Scratches that Slay the Spire itch of building a deck you think is going to the moon only to realise too late that the game's already caught up with you.

As frustrating as this game could be most of the time, I couldn't find it in me to stop playing. The fact that the game drops you in this world with no context or direction had me wandering deeper and deeper and higher and higher in search of anything I might consider progress. The moments I did finally find something important were incredibly impactful because it truly felt like a discovery. The ending didn't really satisfy me, like the rest of the game it felt like after a bit of stumbling around I came across something of note except this time, it caused the credits to roll. I mostly enjoyed the moment to moment, managing to survive in a world where most things want to eat you, but some of the more platformer-heavy elements of the game really detracted from the experience.

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Forgot how fun this game feels, incredible replayability between the powers unique Emily and Corvo, and playing with the chaos system. I still find low chaos to be my favourite way to play. Can't believe you can just straight up solve Jindosh's riddle and skip Dust District, I love the options this game offers.

Already planning my second and third playthroughs before I finished my first.

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I can't believe this game let me shoot my son. I mean, he was a brat but he didn't deserve THAT

The most hype non-contact fighting game

Yeah the game's pretty fun, but the artwork and music is what keeps me coming back

Genuinely terrifying, must be played blind for the best experience. The good horror comes from not being sure whether what you're doing is the right thing.

2008

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Revisiting purified zones is one of the best twists I've seen in gaming

I forgot to wear my rose tinted glasses with this one.

Spree killing has never felt so cool

Making players fight Blazing Bull after hours adapting to the Sekiro game mechanics is a cruel joke