Positives:
-Great art/graphcial style
-good gameplay ideas
-some good music
Negatives:
-lack of polish
-game design
-sound design
-ui is ugly
-final boss

Amazing horror experience, really stressful in an awesome cosmic horror way, good atmosphere. I was honestly expecting a bit more for the [ending] but the build up to the ending was really good. The lore is also super neat.

It was ok. I had kinda high expectations for the story and dungeons and was disappointed on both, particularly the story. However, the game is pretty cool. Aesthetically/visually the game is beautiful. I love the Zonai technology/structures and the character designs for new and existing characters. Link's new abilities are cool too, though I don't think I got as much out of the master hand as the game would have liked me to. As for the world, it was surprisingly fresh for a while, especially with the surprising addition of the depths. However, both these depths and the sky islands eventually wore out their welcome as they are generally very barren.
The game's story / structure was pretty fun at first, but it's really disappointing how repetitive and dull it gets by the end. Why should I care about these secret stones? Why is the story trying so hard to be Ocarina of Time? Where do these games fit in the timeline? I know the gameplay doesn't need the lore to make sense for it to be good, but part of the fun of these games are the connections and world building. It would be ok if the game was a sort of reboot if the self contained characters and story were fun and interesting beyond a surface level. Even if Wind Waker had no relation to Ocarina of Time, its world and characters were fun and cool and endearing enough to stand on their own (and took much less time to experience!). Sorry but a remixed version of the world of the previous game and an interesting premise isn't enough to create a satisfying game. I was very appreciative of Breath of the Wild being way more open ended in design, but now with this game I really hope the next can at least be a happy medium between the old style and the new.

The music, art, and overall gameplay are really good. Also I love robots and this game has robots so that's awesome. I will say the equipable upgrades were a little lackluster and limiting. The story was fairly basic and a bit similar to Mega Man X I think, but it was still pretty good. Big ups to Dominic Ninmark.

Ooooh this game was fun but ohhhhhh man I'm left feeling conflicted and disappointed... The stakes are at an all-time low here, with no time limit and no incentive to grow more Pikmin after finding each onion, though I appreciate the game's confidence in its ease, unlike Pikmin 3. The ending / post-game content was really underwhelming for me. The final cave felt like I was just getting into the neat challenging stuff, but then it was over, no more caves, and no more areas. The story was paced really weirdly too. The main conflict / mystery concluded what felt like very early on, with the story taking a weird meandering nosedive throughout the remaining areas. I was expecting the plot to go in some crazy weird Pikmin-like direction by the end but it just kind of sputters out, leaving the remaining crumbs of content and side missions to complete.

The game is really cool though. I love Oatchi, Moss and the Rescue Corps, some of the QOL improvements are great, the night missions are an interesting change of pace, I like the new creatures (though I feel like there could be more), and the game looks (and sounds) gorgeous. I really liked and appreciated some of the callbacks and references to other entries, but it's a bit disappointing when a large chunk of story beats, cave floors and boss encounters are confidently recycled nearly verbatim from other Pikmin games.

Overall I'd say gameplay / design-wise this is a great game. Spiritually and emotionally, however, it might be the weakest in the series.

The story mode is a bit too linear and easy, but overall really fun, it's still Pikmin so can't complain too much. The side story missions were surprisingly fun too.

This game had a lot of cool ideas that were either undercooked or probably better on paper. The sword swinging mechanic is quite the blunder on a pretty good to great game. Fun story and characters, nice starting point for the Zelda timeline.

I usually pretty much just like games because they look nice and have good music, but this game is actually fun too, holy shit! The best pizza-themed game on the market, get it while it's hot.

Good stuff. I like Klonoa. the scrunkly. i would buy another.

(Played the Phantasy Reverie Series version)
It's good. The story was not nearly as compelling as the first one, but it was fine. I liked the cat character and the dog character they were silly. As with the first game, the last few levels knocked it out of the park with the vibes. I really liked some of the new gameplay mechanics they introduced like snowboarding, but some of the new mechanics made the game more puzzle-y (I don't like puzzles).

[pacifist route]
It's really good. I've never played it before now but I've seen a gajillion let's plays of the game, so some of the jokes and dialogue kinda felt a little stale and just going through the motions, and that's to be expected at this point, but wow some of the latter parts of the game really got to me. It's what all the quirky indie RPGs try to emulate for a reason.

[edit after doing genocide run]
Yeah idk why I'm so stingy with 5 star ratings, this game is so cool.

The cutscenes are beautiful and it's fantastic that there's no lives and you can retry emerald stages, but they could have done a lot better with quite a number of things. It's still a fine collection if you really don't want to find another way to play the games. Sonic 3 & Knuckles is definitely the best by a landslide, but CD still sweeps in terms of art direction and music.
I like the funny blue guy and his funny friends.

Sonic is finally back home from buying milk at the store.

Update:
don't try getting all the achievements it is not fun at all

Great singleplayer campaign, feels like a good finale to the current story/lore. The multiplayer is pretty fun, but after two entries of pretty much the same gameplay, it wasn't able to hook me for too long, although I'm not too much of a fan of multiplayer shooters anyways.