too! Democratic Socialist or actual Communist?" He said, "Actual Communist." I said, "Me too! What school?" He said, "Marxism." I said, "Me too! Revolutionary Marxism or Reformist Marxism?" He said, "Revolutionary Marxism." I said, "Me too! Revolutionary Marxism-Leninism or Revolutionary Marxism-Trotskyism?"

He said, "Revolutionary Marxism-Leninism." I said, "Me too! Revolutionary Marxism-Leninism-Maoism, or Revolutionary Marxism-Leninism-Hoxhaism?" He said, "Revolutionary Marxism-Leninism-Maoism." I said, "Me too! Regular Revolutionary Marxism-Leninism-Maoism or Revolutionary Marxism-Leninism-Maoism-Gonzalo Thought?" He said, "Revolutionary Marxism-Leninism-Maoism-Gonzalo Thought." I said, "Die liberal!" And I pushed him over.

Still, 24 years after release it remains the most influential and important both immersive sim and political cyberpunk thriller. The world is so quintessentially 90s and it feels like the time it was released in but still so relevant to today. The environment isn't flashy, the mundane everyday objects are still, mundane everyday objects which make the science fiction elements of the game stand out so much more.
Fantastic game all around, I recommend it now and forever. Timeless

Y'all should play this, it's peak

The most immersive game I have ever played.

"Player immersion" is a concept often at the forefront of AAA game development, whether that be creating extremely realistic graphics, telling a cinematic story or even the idea of using AI dialogue in NPCs to simulate a real life conversation- all of these ideas have one thing in common. They strive to create a truly immersive experience for the player. Fallout: New Vegas does not have any of these traits and yet is the most immersive experience I have ever had in any videogame.

For example, Red Dead Redemption II, another AAA open world game, boasts a beautiful world with compelling stories and character animations that resemble real life and yet, I never feel truly immersed in this world. Sure horse balls shrink in cold weather and Arthur Morgan will physically load a weapon with different ammo each and every time you want to switch ammo types and while yes this is realistic, the game as a whole is not immersive. You can shoot up entire towns and the story will still play out the same and NPCs outside of the story don’t really matter at all or have anything interesting to say outside of mentioning a small quest. This isn't to say that RDR2 is a bad game, far from it! But rather, that Fallout: New Vegas is able to build a truly immersive world solely with stellar writing and player choice.

Right from the get-go you’re given the main quest. You were shot in the head, go find who did it. Of course, the logical next step is to ask around town about the man who shot you but what if you just wanted to shoot up the whole town? Well you can! And if you do, the main quest marker is just GONE. You’ve killed the person who had information on the guy who shot you, so of course you’re gonna have no idea where else to go. Any other game would have had an NPC who cannot be killed forcibly tell you where to go to complete the main quest, but it doesn’t! And the game is FILLED with moments like these. NPCs will offhandedly mention places of interest and mark it on your map only if you choose the correct dialogue that would get them to do so. Or, you could find these places organically on your own and bring up to them that you’ve already been there before! Nothing is locked behind a quest or NPC. If you do decide to shoot up a town you are realistically vilified or idolized by different factions in the world. The NCR may be happy you took out a portion of Caesar’s Legion and organically bring that up during conversations, or you may not even be allowed near NCR outposts as you’ve killed too many of their members. The world feels like one cohesive experience where every decision and quest weaves perfectly into each other. Combined with the brilliant setting of the post-post apocalypse where as a player you believe anything can happen. Robots and giant hulking mutants coexist in a world where there’s a realistic power struggle for control of the Mojave wasteland. It’s so believable and immersive to the point that when I get tired of the 40’s and 50’s music present in the game I turn off the radio and listen to other 40’s and 50’s songs through Spotify just to keep myself in this world. I cannot stress enough how much I love Fallout: New Vegas, and I implore anyone to get immersed in this world as well.

Better than Soyfield and Fallout 76.

My god Bethesda has fallen off a cliff. Todd Howard can make this and Starfield?

The writing and characters of this title is top notch. It feels so RPG it is practically a guidebook on the genre. A zoomer brain ruined by a short attention span would hate this title based on how free and packed full it is. A remaster or remake would be amazing :0

It is an interactive movie where the first sections are based on stealth and the last ones are boss rushes with bland puzzles. A regurgitation of Western culture with enjoyable gameplay but very vague and repelent content in its storytelling (which is repitent in Japanese autors) but nonetheless entertaining. Wants to sound profound but in the end it reduces to just another lackluster american action film replica with ephimeral love triangles and nuclear weapons.